@greyhiem dude. any drop recipe guide on 290 dungeon? which boss drops which.
Lol it hasn’t even passed a week since people starting testing miko. I’d be surprised if it didn’t have any bugs (not that that specific bug can possibly disrupt your gameplay)
Why can’t IMC spare some time to do code review before releasing new features?
Why would you ask that to me? Do I look like their QA manager? c:
Besides, kTOS players are testing and giving feedback of those features right now. They are the beta testers of rank 8
Im curious about this pet equipments.
If i equip my pet 2 catacombs rapier which gives hp+1661 a total of hp+3322, and playing a mounted class ex. Cata or SR would the bonus from equipment reflect on my hp as well?
@greyhiem what is the relevance of gearing up a pet for rider classes? the only benefit i could see is in the fact that i could socket red gems in the armor slots and give it to them so i would get even more hp.
I would like confirmation on how Enchant lightning works around skills. For example, we saw on a video in which it turned autoattacks and cannoner skills into lightning element.
But how does it work around elemental and non elemental magic? Does it make Magic missiles and energy bolt lightning elemental? Can it change ice bolt or fireball property to lightning too?
From videos, every stat from equipment seems to be applied to your pet’s, and since we get a % from those, I’d safely assume yes to your question.
By th way, add to that well upped red gems on armos (+high HP plate pieces) as well and it becomes quite a big advantage.
Time to buy a tp pet
200% would be triple the damage. (3x)
Double is 100% base + 100% damage. (2x)
104% should be double the damage. (2.04x)
(200% not including the base would be double, but that’s not how percentage math works)
@someonewhoknows
Do we know what the set effects of all the new armors are, or if they have any?
Only the solmiki and the new manahad set have bonuses, I do not remember any other set bonuses.
New virtov-like set has No set bonus.
@ Agni neck -> double damage on incinerate of plague doc.
Sadly I am still blocked from forum so I cannot confirm a lot of stuff to answer questions. 
@ doppel3 punish is still single hit. The user in my screenshot has +18 vienie twin blade. The reason he is strong is his deeds + mushroom spam. This is the way to play doppel if you want to maximize damage. You have to become addicted to shrooms. His standard attack hits 56k.
@ I remember only necro3 dirty pole attribute (able to hit pole to shoot dirty shards) enables it to become linked. Not 100% sure.
@ pets companions can be set to idle or aggro. Idle helps a lot to use dismount skill and remount. Your pet will not move to the enemy to hit it during idle. Pet equip will be used to make hunter pet attacks stronger. I read some stuff about pet equips & whether they apply bonus effects to pets (windrunner movespeed?), cannot access it again.
Unmounted class cannot get bonus HP from pet. Only reiter, hackapel, and cata and lancer have attribute riding which will give them bonus stats. Bonus stat depends on pet stat.
Pet with didel tower shield and aias, I wonder if pet can activate effects like ignition rod and toy hammer 
Did I miss any message.
Oh yes. The miko throw holy arrow skill looks very strong. It may hit flying enemies. The only flaw is the small size. It is similar to a real mini holy frost cloud which hits flying and it hits 10 targets. No hitcount.
Not sure if devs will ever fix miko clap, currently it does not work to extend magic circle but it will extend diev statues (infinitely).
Enchant lightning is not supposed to work on magic, only on melee and missile skills. Last time I checked, enchanter was a mess. Skills were not working properly or were getting fixed (for example One buff was making enchanter unable to get mob aggro -it is now fixed).
Enchant lightning is quite interesting. Either devs did not check properly or it is intended:
-only on melee and missile skills
-some missile skills dont work properly with enchant lightning
-archer normal missile attack cannot use enchant lightning
-using normal attack with melee weapons will apply the lightning effect
-strangely, some magic skills can apply the skill (?)
-changes the first hit of your multihit (and single hit) attack completely to Lightning element
-all hits receive the skill bonus damage
-is supposed to give +100 lightning damage per skill level but it only gives 80 per level (400 at lvl 5)
… very small range, similar to enchant fire.
-1 main buffslot
-works with joint penalty and cryomancer freezelightning attribute
wt…f is this pyro videos? what did i miss?
pyro on kToS got agni necklace, an equip to boost fire element damage
Dop solo 290
Does anyone knows if Murmillo’s helmet attributes are base modifier(Like Effigy, applied before defenses) or skill modifier(Like meteor, applied after defenses).
Another question: is there any video with sadhu->inquisitor around? i know the wheel only shares physical damage but, since it has that odd interaction with diev’s owls, maybe it works with out-of-body :’(
@greyhiem is there any warlock c2 vid on wizard section? I wonder is new Mastema DoT attribute damage scale with Mastema level?
what about panda? ???
