With the arrival of the Guild Territory Wars Templar has become a more popular class.
But in fact it is still an unfinished class and the greatest proof of this is the lack of attributes.
Normally, only hidden classes have so few attributes (if I’m not mistaken, Miko has 3), and that’s exactly the amount of passive the templar has (with the difference that it’s not a hidden class but a class with 3 circles complete).
My proposal is to complete the class with more attributes and here I will suggest some:
Forge is a skill that is used to reveal enemies and shoot those revealed enemies, but in a massive war it reveals only one invisible enemy and just when this is the target of the forge attack …
To improve my performance I propose this passive:

Forge: Lighthouse.
in a certain range, reveals all invisible enemies.
Max lvl: X
(Obviously, the more points used, the larger the passive range)
–
Non-Invasive Area is a fantastic skill, but any CC can make the templar stop casting the skill.
Seriously, it’s almost impossible to use because anyone can stop it.
Make it unstoppable as “Slithering” is (From the rodelero) would be like making this skill useful in large pvp’s

Non Invasive Área: Surespell.
Causes skill cast not to be interrupted (AT ALL, same as “Slithering” which continues to cast even after frozen, or on the effect of any CC)
In other hand: People who do not block magical damage do not feel any benefit from this buff, so enhancing the magic defense of whoever is on the effect would be important.

Non Invasive Área: Magic Defense
Raise allyes magic defenseby a %
Max lvl: X
(Obviously, the more points used, more % on magic defense)
Soon i will post more ideas 
