Tree of Savior Forum

Raise the cap level and bring endgame options

I never understood why we don’t have a more exponential curve as you close in on the cap. What’s the difference between 60 levels and 280 if you can hit the cap easily anyways. “WHERES MUH ENDGAME?” -you already expended it when you hit 280 and are now unable to advance.

I don’t like hard level caps.

Because there is like 600 levels, to be released if 280 was max i would understand 200-300m exp to level 270+ but i think the curve is going to increase a lot, if you look at the current progression of grind maps and exp / hr max, with efficient groups the raise per level grinding area doesn’t sync up with the amount of exp needed so the curve is there

problem would be fixed for a lot of people with arena enabled. :L

hi batcat-dad i love your videos

ty xD /20charactersrawr

I have 3 archers lvl280, and one cleric lvl285.

Now release new stuff, so i can complain more!

you can post the screenshots here (cross out the character names if you want)

You didnt get the irony, didn you? lvl 2-8-5.

lol nvm

Bots can in fact do quests, most however are not programmed to level only, but to level and focus on silver making.

They should raise the lvl cap and provide new maps but I am against an endgame I don’t want this game to be another “get cap in a month > do 1 dungeon for a few months > new lvl cap > repeat”

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[quote=“renanforsaken2, post:5, topic:248854, full:true”]
Thats bullsh3t you know? They are developing this game since 2011.[/quote]
Many large games take several years to make, depending on the size of the development team, amount of planning/asset making/programming needed and amount of things that can be re-used from previous installments of the games series (That’s why they can release a new Call of Derpy every year : reusing assets/code/design). Especially MMORPGs usually don’t have THAT much content on release date, but usually quickly add more after release (aka after the base game is done).

Seriously doubt he does have even 2… This is 650 hrs played, but ive also spent about 100hrs farming 3 sets of roxona gear plus various legendarys, (valia mats, manamana mats, karacha mats) When you get tihs many characters and with the current dungeon problems on SEA i spend 4hrs JUST in dungeon queues…

If you are curious what type of drops im getting with 12 cubes a day + on average 2 rerolls (total combined) of any of the various cubes.

5 X arde daggers
1 X aias recipe
1 X valia recipe
1 X sissel recipe
2 X catacombs clubs recipe
1 X manamana recipe
4 X khasti rod recipe
1 X khasti 2h sword recipe
1 X khasti bow recipe
2 X grajus recipe
2 X isbality recipe
23 X beetleback…
1 X catacombs pike recipe
1 X catacombs rapier recipe

Stormyknight!, my favorite MvP

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and we’ll get more of them little turds whining and btching once f2p starts