Tree of Savior Forum

Reinheit’s Battle-Thaum Compendium [WIP]

:joy:

That’s beautiful @arkgolf thanks for taking the time to test this out :slight_smile: I’m SO looking forward to this when open beta comes out :smile:

added: This opens up so many other questions and observations haha.

  1. Since it’s crit-ing, the explosion HAS to be physical damage (proc-ed from 10x magic attacks).
  2. Does hitting 5 linked enemies with the Toy Hammer equipped proc 5 hits from the TH? If that’s true, then hitting a linked mob twice should proc the explosion.
  3. Is a STR/DEX build viable then (to up the crit damage + dagger damage)?

@arkgolf what a nice build. Can u share ur build ? Stats and skills too :smiley:

@pul2e

  1. Yes it is.
  2. No linked target will only get 1 stack unless you use hangman knot and use aoe skill to all monster at same time this way a debuff stack goes up too fast I can’t count it.
  3. With Thaum buff I’d way YES you can build STR/DEX or mainly DEX and put some into SPR for sp pool some into CON for survival ability doesn’t need STR that much since Thuam buff give phy attack more than put a point into STR but this build still need a lot of test.

@hizonhan
I just put all status point into DEX to test does it critical or not.

Hello, i am lvl 90+ thaumaturge C1,I just tested the attribute.
““Shrink Body: Additional Damage
Enemies affected by [Shrink Body] will take 20% more magical attack damage per attribute level.””

And i can tell you, this attribute do not works like that !! The description/Translation is just very BAD.
When you use The spell “Shrink Body” you will deal 20% of your magic attack as damage. So it doesnt buff your OTHER spell

For exemple if you have 100 magic attack, when you cast Shrink body, you will deal 20 magic damage WITH shrink body.

(sorry for bad english)

@nerocell2
You’re right, the shrink body attribute’s aren’t that great. What I was referring to was the attribute for [Swell Left Arm: Shrink Size Specialty]. Maxed at attribute level 4, it gives bonus +140 dmg ON shrunken enemies. Combined with the bonuses from [Swell Left Arm: Enhance] and [Swell Left Arm] itself at circle 3, you get +150 and +154 bonus dmg per hit. Add [Swell Right Arm] damage and [Swell Right Arm: Enhance] bonus, you get another +111 and +150 bonus dmg per hit. Altogether, its 565 bonus damage PER hit.

Since it’s flat damage, it applies to EACH of our hits. @arkgolf has done a great job of showing the amount of hits we can do with both with the Pyro buff and Cafrisun set. That’s 3 hits per auto attack, so +(565 x 3) = 1695 per auto attack. For a support type class, that’s not bad at all :slight_smile:

Bonus: add Sacrament for another hit (not even counting the bonus dmg), thats 2260 per auto attack.

Er, can someone show proof that Swell Arm combos with Sacrament and Enchant fire?

I ask this because Blessing has very different wording than Swell Arm does:


Namely, Increased physical/magical attack verses Additional damage.
I might be wrong, but I think only Additional damage and Elemental damage will stack.

@dmhamilt
Hmm I can’t right now since I’m not at my main comp, but every “additional” attack type we have gets boosted by the flat damage buffs. Basically anything the Arde gives a bonus damage to will receive these benefits as well.

shhhh about cari set >>
<
< lol kidding well I guess since the cat is outta the bag the cari set actually gives you an extra attack proc, out of curiosity I have been using this for a while, I’m going to assume all things that say extra attack property additional damage cause a 2ndary attack which can be influence by holy ect. I do however think it’s not working properly, as I can’t figure out for the life of me how to influence the damage, but I do know it takes into account monster size, weapon penalty etc etc. As of right now my extra attacks at level 126 are doing between 200-600 extra damage, depending on elemental weaknesses of the mob. There is more info to this, but I’m not going to go that deep into detail, however if your interested msg me Lodge is Toreishi, or just msg me on forums.

Im back again with new progress :smile:

I just tested my current build with thaumaturge buff only swell left arm.
my friend was thuam1 at the time I recorded this clip.


Yep Over Kill

compare to same build without swell left arm (I have blessing instead)

I intend to test swell left arm only to see how it’s affect a toy hammer explosion critical damage,
as you can see without swell left arm TH explosion critical damage is around 1800-2000
after I got swell left arm buff a critical damage goes up to 3000+.

My testing status without any equipment for those who want to know and/or want to test it.
For a class build (critical build) I prefer wiz>pyro>linker>thaum>chrono> rank6 you are free to pick any as you like.

This game is very funny!

edit—
ps. this will be my last test on this char I don’t want to go further because my current char is lacking in offensive ability since I plan to make a semi-full support from the beginning so I will stop here and make a new char!.

Naiiiice!

I was going to turn into Chronomancer at first, but was discouraged when I heard how buggy Quicken was. Also, seeing the attack speed boost from a C3 archer using kneeling shot (+375) being only 30% faster or so, it made Quicken lvl 10 (+300) seem very unpromising :frowning: I wonder if it’s better to specialize at that point in rank5.

I was looking into some other class synergies with our “multi-hit” item sets. Knowing that Bokor zombies are buffable , perhaps the same could be said of the Necromancer’s skeleton soldiers.

IF they receive our multi-hit bonus, all the better… However having a bonus +565 atk per hit is still decent (they seem to attack at half the speed of a player melee attack) since the sheer number of them will add up.

I just edit my post that build is for critical build, if you dont like critical then chronomancer is not need at all.

Here my friend build now thaum2

Now I can see your BT in action via my friend it’s cool! so I will start a new char and test it myself :smile:

Sorry all for the lack of updates, everyone!

I’m still intent on building the BattleThaum when OBT comes out, but I was a little too intrigued by other classes to stick to one! If you’re at all interested, I’m going to start another thread focussed on Wiz C3 (and arguing that it’s not complete crap :slight_smile: ). I’ll post a link when I have a little more information on it!

Happy leveling!

Hey Reinheit, Hydra here. Just letting you know that you’re free to include my guide amongst your other ToSbase builds if you wish. :smile:

And This?

I’m not really sure with the melee mage idea…

Well, my build during the last iCBT was really close to what you did.

I followed the line Wiz 1 > Pyro 1 > Linker 1 > Thauma 3 > Featherfoot (at least thats what I wanted).

As far as i’ve played (lvl 168), Thauma is an awesome support class, it boosts the damage of the whole party and also yours insanely…

Going full con or full anything else isnt really viable.

Just go for INT, a little of SPR and CON. Something closer to 5:2:1

Woah! Reviving a really old thread >_<

You’re absolutely right. With kOBT out with the fixed tooltips and new items, I think this build falls off around level 170 as the dodging component of DEX becomes somewhat obsolete with many more magic-based PvE enemies introduced. Also, because this build is so dependent on item +elemental damage, there’s no real way to increase it.

I remade a pyro-version of this build (STR, CON Linker2 > Thaumaturge 2) in kOBT only to find myself overwhelmed by the sheer number of mobs that weren’t caught by Joint Penalty… My only saving grace was the Shrink Body attribute, which mitigated LOTS of damage (they still did 1’s to me at lvl 170!!! dungeon mobs included :stuck_out_tongue: ).

All in all, Thaumaturge is an AMAZING support, hands-down my favorite of the Wizard classes.

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True Story. Before getting thauma, playing as a wiz is a little bit boring. After reaching it, the damage from buffs raise your offesinve so fast that makes everything cool.

Spamming buffs and shrinking bodies, farming loots with swell body… reversing skills from enemies… There is so many stuff you can do with this class.

I am thinking of creating build that can do solo and in a party (he will be a monk): Wiz > Pyro > Thauma 1,2,3 > Chrono 1, 2 > Featherfoot.

I will play more often in a party, but I just don’t want to be too dependent to it every time. I wonder whether it will be okay when the monsters are getting harder and more Magic oriented? What do you guys think?

P.S: The reason I chose thauma is because I chose linker + sorc + necro before (I also had an elementalist as my 2nd chara) and want to explore other options. I also find thauma and chrono is quite interesting based on what I’ve seen during last iCBT.

I think you may be missing Rank 3 in there.

It sounds as though you’re considering an auto-attack support Wizard, so I might suggest you slot Linker in there somewhere… Soloing by hitting one mob at a time is not very satisfying :frowning:

Taking up a linker in your build is the difference between killing 4-5 monsters a minute and 20 monsters a minute!

Thank you Reinheit for the suggestion. Yes, I forgot about that XD Linker? I see, now I remember how convenient it is to have linker in my build.

Just a quick question, is the recommended stats for wiz still the same with CON is the priority? What stats ratio that you recommend for FF/Thauma wiz? How about cc wiz? (like chrono 3 cyro 3)