What does that have to do with the overcrowded servers?
Yes, that’s true. But the game is different, and different changes are going to happen to both servers. Nexon is running kTOS, IMC is running iTOS. We can already see such changes with character balance and dungeon runs.
No, I don’t. Everything Token related is just a bad argument to me, cause I think that any players that plays the game for a week will be able to buy a Token for themselves. Ask any kTOS players if they had to spend a dime on the game. Actually, the only real problem I find with the current Market System is the 2 days delay to retrieve money.
All these rants regarding trade restrictions are generated mostly by fear of change.
You’re now comparing problems regarding real life products to problems regarding online games. The only actual severe problem this game had since launch was the unexpecting amount of buyers right before the server’s launch in a low period of time that couldn’t be detected before the launch, resulting in some players not being able to access the game. And that has been fixed in 2 days.
What game breaking bugs? Cause honestly, I haven’t found one. Dungeons have been unstable, but I still have been able to access them. They know about the problem, and ranting won’t lead you anywhere, they said they’re working on it.
Wat, any OS shut downs the application b4 such thing happens, try running an infinite loop in a simple C program.
I’m not being passive, I’m telling people to give constructive feedback and properly report problems instead of ranting, because rants won’t help anyone and will definely not be heard by the developers.
