Implementing guild Neutrality at this point seems half @ssed. You should have included that “All ongoing wars will be cancelled so guild can set their neutrality if desired” or something like that.
That seems very contradictory to say, but alright. I’m not comparing the games, I’m comparing how well they’re managed in terms of content, bugs & glitches and actual releases. In that sense, OGP and IMC handle it fairly similarly, but as I say, time will tell if IMC is actually worse or better.
That bolded sentence is a branded lie. But I get it, you’re mad. I’m fairly mad too, but I’m trying to be productive about it.
Most of which you say happens when a game releases. However, the issues that persisted in iCBT…probably were intentional or minor in the scale of importance if IMC hasn’t said or done anything about them now. They’re paying more attention to SEA and SA’s server bugs before they straight capsize, which makes sense as they are also a chunk of. I’m just patient because I know that some of the crap we have to deal with won’t take a day, a week, or perhaps even a month to solve outright.
Things like spawn rate feel like they were intentional though…which makes me inherently sick and I still wonder why aside staying in areas longer.
Skill delays, bad optimization, skills not casting, skills crashing your game, all those and more where in cbts and they are still here and those are the ones that kill me the most. The have know those bugs are there for too long and have done nothing with them. Still after 1 month and a half EA and f2p release and NO FIXES, thats just straight up being a sh.it company what do you want me to say. Im mad because I love the game and has soooooo much potential if given the right atention… Such a waste…
The problem is they aren’t fixing anything that people actually give a damn about. Tree root crystals even made me laugh, how many people were actually upset about tree root crystals on this particular map? Skills crashing the game takes priority, but does that go back to the whole game needing to be badly optimized? I run a top of the line computer, I have great internet, and I live in Virginia where the Klapedia server is. 5 people on my screen and Dina’s Bee Farm mobs has caused me to crash a few times now. Boss fights? Well here’s a good example of the FPS problem:
http://steamcommunity.com/sharedfiles/filedetails/?id=671983517 o_o!
And patches… Please don’t be another Ragnarok Online and fall years behind kToS. It was a big turn off for a lot of players, and kRO actually had a contract with iRO that they would stay a certain amount of time behind them. While that might be slightly understandable, they ended up falling four years behind. I’d just hate to see a repeat of that.
I also thought TP bundles would be out by now. I’m not sure if them being allowed to have the coding or not (or if this is just something they wrote up themselves) is even a highlight here. I remember some where it was stated it would be released by this mait. It really just makes me wonder if all the negative reviews and reports has given Steam reason to be wary about allowing them to sell. You need to remember, no revenue for the company = no company. I am very against dooms daying crap as it happens in every MMO ever, but this is worrisome.
My friend was showing me some stuff in places he camps, and was sad to see every single spot he used had a high level, one shotting bot. Bots are hard to combat, yes, but in places where bots are regular, it should be a no brainer to check the areas for them regularly. It’s very obvious on a lot of servers that botting companies are running multiple, easily made characters, sporting the exact same gear and similar names. I watched one in Demon Prison 2 takes two days to be banned, to be immediately replaced by one nearly identical in name and gear, just 10 levels lower. Bots are a problem in every MMO, but it just doesn’t even look like it’s being combated to a degree that makes it worth it.
The list of issues goes on, and I’ve waited for this game for years. I’ve been an avid supporter, bought all the packs, tried to defend the company where I feel they have tried. A lot of this is just inexcusable and they are steady losing players who are less dedicated, and for good reason. If I didn’t love this game and was just trying it out as a random MMO I happened upon, I’d have poofed long ago.
Its like the entire organization chart in imc consist of only three person and they don’t even have a proper office setup. Dear god why on earth did nexon gave the rights to this clown of a joke company called imc? $$$?
I think this is the third week I’ve been disappointed with the patches, oh well there’s other games I can play.
Truth be told, it feels like they’re completely neglecting the iToS community/servers.
Someone mentioned kToS already had guild neutrality option. So they didn’t even go through the trouble of implementing that for us now, they just copy & paste the code from kToS into iToS and released it as a patch when it should already be present in iToS months ago.
The rest of the patch notes are just plain obvious “hey let’s pretend we’re working on something” stuff.
This being the fourth week in a row with no substantial changes and fixes to ToS I’m starting to think these people called “staff” are actually not part of IMC since they don’t seem to have any real power over the game they manage. I don’t know who they are.
Thankfully Overwatch will make the disappointment every week a lot easier to bear.
What are these patch notes? Is this a joke?
Mister, this is not a bug but is caused by the recent server lags. There’s a guy who posted a thread about this. I myself, is heavily affected as well.
Still nothing on the shitty spawn rate… figures
Haha, thank god I barely expect or keep track of the patches. Makes the disappointment lose its edge.
Yup overwatch will save this game lol!
Cya in a month or so
Yup, same “bug” with Pyrokino combo.
Yes this is a major bug they should fix as high priority…
The best skill from a class circle 3 is not usable 
Neutrality without some sort of risk aside from them not allowing them to war?
This will makes things really predictable seeing how you have to ask other guilds to turn off neutrality.
Carebear patch
Well, I just did my negative review on steam, after seeing those stupid patch notes for a while.
The idea behind the game is good, but the execution is horrible. The game is full of game-breaking bugs that didn’t get fixed since the CBT, the game is a grind-fest with horrible monsters AI, bosses are badly designed(too easy = no challenge), you won’t get challenged by their mechanics, only by the fact that all the monsters 200+ have HUGE HP and OVERPOWERED homing skills that you can’t dodge. This isn’t fun at all.
The game proposes a ton of classes for you to waste a lot of time trying to create the BEST class you feel comfortable with, when in fact the game isn’t balanced at all, making only a few viable builds. For example, swordsman tree is so bad, that even if you do a full DPS swordsman build, you won’t be able to outdps a FULL tank/con mage.
Quests are boring, just a way for you to get max level easier, but all those problems I stated aren’t the worse of them. The game has been around for a while and all we get are patches done by their company’s trainee, cause they only fix bugs that don’t interfere with the game. They company don’t listen to the players’ feedback. I have reported a few bugs I have found and I all got was an automated response from their ticket service.
Oh, and the game’s optimization… Oh god, this game is SO BADLY OPTIMIZED that you will get 0~10 FPS(in bosses/gvg’s etc) even with the BEST RIG avaiable. The servers are always FULL and LAGGY, I live close to the server and my ping is around 200 when I should in fact have a ping of 10~40.
The good points of this game are: awesome soundtrack, beautiful design, but these are easily overshadowed by the bad management of IMC and the game’s poor gameplay.
I’m out… leaving this game for good. Tired of being a fool.
It’s a nice patch note… good to know that they finally done some tuning on the client, now it runs smooth on 4+ cores.
I don’t really understand why are they nerfing Warlocks…well…maybe they are doing too good in PvP but they were fine in pve, or not?
The swordman buff is ok, but I hope that will fix some shinobi problems too, would be nice… but at least you can go dps now.
The hunter fix is ok, I don’t know about these pet buffs since they didn’t work till now, but we will see I guess.
Hm…some love for priestes, I can deal with that, nothing to complain about.
The new TP items are amazing! Man, I will insta buy that robe for my ele and proly use it on my next alt too cause it’s just damn awesome.
The samurai hairstyle is just pure masterpice, I think time to roll another swordman and make it a 2-handed killing machine Ronin thing…or what. Well, along with the new costume it will be just epic.
I’m glad that you implemented more quets after 220+ !
Thanks IMC! Keep up the good work!
Exp/drop rate increase should be fun if you’re not in VARENA. It’ll goin to be just a queue event.
Seriously can you fix the latency first? It’s really frustrating. 
