Tree of Savior Forum

Theory about the VGA crashes

That’s most likely caused by IMC patching the game through their launcher and not Steam, that creates a discrepancy between Steam and the game which is what verifying the integrity of the game cache checks for. In this case 11894_001001.ipf, 11035_001001.ipf and 130152_001001.ipf are the files that fail to validate, upon launching the game, they are reverted to the state from before verifying.

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Is there any chance that the problem cam be solved though that files?

It would depend on the problem. There are some changes you can make on your end by editing the IPF’s, if the problem happens to be one of those you can change then you might actually be able to fix it.

game after crash send you report! you see all problem
crash crash crash crash crash 3 computer, and crash all time 290 dung? CRUSH! uphil? CRASH! just stay? CRUSH!

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I’ve been crashing non-stop since yesterday. But when I closed the Nvidia GeoForce program thingy at the taskbar at the lower right it hasn’t crashed so far in 1 hours time of usage. Usually it crashes for me every 30 minutes or so.

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Aaaaand I crashed… Nvm …

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One thing I find funny when a Staff try to act cool saying things like “tell me your theory about the issue…”.

Why we have to make theories?

Every time the game crash it ask to send a report to you like @dintra7 said.

You guys should had all the logs necessary to figure out something by now with all these crashes.

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Another theory is the video card’s VRM overheating?

It is pretty weird that it only affects Nvidia though. It could be a driver conflict. Nvidia’s control panel is written in C++ and i know ATI’s control panel was written in .Net? Nvidia’s control panel is considered to better becuz it is faster and more powerful but it could also be fighting with ToS over certain resources causing a crash since Nvidia has better optimizations.

My ATI driver and control panel is 5 years old lol…the card itself is 7 years old but ya no crashes here.

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I know that some codding is required when there’s the Optmus tech on the Geforce models, mine have but I didn’t have VGA errors for 2 or 3 months, and it’s a rare occurrence on my end.

One thing I know is that, some people forget that when the machine have 2 GPUs (on-board and dedicated) they tend to forget to set the dedicated GPU as the main one and leave the option in automatic, that sometimes cause a mess, and many games don’t recognize the dedicated due to Optmus tech (Nvidia’s case), you can try to force it through the NVCP tho.

Also, people who use integrated GPU (intel or some AMD ones) try to set the video RAM to the max, but forget that this RAM they are setting is the system RAM, hence, if one have 4GB RAM and set the iGPU to use 2GB they lose up to half of their RAM.

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overheat gpu lol u must be joking.
60fps at witcher3 no crash meanwhile 10fps at tos will crash becoz of gpu overheating?

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It is a different kind of game.MMOs tend to be resource intensive overall and use system resources in a different way compared to single player games.

Witcher 3 is also a game Nvidia does game specific optimizations for. The chances of a game still used in benchmarks of review sites crashing is close to zero for either AMD or Nvidia since they try to actively optimize for those games.

@Nirimetus Honestly I don’t think the logs we send can actually and effectively solve this issue :< Also, running ToS on iGPU is really laggier, any user would notice the difference. (I have one Optimus laptop, and yes, I hate that technology, especially on Linux.)

@fatedhour Honestly, I doubt it’s related to the control panel. Plus NVidia cards like GTX 960 (some user uses the same as me) have pretty good coolers for playing tos. It would reduce the temperature in no time. Overheat is totally out of question.

But if you allow me to steal your idea a bit… If this was the case I think it could be more likely due to some bug in TOS engine that incorrectly handles some events. So let’s say changes in the fan speed could actually crash the game…

I can’t say for sure what is the contents of the logs, if it’s useless info, why even bother sending them in the first place right?

As for overheating, some laptops structure are like mine, the heat sinker is one thing for both CPU and dedicated GPU, so my GTX660 is always over 50ºC when I use the CPU for other things that doesn’t require GPU processing, due to that.

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I meant that users on well made desktop are crashing too. My nvidia for example almost never goes higher than 40°C when playing TOS, and users crashes with almost same setup (or better) than mine ><

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I know for a fact the overheat thing is not causing these crashes and vouching. At work but I posted before in an optimization thread my cpu use and ToS can barely use 50% of an FX8350 over 4 cores. Meanwhile this game called Toukiden currently maxes everything out and BSOD or crashes which is a known problem.

It has something to do back in January with optimization, blocking VM boxing, or something with how they changed chat.

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well CPU and GPU are separate things and as we all know most korean MMOs use 100% of 1 core while the other 7 cores are at 1-10% usage which is pretty typical and is the case with ToS most likely. So for example while overall it may it’s using say 25% CPU it’s actually 100% of 1 core, and 0% for the other 3 cores.

The recent optimizations make it so it will try to use other cores more, which could potentially present some issues though.

You really don’t need legacy versions of Visual C++ on your computer, in fact that could be causing issues.

Any program that requires an older version would just re-install it if you run it from Steam neways.

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anyway if its really a gpu overheat issues, it shud come with screen freeze / bsod / restart those issues 1st anyway instead of a vga error joke.

tos literally wont hit 60degree on my gpu, gona take around 85degree for my specs to start whinning /crash / whatever.

well if u want another mmo comparisons, I’m playin bdo rite now which is way more resource intense compare to tos and I’m doing fine.

I have some old software that is not related to Steam also, so I leave it there for now, in fact, M$ should cut this crap of various versions and make one single thing or just integrate it on the OS, only keep it disabled until a software that is installed require it, then it could just turn the modules required on enable state.

Well, it’s working fine on my laptop so if anything, I remove when necessary.

Do the 2015 suites really not offer the same functionality of legacy versions? lol