Tree of Savior Forum

Put your clever FAKE hidden classes in here

i might as well put it in here

the white knight
but it would be in cleric tree and have 3 taunt skills and more dps than a swordsman because %@#! swordsmen loool

also the cock

https://forum.treeofsavior.com/t/hidden-class-cock-images-leaked?source_topic_id=278836

Here’s some leaked information about the upcomming mimic class:



[Haunt]
Causes nearby enemies to enter a panic state for 8 seconds. While panicked, enemies move inaccurately and has a 25% chance of casting the wrong ability.


[Scatter treasure]
Drop a random amount of 100-5000 silver on the ground. Enemies within the area will be inclined to pick the silver up, effectively grouping them together.


[Devour]
Eat the the target enemy. You regain health equal to the 100% + (25%*lvl) of the target enemy health over 20 seconds. Can only be used on medium or small monsters.


[Blot]
Enemies in the target area take damage over time while having their movement heavily reduced for 6 seconds. Level 3 debuff.


[Lick]
Lick the target, causing it to get aroused. Targets accuracy is halved for 20 seconds.


Here’s the mimic class in action:

2 Likes

Available for every base class, consists of 2 passives:

  • increases amount of monsters you can lure by 1, max level 10
  • increases the monster’s aggro range before reset by 20%, max level 5

Hate this stupid limitation.

i dunno what to think of…herp derp

It’s Passive includes affecting your other classes effectively transforming it to 8 star Keyboard Warrior at the end of the mission.

It’s totally legit, I promise.

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Hidden Class

Entrepreneur

requirement : trump costume

merchant class

hidden Class

Artist

that way if i went a full CON build

i could be a CON artist

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Farmer class.
Just by standing in the channel, you can receive all monster drops every 5 seconds.
No attack needed, no sp cost.

auto quest completion attribute can be bought too.
Just stand in the field, wait 10 minutes and all quest rewards will be given to you.

Hail Tree of Farmers.

Hidden Class: Dimension Witch
Required class: Psychokino c3
accessible rank: 7

Skills:
Fate Dimension Max Level 5
Skill Description: Traps enemies within a powerful web of space distortion which restrains movement and then explodes.
Damage: 1000% > 1250% > 1500% > 1750% > 2000%
Casting time: 1sec.
AOE attack ratio : 10
Cooldown: 3 min.
Mana Consumption 300 mp

Wormhole Max Level 5
Skill Description:
Creates an imploding space to be thrown on enemies. Enemies that will be in the skill range will be pulled and implode on impact.
Damage: 50%> 75% > 100%> 125% > 150% every .3 sec
Duration: 2 sec
Casting Time 1sec.
Over Heat: 5
AOE attack ratio: 2
Cool down: 45sec.
Mana Consumption: 130 mp

Super Nova Max Level 5
Skill Description: Gather dimension power and release a giant circular energy blast to deal heavy damage. Pulls in nearby enemies while it is channeling.
Damage: 250%> 275%> 300%> 325% > 350% multi hit.
Casting Time: 1 sec.
Channeling time: 5 sec.
AOE Attack Ratio: 5
Cool down: 1:20 min.
Mana Consumption: 1% mp

Dimension Spurt. Max level 5
Skill Description: Release dimension aura that explodes upwards.
Damage: 150% > 175% > 200% > 225% > 250%
Casting Time: .5 sec.
Over Heat: 3
AOE Attack Ratio: 3
Cool down: 15 sec.
Mana Consumption: 30mp

Dimension Hammer Max Level 5
Skill Description: Pound the ground with force using the staff to stun the enemies.
Damage: 100% > 125% > 150% > 175% > 200%
Casting Time: .5 sec
Over Heat; 3
AOE Attack Ratio: 3
Cool Down: 16 sec
Mana Consumption 50mp

Magical Transformation Max Level 1
Skill Description:Transform your body to become stronger for 60 seconds. While under the effect, the staff becomes longer and glows, MP gain is increased 5%,
Mana consumption 1% mp for 60 sec.

Attributes.
Magical State. During Magical Transformation. allows you to have quick cast effect. .1% chance.after using skills. Normal missile attacks become star balls. ( star surrounded by orbs of dimensional energy. and trickling with stardust) (lvl. 1)

Fate Dimension Removed Knockback
Fate Dimension Increase Damage: .5% (lvl. 100)
Wormhole Increase Damage .5% (Lvl 100)
Wormhole Increase Duration: 1sec (Lvl 4)
Dimension Wave Removed Knockback
Dimension wave confusion
Dimension wave increase damage .5% (lvl 100)
Dimension Spurt increase aoe ratio 1 (lvl 3)
Dimension Spurt increase damage .5% (Lvl 100)
Dimension Hammer add Stun (3sec) (Lvl. 1)
Dimension Hammer increase damage .5% (lvl 100)
Magical transformation increase reflect shield 100% reflect damage increase. (lvl 1)
Magical transformation missle attacks change to Energy Ball attacks. Added Damage energy balls + 20% (lvl 1) (Includes magic missle and energy bolt)

Recommended Build:

Wiz 3 > Kino 3> Dimension Witch > Sage

(I’m to supportive for this fake hidden class)
:smile::smiling_imp:

Hows is this for fake hidden class guys? :smiley: hehehe worth it?

1 Like

TOTALLY NOT KOG :sweat_smile:
:clap::clap::clap:

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:joy::joy::joy::joy::joy::joy::joy::joy::joy::joy:

HAHAHAHAHA… I am just enjoying this thread lol… <3

if they make a similar of this I’m going to flip my undies just to make one :smiley:

Hidden Wizard Class: Moisturizer.
Hidden Quest revolves around reviving an ancient hot spring and winning a swimming race.

Skills
Make Wet
Saturate the enemy in a blast of cold wetness that shimmers in the sunlight.
-Ice property damage in a long ranged cone AoE.
-Causes Wet status. Enemies are more vulnerable to electricity and ice property damage when wet. Stacks up to 10 times till they become Extremely Wet causing enemies to take Ice Property damage every second they remain Extremely Wet.
5 Charges.

Moisten Allies
Setup a shop for allies to purchase moistening services.
-Moisturize Skin: Transform ally into a Speedo Swimsuit and lube up their skin so that it’s oily and shiny with defining muscles. Lasts 1 Hour. Consumes 1 Swimsuit and Lotion Kit.
-Change Skin Color: Permanently changes ally’s skin color with magic moisturizing lotion. Multiple choices between various shades. Consumes 1 Goddess’ Moisturizing Lotion Bottle.

Drown
Trap and submerge enemies in large circular field of cold moisturizer causing heavy damage when the effect ends.
-Enemies cant exit the field during it’s duration.
-Deals ice property damage over time and a large amount of damage and knockdown when the effect ends.
-Causes Overmoistened status that amplifies knockback distance and damage with heavy lubrication. Knockbacks used while their still inside the field make them ricochet around damaging each other on collision.

Lubricating Wave
Splash a wave of lotion in all directions that temporarily moistens and lubes up yourself and allies.
-Makes everyone shiny and slippery causing movement speed to increase and causes a slide and drifting effect.
-Sparkly skin lowers nearby enemies’ accuracy.
-Leaves random puddles that enemies can slip on for short knockdown. Puddle vanishes once triggered.

Water Gun Blast
Use a Water Gun to shoot your enemies down with a powerfully moist explosion.
-Ice property damage to target and deals additional damage to target and surrounding enemies with the explosion.
-Slight knockback.
-Causes Wet status to enemies.
-Allies near the explosion become Slightly Damp. Effects of this status are intentionally unknown.

Sidenote: None of this class’s skills effect buff limit because Krivis is stupid.
Costume:

you should make a butt attack ones :smiley: hahaha

Hey i can share a class I made before Agny release for fun:

Geomancer Class :

A wizard using the power of the Earth to unleech powerful earth and fire spells to control and destroy large groups of enemies or to revigorate and protect the others.
Requirements: Having a Fire spell and an Earth spell at level 15 (so R7 minimum)

Class Attributes: Earth Fire: Tap into the power of the Earth to make your Fire and Earth spells more powerful. Increase the damage of Earthquake, Flame Ground, Fire Pillar by 100%.

Class Attributes: Fusion Fire: Tap into the Fire of creation to empower your fire spells. Increase the damage of Prominence, Fire Wall, Fireball, Hell breath and Meteor by 50%.

Skill: Active Volcano (Fire and Earth): Deals earth damage at impact and fire damage over the time on nearby monsters. The amount of damage of the periodic damage depends on the skill level (20%, 40%, 60%, 80% and 100%). Duration 10 seconds, cooldown 40 seconds. (max 5 points)

Attribute: Active Volcano Enhance: 0.5% more damage per attribute level (100)

Attribute: Salamion Spawning: Every 2 seconds, a salamion is created near the volcano and attack nearby monsters. After attributes lvl4 seconds, salamions are destroyed. The level of the salamions being summoned is the same level as the caster’s [Summon Salamion]. In addition, Salamion get an additional bonus to damage based on attribute lvl0.2 INT per attribute level. Require Summon Salamion skill (5)

Attribute: Prominence attraction: Prominence skill casted near the Active Volcano only wanders around it. In addition reduce the cooldown of Prominence by 4 sec per attribute level. Require Prominence Skill (5)

Skill: Nourish: (Earth) : Create a magic circle healing the wounds of the allies stepping on it for (2*Skill level) % of their total HP per second for 4 sec. A character can’t be affected by Nourish more than once per 20 second. Duration 15 sec + skill level second. (5 points)

Skill: Seismic Tremor (Earth): The earth starts to shatter in the area pointed by the caster. Monsters take earth damage over time and are slowed by 50% when standing in the area and 2 more seconds after leaving it. Flying monsters are unaffected. Duration 10 sec + 1 sec per level, cooldown 20 sec (max 5 points)

Attribute: Seismic Tremor Enhance: 0.5% more damage per attribute level (100)

Attribute: Rock projection: Flying monster are affected by Seismic tremor for 10attribute level damage% and slowed for 5attribute level%.

Attribute: Echoing Earthquake: Earthquake skill casted in the area of the Seismic Tremor is casted twice more. Earthquake loses its knockback effects even if not casted in Seismic Tremor. Can be toggled Off.

Skill: Earth Coffin: A shield made of stone protects the user from harm. The shield absorb XXXXX +1.5SPR + 3CON damages. While protected by the shield, the caster can’t be affected by knocked down, poison or bleeding effects but can’t move. Duration 60 seconds, cooldown 30 sec. (Max 1 point)

Attribute: Earth Armor: During the effect of Earth Coffin, the user can move freely but is affected by knockdown effects normally. This attribute can’t be used conjointly with Earth Castle attribute.

Attribute Earth Castle: Earth Coffin creates a protection for all the party members for 30 sec. Party member can’t leave the protected area but become immune to knockback effects (similar effect as Paladin’s barrier for range/radius). The Earth Castle absorb up to five time the amount of damage of Earth coffin. Cooldown +15 sec

Skill: Zemyna’s Bessing: Additional Earth Damage: +X + (Con0.40 + SPR or INT0.25)*(skill lvl-1). Duration 10 sec per skill lvl, cooldown 30 sec. C2 buff (Max 5 points)

Attribute: Gabija’s Blessing: Characters affected by Zemyna’s Blessing are also affected by Enchant Fire. The bonuses given are based on the caster’s [Enchant Fire]. In addition, the bonus given are enhanced by the caster INT or SPR which is greater. ((0.02INTor 0.02 SPR)(skill lvl -1)). Enchant fire isn’t stacking with this attribute.

Attribute: Invigorate: Creatures affected by Zemyna’s Blessing are healed for the same value given by the blessing but the damage done are reduce by an half.

Skill: Ash Cloud: Summon an ash cloud that deals fire damage on creature standing in it (aoe as large as cloud rain). Duration 10 seconds + 1 second per level, cooldown 60 sec. (Max 5 points)

Attribute: Ash Cloud Enhance: 0.5% more damage per attribute level (100)

Attribute: Asphyxia: Monsters standing in the cloud are silenced (Revelators are immune to the effect).

Skill: Lava Cape: The Geomancer wears the Lave Cape to bolster his fire and earth magic. During the effect, the Geomancer gains 10% magic defense and physical defense. Fire damage and Earth damage spells gain additional damage based on 200% of SPR. BUFF C2 3 min duration no cd Max point 1

Because you are cool, here is a cute FF geomancer

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i’m still thinkng actually what to add here… :smiley: I want the devs to see this hahaha… :smiley:

swordman+alchemist= witcher

May I add a hidden class I posted long Ago?

1 Like