Tree of Savior Forum

[Suggestion]TBL with disable

Each team can disable up to 3 skills until the end of the match. Maybe we would have more disputed matches

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  1. See cleric
  2. Always disable heal
  3. ???
  4. Profit

Come on, this is not the best way, just remove ausrine, nerf the sht out of r7 and missile hole, fix people taking damage while affected by stop and that bugged pull range of magnetic force (that can also bug you until you die on a match).

It’s a way to break the META, if heal is always being banned from matches, it is because it needs to be reviewed by developers.
It’s also a way of telling developers where they need to look
If every cleric tree is disabled at all matches, it is because it is far above other skills
It is also a way to have more strategy in the TBL

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What will you do if a new meta arises shortly afterwards? Ban heal, ausrine and another cleric skill will get you a second meta. And once people start using it, your bans become a gamble. Will you hit the old or new meta with it?

Skill bans are not a solution but a bandaid. Apart from that it should be obvious that the different builds are hit differently. Heal is the perfect example here. EVERY and really EVERY cleric uses it. But do the other three trees entrust their lives to basic skills that much? Some sort of Murmillo wont give a ■■■■ if you ban Catagoon Dragoon skills.

Got another suggestion for you. We need a law system like FFTA has, with penalties for certain stuff and bonusses for others, ofc randomly decided each match.

omg i like this idea, each team select 3 skill to disable for the Entire match.

#1 RUSH. Raise. Magic MIssle from Kuroi hit me 10k

gg

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In total: 6 disables
3 for each team
3 team members are chosen randomly, each 1 chooses a skill

I wonder where the reference was taken from

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+ +

the balance triad

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