who of you ever saw a really, and I mean a REALLY balanced F2P Korean PvP game?
PvP looks crappy atm, hope they fix this and rebalance the classes PvP-wise and not only PvE-wise.
You can see me getting wrecked in this video.
The PvP right now is really unbalanced, but because of matchmaking systems. People with very different levels and even ranks were matched together, which led to very imbalanced rounds. Sometimes youād be against one guy that is 30 levels higher than everyone in your team, and you all literally do 1 damage to them, sometimes that guy is in your team and you win. I ended up having about 70% win rate, but Iām not sure if itās indicator of me, or Sappers in general being good.
In international test it probably will be even worse, because of even smaller playerbase, but what can be done about it, level syncing?
Hmm⦠I hadnāt even thought about this issue. There is too wide a spread for PvP brackets. The only way to balance PvP would be to sync levels or stats. That is, unless new forms of PvP come into the game. PvP where your goal is to do something other than killing the opponent could be balanced without level syncing. But, I hope they can figure out a way of balancing that I am just not able to think of.
Oh the PvP looks sooo good. Canāt wait to try it by myself -
2:40
Canāt stop laughing kkkk 
How do you join PVP? I press join but itās still searching.
Search harder.
Itās 4am at Korea now, so 70% of people are asleep, and the rest is grinding. Try again during ānormalā hours.
I see, that makes sense.
Regarding the pet what I can assume is that player damage is scaled down for PvP, but they may have not yet scaled down pet damage resulting in it doing so much damage. This was an issue with Homunculus at one point.
The only thing I donāt like is that its hard to discern the enemy players during frantic fights by that tiny red outline. Iād rather they just not show their health bar, or have a more apparent indicator.
Those carve owls pwn
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