Tree of Savior Forum

[SUGGESTION] Repeatable Quests for Hunting Grounds

@Jystt it’s a wonderful idea, which will pour some life on dead HGs (speaking about Fedimian server). It would be great to see it true!

@STAFF_Yuri if you need a hand about the flower feel free to ask :smiley:

1 Like

Findingg a party is the focus of this idea. Not everybody wants to grind all dayy for nothing. Yes possibly nothing because the loots in HG is random within your pt. You could get possibly nothing. Unlike in ET, you’re guaranteed 1 cube for a successful run.

The fruit of this idea would be many people would from parties, many players would invite and engage more into HG that would make players get into parties faster.

+Because of quest rewards, you are guaranteed to have atleast 1 cube.

3 Likes

I’m inclined to believe that newbies CAN (and do) form parties. It’s just that players can’t control who gets what item directly in the party interface. Me and a newbie I helped had to game the system by choosing round robin than have me pick up the trash loot to be sure “who was next” in line for loot.

The idea is “interesting” but does not address any “problems” put forward other than “who gets loot”. OP wants to be able to party and reward the entire party with HG gear. A better solution would be to add:

  • FFA loot options in case IMC doesn’t want to reward the entire party
  • need greed pass in case IMC doesn’t want to reward the entire party
  • party cubes like those dropped by bosses in dg’s in case IMC does want to reward the entire party

Excelent idea, people would actually have to party up to do this!, maybe they could add daily exp cards rewards too, because as good as this sounds people would leave the HG once they get their boxes, at least if there are daily exp cards (after the cube daily) they could actually stay there if they are done with daily dungeon/mission runs :o we would actually see more party play involved <3 , i hope they implement this , i think more channels would be needed if they do this because everyone will be there as soon as they do haha

1 Like

This idea will even enhance the number of items available on the market and lowering the prices, that skyrocketed after the arrival of cubes.
Which means that new player will find an easier way to gear themselves and move on new contents.

1 Like

Oh no, if they really want to fix this, they just have to make loot individual. You’re not in a party and someone comes and ks your pack of mobs ? Np, as long as you dealt at least 5/10% damages (or more dunno) you’ll be able to get something. You are doing a quest that require items from monsters and there are lot of people farming here ? Np too, you don’t need to make the last hit anymore. It would also solve DPK problems, DPK depending on the number of the same monster you killed, no chan dependant anymore.

The only excuse against this kind of system I heard a long time ago on this forum is “Oh no you’re dumb it’s a kr game not a western game” .BRUH.

this is an amazing idea how have i not thought of it? it guarantees that you get a cube after hunting enough monsers and nobody cans teal it from you, it will also have people party up. i hope they use the idea.

3 Likes

That’s actually not bad. It encourages grouping as well, since reaching the daily quota in a party is definitely going to be easier and you don’t have to worry about drop distribution.

3 Likes

That’s nice. :pineapple:

1 Like

1 Like

Amazing idea! Players will be encouraged to farm at hunting grounds. Knowing that there will be a sure reward after hunting xx mobs, players won’t have to worry not getting any cubes.

1 Like

How about we just nerf the trash-ass DPK.

I like the idea of having questa in HG.

@STAFF_Yuri
Would also appreciate if you can concurrently relay to your team to reconsider lowering the dpk requirements in HG or include a dual dpk system (one channel shares and one personal) to make farming in HG more tolerable. Thanks!

1 Like

I wouldn’t mind repeatable quests for Hunting Ground areas. :thinking: Neat idea.

1 Like

Really good idea here. Would really love to see it implemented.

1 Like

all i can do is support this

20 characters

1 Like

Thanks a lot guys. Much appreciated :heart_eyes:

This!

Also, please add party option allowing the party leader (PL) to manually distribute/assign loots to party members (plus add a “round-robin” button for each item in case of non-rare loots). An option to tick which rarity needs to be manually assigned would help as well since the PL just can’t be assigning loots the whole time (non-ticked items would then be round-robin).

This of course would be coupled with transparency by displaying every dropped loot of the party, and who the loot was manually assigned or round-robin’ed to, as system info in chat box (give option on chatbox as well to toggle this on/off).

Lastly, add a /roll chat command please (1-10 or 1-100 is fine). :smiley:

this pretty nice but violet cube should need more kill or should be weekly, 5k kill per day just give more advantage for high lv and high gear player

That’s just an example tho but making it weekly would make parties longer to find (“Naaah i could do this all week so i’ll just do it later”)-minded people wouldn’t join/find parties.