I put in C2 Sadhu in the newest rendition. :3
Also Iâd suggest you to avoid maxing Zalciai (lvl 3 is enough) and invest in Diano instead, to be sure you will have enough buff slots in future. Level 3 aukuras is also a viable option for some free regen from attribute.
However if you go INT build and you will play in a party of 2 with pattacker, then maxing Zalciai is a good option, and you most probably wonât need extra 5 level in Diano.
If you ever plan to play in a party of 5, then Divine might lvl 5 is required. So you might consider substracting 2 ponts from cure/safety zone to it. I really doubt you will use all 16 seconds duration of cure, so 14 seconds is probably enough.
And get at least 1 level of healing factor, at level 1 it has 60% healing speed of level 5, substracting 1 point from bloodletting wonât hurt too much in PvE.
Though I think that Sadhu really needs some new skills (just as scout), putting 4 points into Vashita simply feels wrong for me, but they give us no other choice, I mean, literally.
Aukuras also triggers the hidden Oob damage buff.
I was literally saying this exact thing to Melon last night when we were talking about it.
It makes literally NO sense to have two skillsâone that increases range and allows you exit the body, and ANOTHER skill to return to the bodyâwhen you could just have that be a single skill with 1 level in it, and an attribute that increases the range, making room for another entirely new skill. Like wtf.
Itâs not even taking room. They couldâve just added 1 or 2 new skills to level 2. Also remember how much skills oracle 1 has.
I wonder where can I read about this? Are there some more hidden buffs like this?
you can search up the old sadhu thread but basically any aura like aukuras or pally auras trigger it or just walk through with the oob form ground tiles like cure zacial etc
Any chance you can be bothered to make a list of hidden skills that increase oob damage?
Also, do other classes skills affect oob damage as well?
Some stated it was removed, iâm not sure if this is true though.
But it basically worked with every ground tile buff/debuff effect.
That included cure, chortasmata, zalciai, monstrance, etc etc.
Sorry I meant the duration mb.
is possession only hold the enemies move or restrain all action (like stun or stone curse)?
Any ground tile and any aura this includes enemy and allies to if you walk you oob over a enemy cure tile it will gain the hidden buff.
Keep in mind things like frost cloud and flame ground donât counts as ground tiles.
So I guess the important question is, do they stack?
Not that I can think of many wizard ground based buffs off the top of my head since flame ground doesnât count 
No its a one time activation buff that lasts till you leave or are knocked out of Oob.
Alright, thank you my friend! We will try sadhu in the open beta 
