In my findings, Incorrect. I’ve done a lot of these missions, probably over 150 across all my characters, they tell you a random map to go to in your level range and either grab material from said map, or kill monsters. I feel it’s one of the games best ways to aid exploration. Also, even my 235 swordsman can solo these quests, if a swordsman can, there isn’t an excuse
And they are literally walks in the park on my cleric(212) and archer(264).
Weren’t we just talking about how silver is a mechanism used to slow progress anyway through attributes? This way they(IMC) can choose how quickly we get there with only dailies. I feel with the proposed theory, it does work rather well. It also hinders the botter the most, random maps for random missions. While you can code for it, it’s a lot harder than other methods.
However, if you feel it lowers exploration, create more silver gains for simple 100% the maps, maybe even included in that 100% tie creature kill quests, then the wings of vibora merchant becomes more applicable for income, not only cards.
Adding things that weight that much I’m avidly against. But having some random item quests on each map that give rewards according on drop rate could be rather nice, I think it should change every couple hours or so though. A random feature does through a small wrench into the spokes, another thing to code around.
Overall yes, I do like the ideas. And as said, most things can be absolutely coded around, so the goal is to add FEATURES™ that add more things for the average gamer to do, while also slowing bot progress.
@FlanFlan said it the best so far, just about everything under the sun can be coded around. You can’t ruin your player’s experience in attempts to halt botting. Earlier I said clever mechanics can help, but the people botting are typically as clever, if not more clever than the developer.
The problem with some of the implementations we talk about currently even, are the load screens in this game are terrible. It takes “literally” forever to load into a map. It’s absolute trash. Optimizations are needed to even make merc post dailies viable, since party quests are already mostly loading screens and turns ins, with no active playing involved in comparison.
