Tree of Savior Forum

Rank 8 Gameplay Videos from Korea - (closing soon)

The formula is simple.

[Skill Damage + Matk + Ma. Amp] + [0.8 * Max HP]

Thanks for sharing, I couldn’t found the info on the hp part

I just reverse computed it lol. But yeah that one is mostly accurate for most of the vids I have seen.

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Not so much imo. Druid seems to use int. While monk use str/dex. The main “evolution” of monk will be inquisitor for now, and then probably the Lama if they introduce it.

Lancer video:

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Hi zel. Sadly the dirty pole (is changed) - can only be hit by Physical (melee) attacks. If you hit it with magic it will not shoot shards.

I think it does stack for all 3 enemies hit by split arrow yes.

New video - all featherfoot skills usable during Rune of Giants.


Fencer3 test epee garde and more:


Update
-all current posted vids added to first post

be careful!! in the case of FF might be a bug, see that as soon as he gets the buff to get giant, it uses the skill of flying, all skills are locked only then when it turns off the skill of flying that releases the skills

if it is not a bug and If now the skill allows you to use skills as giant, perhaps runecaster has utility now … + 100% hp and def for 2 min and 30 sec will be a great help in PVP

It’s definitely a bug. The same thing happens when you use Rune of Giants while in Kneeling Shot (Archer) or Out Of Body (Sadhu) stances.

Looks like Levitation triggers it. Need to collect more info.

I thought the circling has already been nerfed in kTOS so it will not impact large AoE especially Snipe.

So to put simply is it worthed to take falconer1 instead of Scout1 for pve purpose only ?

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I thought so too, but the video shows otherwise.

So i can’t answer it :sweat_smile::sweat_smile::sweat_smile:

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Hi. Circling was never nerfed. This is a big misunderstanding. Snipe AoE size has been adjusted, it is smaller now. Snipe still benefits from Circling. You need to group up mobs (through stacking them by using Full draw, Barrier Scrolls, or Frost Pillar of cryo3, or linker, swashbuckling, etc.).

Snipe + Circling, with new snipe size:

Circling + Covering fire AoE size is much larger than Circling + Snipe. Circling (with attribute) + Snipe + Joint penalty (on linked fireballs) is very interesting.

So please kindly explain this sir :grin:

Circling + snipe attribute of musket2: https://youtu.be/ySHlUCpTibE

Yes, Circling still affects snipe, the AoE size of Snipe is just a little bit smaller.

Video: Snipe uses AoE attack ratio. Circling reduces enemy AoE defence ratio, and the enemies are quite stacked. The snipe attribute makes the shot bounce another time, so all enemies receive 2 hits of Snipe.

@graceofgod16_1
I replied to the wrong user.

Snipe’s AoE size was adjusted twice. The first one was a nerf, it was originally very big (bigger than the actual image of the crosshair) and it was changed to very small (target has to be right in the middle of the crosshair). This is the version that iTOS have right now.

The second adjustment was very recent (around the time R8 came out I believe) and it’s a buff. The size is now bigger than previously, but still smaller than it is before the nerf.

EDIT: Just to make it clear, these are AoE size changes, not AoE attack ratio. Circling helps because it reduces the AoE defense ratio of the targets, allowing Snipe to hit more of them.

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sage duplicating frost pillar and ice wall, but the frost pillar is at the same position as the original one and it have shorter duration

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do you mean the bounce hit from Snipe is considered as AoE too ? i thought the bounce just hit 1 another enemies just like Oblique shot

The bounce will only hit 1 target. However, each original Snipe hit will create 1 bounce hit, so if your original Snipe hits 5 targets, it’ll create 5 bounce hits, so 10 hits in total.

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