Tree of Savior Forum

The future of ToS In my honest opinion laced with 20+ years of mmo gamer history?

It’s doing very well in korea in terms of rankings :slight_smile: top 40 MMOs and thats a huge deal in a country where gaming is over saturated~

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Uh. I thought this was an RPG?

It’s cause not face paced enough to be an arpg

but fast enough to be hack and slash… ? why does this not sound right

Not fast enough to be an action rpg not hack and slash. If I were to give tos a genre it would be mmorpg with a hint of hack and slash

If i didn’t want to play more ToS after beta i would not go make the survey.

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That’s silly. You can do whatever you want with or without expectations and that changes nothing, only depends on what do you like at the moment.

My little review:

For most experienced players this game is just “another game” to grind with RO nostalgia on it and that’s a plus, but true old RO players expected more creativity from “old RO developers” than current ToS. And i think we are only a handful because of how old we are (+25-30), mostly are married/breeding or focused on their careers.

For some new players or not too much experienced on the genre can be awesome because they are fresh. This is like being a teen compared with being a mature adult, experiences are more vivid when you are young or unexperienced.

But we know that this game lacks of a lot of things, they invested too much on art/fighting mechanics and excluded social content and even forgotten explorer players making the game linear and quest based.

To conclude, ToS could be much more better.

The content I was dissatisfied with:
Lack of items; feels like there need to be a couple more skills added for C3 classes; boss fights; market experience; linear with little need to revisit older maps; primitive warp/recall system (unlike GE’s advanced book of marked locations); few other things

The content I was satisfied with:
Everything else

When I look back to my experience with ToS I can’t help but think there is a damn solid framework there. The game is fun, beautiful, and very much worth my time. I think a lot of people can agree that they got right a lot of the things they needed to. The rest is just a matter of adding new content, tweaking existing content, fixing bugs, and really fleshing it out a bit more. Very small things when compared to the overall game itself. Any complaints I have are just nitpicking because, overall, the game has a solid core, an amazing development team, and a kick ass fanbase. I don’t think any of the problems I had are something that I can’t get past; I know IMC will stay true to their vision of the game as well as our expectations for it =)

someone without expectations probably has a more positive view on the game, but i never really said anything about ‘doing’ stuff’ i didn’t understand your response in general so i’m not sure if you’re responding to me or someone else

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You use too many words to say a simple idea.
Also you still arent giving any specifics about the points you wanna make, so kinda useless tbh.

Like a boss. Hahaha .=))))

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meh, i take reviews like this as a grain of salt.

Ragnarok Online was an utter failure. The game was for the most part broken, hacked, pirated and badly supported by Gravity. Yet there is a cult following and 15 years later people have fond memories of the game, There isnt a single game on the market that can truely be said to be a RO replacement and this is the closest there will be of one. there are whole generations of gamers looking for this game and supporting this game and the core is pretty solid. there are alot of broken elements but they are minimal. The core design of Ragnarok online was difficult, competitive and social. I think TOS will be able to deliver on this.

Everyone is going to complain about something very specific to what they want in the game. no matter what, there WILL BE PROBLEMS.

anyway, unless there is a play to win situation or something that doesnt make the game fun. i will be playing this for a long time.

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I also thought game developers should know how to create a good game.
But if it comes down to it most fail hard. Why? I don’t know.

kOBT will start soon and I am already pretty sure that it will completely annoy me like every other mmorpg, which developers do not even try to work out core problems. And what do I mean by it?
There will be lots of people standing and bunny hopping around some tiny spots waiting for the respawn to appear and then everyone throws everything in, 2 people get one of the 10 needed drops and the waiting goes on for another half minute. Just to finish an uninteresting quest for some exp cards.
And this is what you do for at least one week until enough players quit being sick of it.

Easy problem to fix. But they don’t. I would really like to know why.
I only have 13 years of mmo experience but this never changed after the big WoW success. Ragnarok actually did at least that right. Fighting and farming was fun. In the same way as Diablo is fun to play. You log in, slaughter some monsters alone or with friends. Trying to kill these faster and more flashy until you got your daily dose and then you are off to something else.

Um no. Par is relative to a location and in normal conditions. It is not universal.

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Universal means “applicable everywhere or in all cases; general:” Its not applicable everywhere it varies per course meaning it changes on a case by case basis.