Tree of Savior Forum

[Suggestion] for market system

and its all crazy talk

You know what would help a bit?

If players stopped buying from gold sellers. Of course it’s never going to happen because people don’t care how much damage it does.

Personally I don’t even fully understand gold sellers, if the game isn’t being hacked/exploided to automatically generate twenty millions of money which they sell they have to get the money in some way don’t they?
Dunno I simply don’t know enough.

If gold seller is not limited/banned, the game will be flooded with farming accounts/bots, which create really bad experience for normal players.

ROFL you don’t need to work with software to know the difference between publisher and developer.

But i do agree that the current system needs revisions before it gets to international or a different system entirely would be preferable

Imho, regarding the market, they could do a number of things:
Give a low number of slots (like 3). Maybe a couple more as additional temporary ones with a TP cost.
A silver tax per item listed on the market (like, 5% of the price chosen).
Items stay on the market for a couple of days. After that time, they’re delisted (and you don’t get back that 5% tax).
If they get sold instead, an additional tax gets automatically deducted from the silvers earned (could be something like 5% or 10%).
Items sold via the market cannot be listed again for a certain amount of time (some weeks? a month?). Or alternatively, they could have higher taxes applied upon for that amount of time if sold via the market.

As the slots are limited and you’ve got to pay even to put an item up, this should make so people won’t put up useless crap on the market. Also, it would help against people trying to sell items at astronomical prices as a way to buy gold via real money (as they would have got to pay 5% of that sum in advance just to list the item).
The last rule is put specifically to limit people playing the market, rather than the game.

In regards to trading between players…well, dunno. Maybe like the opening post says, having strict limits based on the levels of the players that dictate how much money one can trade.
Alternatively, there should be ways for players to directly contribute on goals that require direct money spent (like the guild tower). Like, make “guild foundation tokens” available to buy at the templar master that can be used along with money to make the tower. So that friends of the guild master can buy those tokens and pass them to him. Or something like that.

call me crazy, but what will happen if TOS sell the gold themself? is it good or bad? the company get the money, and market will be return to its original.

or even better market can sell things in 2 currency(TP or silver) because later TP worth less silver than earlier of the game.

it will push transaction in TP, where non cash seller can get TP and spend it to buy in Cash-Shop. while cash player don’t bother looking for gold seller where he can buy everything using TP.

OR, let player sell their money for TP in market, it will push TP transaction to Company without give anything to Gold seller. TP from market, cannot be tradeable, only can be consume on personal account.

Refer to GW2 their market you can exchange currency for in game and vise versa you can exchange in game currency for market currency, it fluctuates depending on how many people are exchanging it each way and seems to work great.

They already did that on KR server, you have to pay 1-2.5% of the listed value to keep your item on the market for 1-7 days, and when it is sold you have to pay 10-30% tax (depending on you have token or not)

[quote=“Don_Falce, post:27, topic:125779”]
Items sold via the market cannot be listed again for a certain amount of time (some weeks? a month?). Or alternatively, they could have higher taxes applied upon for that amount of time if sold via the market.
[/quote]Maybe you didn’t pay attention, but all recipes and materials cannot be traded more than once, meaning if you bought them, you cannot list them again, ever. Equipment have potential decrease so you cannot trade them forever as well

Overall, the market is fine, really, just that you cannot do personal trading is stupid.

[quote=“Jester, post:28, topic:125779”]
call me crazy, but what will happen if TOS sell the gold themself? is it good or bad? the company get the money, and market will be return to its original.
[/quote]You can sell token for silver, which is more or less the same thing.

In future maybe you can sell other TP items for silver too, which is pretty neat if you ask me.

Ok, guess i didn’t pay enough attention, indeed. I didn’t use the market much in the beta, overall (and i’m not exactly up to date on the korean version). Didn’t know that materials and recipes already had such a limitation (i do knew about equipments, though).
Still, i wouldn’t make taxes depend on having a token or not. Having more slots, that’s right. You sell less items, but you can do it at the same competitive price of everyone else. But something that impact profits like that isn’t a good idea to me.

And i agree on the matter of personal trading. But i guess that’s the most pressing issue, as making it easy for people to trade means making it easy for gold sellers, too. Something they seem quite eager to avoid. Can’t see any solution to that, though.