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Cryo doesnt suck at PvE at all.
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In terms of damage pelt sux as well. It is the same situation literally.
So even if pelt was made to have utility in both PvP and PvE it would be no better off than cryo.
While pelt and cryo is not the same class, in game balance you either buff to match the top or nerf down to match the avg. so either cryo nerf or pelt buff would be fine.
you should take a look at murmilo again.
That murmilo buff is enough, you don’t need more.[quote=“fatedhour, post:29, topic:326415”]
So even if pelt was made to have utility in both PvP and PvE it would be no better off than cryo.
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25% hp, manual block, 25% additional block and 2 CC skills
definitely no pvp utility here.
Stop being greedy. Wait for rank 8 to come out
Well I didn’t expect the debuff to last long.
Cutting it by 20-30% with good up time, or 50-70% for like 3-5 seconds. Either or, or something like that.
And @fatedhour almost everything you’ve said has been either wrong (factual) or opinionated (not necessarily true). Quit misleading people man.
As razm mentioned, the hp, block, CC, and he forgot 18% evasion, are all amazing additional stats and utility for PvP.
Plus, I actually have a Sword1/Pelt3/Rode2/Shinobi that is mostly DEX with a little bit of STR and CON and he hits like a truck. Butterfly and Langort do tonnes of damage, if you bother going Pelt3.
EDIT: I didn’t mean to sound hostile. I realize saying “You’re wrong.” can come off rude but I also don’t like when people misinform others.
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Might have over exagerrated some stuffs and or some misinformation on cryo but the general idea stands.
Lets go back on topic please. I think ur suggestion on debuff is quite good and matches the pelt theme.
It is, but do you think it is correct if a Swordsman, going Peltasta, would have to wait R8 to match the utility from other classes starting at R4 or even better at R2? Not everyone who wants to PvP is fully equipped, R7 (R8 soon), full gems.
They are tanks, the point for the opponent is to ignore them, but if they don’t have anything to make someone hit 'em, or to defend their allies, they’re pointless.
Sure, with the Murmillo, it may be too much, so it should be toned down for PvP but making the taunt usable in it would really impact the strategies, depends on how it’ll be.
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Nothing should only be pvp or only be pve.
I completely support making tank classes work in pvp. We have working tanks in countless other games, Team Fortress has the Heavy, LoL, Dota and Smite make them work. Even Overwatch has made it work with things like big shields they can move around with.
Swashbuckling could function like a Diev Statue radius of effect. Those within the radius initiating attacks are wasting their attacks unless they use them within the radius of the Tank. This will mean that friendly players are forced to stay outside the tank-circle to stay safe while the tank itself gains a large amount of unsafeness because friendlies can’t be too nearby or get hit by the attacks too.
You could then make something like the new Falconer3 hitbox size increase skill reduce the effectiveness by increasing the size of the tank radius.
There are lots of other ways though.
+1
Also make Growling and other fear skills do stuff in pvp too.
Not a bad idea, making it divert the enemy’s current target lock to the swash caster should be enough, so swordies can be bruiser/peeler that protect their mate.
+1
I don’t think it`s a good idea. Pelt has hp, block, CC, 18% add evasion and a skill to break PDef, and is only a class to complete one build (not an objective build for peltasta to PVP). With Pelt C1 you have most of better in this class, supporting any swordie build.
Swashbuckling gives HP% bonus already. A lot of class loss skills effects that not would work well in PVP. Changing mechanics only for PVP is buy two skills in one, when we plan a build, there are PVP and PVE oriented skills: make your choice.
Note: It is only my opinion, no need to be rude with someone that has a different point of view, ok?
yeah, the hp bonus really is enough, especially for a rank 2 class. a target lock would be op, half of the skills in pvp 1 shot people so pretty much every other skill is op. just leave it at hp bonus
Swash in PVP?
How about every enemy being forced to target you for the duration? This way, they can still move around and use AOE skills, but single target can only be used on the Pelt.
and you’re still an idiot who can’t read
dont talk to razm, even his parents dont talk to him… so…
anyway, my cool suggestion~
https://forum.treeofsavior.com/t/tank-type-build-there-is-no-such-thing-swordmen-filler-class/318195/49?u=haukinyau&source_topic_id=326415Suggestion for Swash Buckling in TBL
Swash Buckling
Description : Hitting your shield making noise so annoying that your opponent (within AOE radius) unable to turn their eyes off you. Opponent still able to use skills/potions.
AKA Cant Take My Eyes Off You
Debuff : Taunt
Face the Source for X seconds.
Swashbuckling Lv1, Taunt 1sec. AoE 5
Swashbuckling lv5, Taunt 2sec, AoE 7
Swashbuckling lv10, Taunt 3sec. AoE 9
Swashbuckling lv15, Taunt 3sec. AoE 12
PVE usage remain unchanged.
hueheuehuehue
@kurayami1234 @NotVau
ah, we have same idea~ hi5~
maybe it could work like the new falconer skill, but backwards. it creates an area around you that lets you be targeted more, possibly with some aoe defence ratio, and switching targets to you. so if you stand near enemies and use it they will hit only you for so many seconds.
dunno, probably an impractical suggestion.
