Cant enter Inner Enceinte District map. Channel all dead and my char stuck in there
I just have some free time to play. T^T
Iām wanna cry now.
Unstable since move server to singapore?
unstable since the max influx of new players from klaipeda and orsha
I think the server just canāt handle the amount of players. Since you know, SEA has always been heavy since the merge : /
telsia is heavyā¦
I believe Telsiai didnāt receive the capacity upgrade that Klaipeda and Orsha did in a maintenance early on to accommodate the amount of players. IMC probably didnāt expect the server to be as populated as it is.
Lots of players will go to SEA aswell once game goes F2P. RIP. LOL
Why you do this to us Commander! Havin the same problem
exactly, this is before the F2P,
ELITE Commander will be hitting town after 10th of May
SEA region is the bigger in the whole earth and they never increase the capacityā¦
So now we got commander to rule the SEA server againā¦
ughh commander strikes again -.-
Just shows the demographic of this gameās player base, most are from SEA, perhaps we will be seeing two servers for SEA in the future?
time F2P open telsia down in 1 minute and 30 second
take action please staffs⦠-______________- @STAFF_John @Staff_Julie @STAFF_Ethan @STAFF_J @STAFF_Ines @GM_Francis @GM_Sebastian
Oloro is sitting on his throne and he is not please with not gaining 2 life as the commander during his upkeep due to commander load failure. =(
Please fix the CommanderLoadFail and MovetooFast error in dashing. It is pretty annoying, IMC!
lol i rememeber when klap got commander for an entire weekend and then there were about 6 threads on general where people from telsai and orsha were like āstop complaing klapedia , ill just be on the game, having fun with another 1000 ppl,āāklapedia u ppl r annoying who cares ur server is down theyll fix it later, they need breaks too u know!ā now u guys can only bame those ppl bcuz they jinxed u 
Thank you for the salt. Much needed for my downtime on ToS. 
I believe the staff did a database query or some sort of tabulation for the total number of players that were transferring to SEA server, they should have calculated the number of [SEA player + transferring in players] and transferred it without any issues.
This server issue was probably caused by the initial dungeon queue bug, then it escalated into premade party unable to get in with the error of max dungeon limit . Finally resulted into a server channel down thing? Just my guessing.
