Tree of Savior Forum

[Suggestion] Even side Quest/Mission NPCs should have some sort of indicators

From my experience so far during the lower levels and totally new to the game, missing out on the side quests have been hurting my character’s progression in comparison to the main quest’s progression. In the sense that the main quests’ monsters gradually caught up to my level and even a few levels higher than mine. Well that is a potential problem for most players i believe. Moreover, missing out the EXP cards or items given out by side quests.

Henceforth, in the future, hope all quests’ NPCs have ‘yellow flag’ indicator if there are new quests available and ongoing quests on NPCs could be ‘grey flag’ and completed quests could be ‘blue flag’. Well this is just a suggestion, there’s more room for improvement.

I actually prefer side quests to have no flags. Exploration is part of the game… Clicking on NPCs should tell some kind of story. Not just “another NPC to click through”, before even reading what that NPC’s name is.

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I see, most players will just click through. Well it’s more player friendly that way but if it spoils the exploration part of the game, then it serves no purpose i guess.

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They actually had this before, and removed it based on feedback.

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If you see an npc, speak to them. Is that so hard?

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I like the emphasis on the RPG aspect of MMORPG in having to poke at everything to get at everything the game has to offer. That’s something that’s been lost from MMORPGs for a while now and it’s a nice change from the ordinary. Quest flags ruins the scenary, in my opinion.

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It’s kinda stupid to not have quest flags because people are supposed to click on every npc when some npcs doesn’t add up to anything.

I do think quest marks are a good thing. People enjoy playing things different ways and saying they should do it this or that way sounds a little bit too much for me. It’s just a quest mark, you can explore the world if you want to.

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Simple solution make them optional with a check box in the settings.
Or an counter like 4/5 quest on the maps solved so it won’t tell you where the quest giver is but that there is one you missed.

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I like this, not trade, it makes entertaining the search and when you find it, is a good bonus

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just explore the map and look around and you’ll find them. see a group of monsters in a random part of the map and you haven’t had a quest to kill them yet? look around in that general area and you’ll most likely find the npc

same goes for statues, too. I wondered why there apparently wasn’t a statue in one of the maps I ran around in. turns out it was at a part of the map I didn’t explore.

I like this method better. it feels more like oh cool some quests let’s do them!!! rather than aight let’s run around and grab alllll these quests and do them for massive exp gainsss

:ram:

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I disagree with OP.

I actually enjoyed looking for NPCs to get some hidden quests, but I do think that there should be something to let new players know about these “hidden quests”, not where they are, but that they exist and that people should always be aware of talking to the NPCs they find.

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Damn, then i guess we shouldnt have hidden classes either right?

I also like the hidden quest. It’s kinda like in Pokemon, then you talk to everyone, you get awesome stuff.
My only complain about is that sometimes the hidden quest get unlocked later, then you got in the new map and dont think that you maybe can now do some hidden quest in the previous town.

you don’t get or learn anything if you don’t work hard for it ==’ besides, u also NEED to explore the maps sooner or later for achievements and journal so why not sooner instead of skipping places just because u think a hidden npc/quest isn’t there or main quest isn’t there?

i also prefer walking around talking to npc reminds me of good old rpg games its a very nice feeling and different from all these other mmos that have quest markers all over basically spoon feeding u. but i do agree they should make a pop up or smthing saying that quest are hidden and that u should talk to npc to get them to new comers tho

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The quest system is pretty nice the way it is.
I wouldnt mind more secret boss fights though :smiley:

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The quest system as-is is nice enough, it promotes exploration and becoming invested in the game world itself.

Once additional areas open up and content is fleshed out I’m sure that quests being largely unmarked will really flourish as a design choice.

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I wasn’t even aware that this was a thing.

And frankly, if the game has to rely on the search for side quests to encourage exploration he’s just doing it wrong. Side quests are supposed to make the player explore the world by giving him or her an objetive. Not the other way around.

plot twist: we’re all colour blind and couldn’t find more red crystals in miners haha

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side quests were given along with main quest to explore the map haha

The hidden ones are just hidden in plain sight (some of them anyways) and most of us don’t bother to talk to them (was one of them in early games)