The prizes were things like timed multi tokens, hardly worth abusing it with multiple accounts, but I suppose you could shave a few off the total to account for it.
So many people who actually play the game would disagree with you.
I never said that, have you got 7+ linked abilities? The costs can be insane and require building around too. I was giving you examples of how you think mana is useless aside from casting spells, that doesnât mean that Iâm saying its useless for casting spells though lol. Donât make assumptions. Also not every build can use mana leech, and there are modifiers on maps and monsters where leech doesnât even work, and can be incredibly risky depending on the content too.
Like mentioned above, not everyone can get mana leech, and not every build benefits from it.
Except it does, I even listed a dozen of them, most of which have been in the game since its early days.
Mana has always been meaningful in POE, and half of these mechanics have been in the game since it was out of beta. New mechanics that have been added arent added to make it âmore meaningfulâ new mechanics are added to be new content for people to play around with, one of many reasons why POE is a popular game and Diablo is not.
Except not, numbers donât lie. Diablo 3 is dead af.
Precisely why that game is so boring and everyone plays the same builds, and why GGG wonât ever release set pieces in POE.
I canât believe Iâm arguing with someone who wants games to be more like Diablo 3 over something like Path of Exile, what has this world come too.
TLDR: Mana is fine.
Sure you are. If you were to post this on the poe forums people would think you are a newbie and donât know what ur talking about. I bet you havent even killed a league shaper, let alone uber elder.
Please keep Diablo 3 game mechanics away from any game. Iâd rather play TOS than D3 and that says a lot. 
Also on topic. Canât be worse than some other games, like Ragnarok online 2.
I have played in RO private servers with like 5 players and still enjoyed it. For me the population isnât a problem. What really bothers me and made me rage quit three times (even one time i deleted all my characters) itâs the stupid enhancement system, but iâm not gonna create another topic about it, there is a lot of them going around and IMC hasnât say a word about it. Hopefully one day it will change, i really doubt it though.
wew
got hooked on indigon builds huh?
you should try some bm builds too lol
Never made an indigon build, the helms sell for a decent amount on hardcore, rather have the currency. This league I focused on one character, 97 poets pen Juggernaut, 9 endurance charges. Easily clears all content and is great at mapping, worked a lot better than the Hierophant version.
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Mana is originaly designed only for that - allow you to cast skills. There is nothing holding back any game developer to remove that function from mana. What would happen in POE if you left mana and just remove skill cost? Almost nothing, 90% of builds wouldnt even feel it.
Everything else is additional mechanic that can be moved to other mana-like system without problem. Meaning mana original prupose doesnât have any reason to exist. Can be effectivly bypassed and replaced by many other ideas that would work much better and be less annoying.
Mana reservation wasnât in closed beta. I am not even sure if Mana Shield mechanic was in CBT.
Though on the other hand mana in beta actualy made sense, most skill costs were then 5 times as higher as now. I bet you dont even know that in CBT if you linked same skill in many gear pieces it was supported by all of them, they werent seperate skills like now.
For example you could have Split Arrow +3 supports in helm, +5 supports in armor + 3 in gloves and boots for a totall of 14 supports. Lately I was runing with 7-linked-like Axe with even power of 8 links. But I suistained that build with just 3% totall mana (97% reserved) and few % of mana leech. It was like nothing, where in CBT i had uber mana cost to bypass. 14 links + few times higher base costs.
Current PoE is based on leech mechanic. Attack damage can have mana leech superb easly, there is nothing even to discussin this regard. Most mages classes with a bit of thinking can also use mana leech with smaller %, but based on the damage numbers POE creeped to, you can suistain infinite mana with just like 0,5% mana leech (with I am doing easly on mages in practice).
Thats why most people donât even use mana flasks at all. In closed beta I used 4 mana flasks in order to suistain my archer. Current costs are piss poor and people spam skills like crazy. So please donât tell me that there is any meaning of mana in POE beside mechanic that by a chance use mana as a resource for something else. Original function of mana isnât working anymore.
Additional proof is Vaal skills, why they dont use mana? Because mana is not a limiter at all, they needed to create additional limiter that was really a limiter. Still they failed at it since POE is about spamming skills. Few people abused the mechanic and again could spam Vaal skills anyway. Becaues POE mechanics are contradicting each other. PoE is great game, but by design and logic itâs a failure in many parts.
What would happen in POE if you left mana and just remove skill cost? Almost nothing, 90% of builds wouldnt even feel it.
What a load of bs.
You need to build around mana consumption and regeneration (passives, items, indirect cast, etc).
Why not remove Life then? Itâs just another limiter, right? And you have life leech! And you even have Energy shield so many builds wonât even feel a difference if you removed Life completely.
And Damage too. Letâs remove damage, itâs just a limiter too. Many builds already just clear entire screens of monsters with a single button press.
So, no life, no mana, no damage. You are invulnerable, your skills cost nothing and kill instantly everything displayed on screen.
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Wow is this still TOS or am I in PoE forumsâŚ
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