Oh and another general point, is if you’re having trouble creating a party, I can only assume it’s because people don’t want to join, by asking the game to “encourage” people to party, you guys are literally forcing those that are unwilling in the first place. Makes me think of a kid going to his Mom “Johnny won’t play with me” and then the Mom just yells at Johnny “Johnny be nice! You have to play with others!!!” so the poor Johnny is forced to interact against his will.
Your name is Johnny ?
Man, i said, encourage, and don’t forcing. I think you don’t understand very well
No you’re talking to a chick here, but you can consider me as Johnny. I wrote it in general reply, because it was kind of meant for everybody not just aimed at you. The thing is the way to encourage someone to do something is to make that more desirable in comparison to other stuff. Often it is done by increasing the benefits and the rewards of the encouraged thing, or by making the other path more difficult. In my opinion there are actually plenty of MMO’s that cater to that, many if not in the beginning, then at least towards the end encourage socialization. While I have no objection whatsoever for people partying and having a blast together, I find myself often lacking great items or unable to complete certain quests or achievements without socializing. From what I understand, unless I party a certain amount of times, I can’t even change my hair to a certain color in ToS. I just think solo playing is not as easy and it sort of sucks how others get so much benefits because they are more extroverted. I’d like to have an equal opportunity to beat the same boss or get the same loot as the rest of players, without having to rely on fellow players. That being said, I noticed someone mentioned the increase of the boss proportional to the members of the party, that sound pretty cool. Because otherwise, people that want to party may still beat that same boss in seconds even after the difficulty increase depending on how good are the members, their levels, and what classes they are, but solo-players often get the short stick of the game, they have a lot less options already.
I respect everyone’s idealism and interpretation about the game, I the only problem I see here is not the game itself but the MENTALITY of people playing the game.
You stop play game when you play in Dungeon ? You try solo and dungeon ? I think the answer is not, because mobs are so strong…
This require a team play, and you are still playing the game, this is Encourage Coop Play.
