Tree of Savior Forum

Quality of life suggestions by the community

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  • Release Arena now so the development team would be able to fix / adjust / nerf / boost all the imbalances in game.

  • Change mob and respawn algorithm. Something like the more people in an area the more mobs spawn and mobs wouldn’t have a “range limit” where you could lure the whole map if you can.

  • More items please.

  • Remove stat rewards in quests. Add stat limit (300) and increase it as base level increases.

  • Release the job and stat reset coz i badly need one. And some others :blush:

  • Multi core support for Tree of Savior. This is what we badly need.

  • Forum moderators to get rid of the trolls in forums and enable us to have a proper discussion related to the game.

  • Proper graphics settings and fixing the audio. The system cant seem to play multiple audio effects at the same time.

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Well I should have expected this. Oh well.

It would have worked, probably; but not when I’m on the forums.

  • Make companions unclickable
  • in mousemode: make skills hit where you point instead of the direction you are currently facing

I would love to have all classes and skills viewable in game. League of legends has this really nice feature where you can actually see the character using the skill too, that would be lovely to have :smiley: you’d think fireball would shoot out like energy bolt does but no, you just place it on the ground xD

Please make mana trees untargatable by skills or something. My link always seems to prioritize the mana tree u.u very annoying. It will sometimes ignore enemys completely within my range so i’m not at maximum link but will seemingly reach across the screen to target the damn mana tree.

Raise market limit for everybody. It’s really stifling the items you see at market. 10 for f2p and 20 for p2p, any increase would be nice though. Those lower level drops are still useful for recipies and newer players could sell them more freely if they didn’t have to be so choosey. Win win for everyone.

I would love if the items in game told you if they belonged in a collection or are usable in a recipie. That’s some nice quality of life stuff right there. It would help new players not vendor important stuff and veteran players wouldn’t have to spend time alt tabbing or searching on there phones every trip to market x3

Have adventure journal linked for your team. There’s lots of traps that could potentially hinder your adventure journal that this could alleviate. Also let your alts keep 100% map and kill count but you’d only be able to get the exp card if you are equal to or higher level then that map and for kill counts you’d need to at least kill one of that mob. Might alleviate a little of the pain from rerolling and promote more alts in general.

This is all for now :smiley:

One think i really want is events… Its none existant… Tree of solos?

engineer class with turrets

i will change my name to imcisthebestcompany if they make an engineer with turrets class in the archer tree

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Physical & magical defense being % based instead of flat.

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• Buff INT and SPR and nerf Animus, this way CryoKino can be less annoying. Also for wizards to become a real wizard. A real wizard needs int not con!
• Better respawn time or more channel on higher level maps.
• Buff Swordies. There’s a scarcity of tanks in higher levels.
• More information regarding the formulas in-game, especially the debuffs.
• World boss cubes for everyone who managed to hit the boss, but lower the drop rates. This way players cannot monopolize world boss drops.
• Pet can learn skills. Because they are completely useless unless you are a class who can mount it.
• Create an interface on which you can choose which buffs you wouldn’t want to receive. Because other players just love casting their own buffs with no regards on other players losing their buffs.
• Remove the waiting game on silvers from market. Because it only hurts real players, bot users obviously doesn’t give a fck about the silver transfer delays or whatsoever.
• Make untradable items storagable.

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They aren’t useless if you spend over 40,000,000 on pure patk stat and have them at least 100level’s above current content. :slight_smile:

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Gimme silvers plox :astonished:

+1 on the world boss cubes suggestion.

The market limits (in general) need to change too.

Agreed

/20lollilikes

An attribute to make heals usable only for your own party.
Prioritization of mass heal for your own party members (and not just whoever happens to be in front of you - think world boss moshpit).
Knockdown immunity for diev statues.
Make ein sof and healing factor (and any other similar skills) applicable to only players, and not statues, mission torch, corsair flags, summons, etc. which apparently take up way larger an area than they appear.

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If only

/20lolimelons

A preview function for gear that has a cosmetic appearance.

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