Hey i can share a class I made before Agny release for fun:
Geomancer Class :
A wizard using the power of the Earth to unleech powerful earth and fire spells to control and destroy large groups of enemies or to revigorate and protect the others.
Requirements: Having a Fire spell and an Earth spell at level 15 (so R7 minimum)
Class Attributes: Earth Fire: Tap into the power of the Earth to make your Fire and Earth spells more powerful. Increase the damage of Earthquake, Flame Ground, Fire Pillar by 100%.
Class Attributes: Fusion Fire: Tap into the Fire of creation to empower your fire spells. Increase the damage of Prominence, Fire Wall, Fireball, Hell breath and Meteor by 50%.
Skill: Active Volcano (Fire and Earth): Deals earth damage at impact and fire damage over the time on nearby monsters. The amount of damage of the periodic damage depends on the skill level (20%, 40%, 60%, 80% and 100%). Duration 10 seconds, cooldown 40 seconds. (max 5 points)
Attribute: Active Volcano Enhance: 0.5% more damage per attribute level (100)
Attribute: Salamion Spawning: Every 2 seconds, a salamion is created near the volcano and attack nearby monsters. After attributes lvl4 seconds, salamions are destroyed. The level of the salamions being summoned is the same level as the caster’s [Summon Salamion]. In addition, Salamion get an additional bonus to damage based on attribute lvl0.2 INT per attribute level. Require Summon Salamion skill (5)
Attribute: Prominence attraction: Prominence skill casted near the Active Volcano only wanders around it. In addition reduce the cooldown of Prominence by 4 sec per attribute level. Require Prominence Skill (5)
Skill: Nourish: (Earth) : Create a magic circle healing the wounds of the allies stepping on it for (2*Skill level) % of their total HP per second for 4 sec. A character can’t be affected by Nourish more than once per 20 second. Duration 15 sec + skill level second. (5 points)
Skill: Seismic Tremor (Earth): The earth starts to shatter in the area pointed by the caster. Monsters take earth damage over time and are slowed by 50% when standing in the area and 2 more seconds after leaving it. Flying monsters are unaffected. Duration 10 sec + 1 sec per level, cooldown 20 sec (max 5 points)
Attribute: Seismic Tremor Enhance: 0.5% more damage per attribute level (100)
Attribute: Rock projection: Flying monster are affected by Seismic tremor for 10attribute level damage% and slowed for 5attribute level%.
Attribute: Echoing Earthquake: Earthquake skill casted in the area of the Seismic Tremor is casted twice more. Earthquake loses its knockback effects even if not casted in Seismic Tremor. Can be toggled Off.
Skill: Earth Coffin: A shield made of stone protects the user from harm. The shield absorb XXXXX +1.5SPR + 3CON damages. While protected by the shield, the caster can’t be affected by knocked down, poison or bleeding effects but can’t move. Duration 60 seconds, cooldown 30 sec. (Max 1 point)
Attribute: Earth Armor: During the effect of Earth Coffin, the user can move freely but is affected by knockdown effects normally. This attribute can’t be used conjointly with Earth Castle attribute.
Attribute Earth Castle: Earth Coffin creates a protection for all the party members for 30 sec. Party member can’t leave the protected area but become immune to knockback effects (similar effect as Paladin’s barrier for range/radius). The Earth Castle absorb up to five time the amount of damage of Earth coffin. Cooldown +15 sec
Skill: Zemyna’s Bessing: Additional Earth Damage: +X + (Con0.40 + SPR or INT0.25)*(skill lvl-1). Duration 10 sec per skill lvl, cooldown 30 sec. C2 buff (Max 5 points)
Attribute: Gabija’s Blessing: Characters affected by Zemyna’s Blessing are also affected by Enchant Fire. The bonuses given are based on the caster’s [Enchant Fire]. In addition, the bonus given are enhanced by the caster INT or SPR which is greater. ((0.02INTor 0.02 SPR)(skill lvl -1)). Enchant fire isn’t stacking with this attribute.
Attribute: Invigorate: Creatures affected by Zemyna’s Blessing are healed for the same value given by the blessing but the damage done are reduce by an half.
Skill: Ash Cloud: Summon an ash cloud that deals fire damage on creature standing in it (aoe as large as cloud rain). Duration 10 seconds + 1 second per level, cooldown 60 sec. (Max 5 points)
Attribute: Ash Cloud Enhance: 0.5% more damage per attribute level (100)
Attribute: Asphyxia: Monsters standing in the cloud are silenced (Revelators are immune to the effect).
Skill: Lava Cape: The Geomancer wears the Lave Cape to bolster his fire and earth magic. During the effect, the Geomancer gains 10% magic defense and physical defense. Fire damage and Earth damage spells gain additional damage based on 200% of SPR. BUFF C2 3 min duration no cd Max point 1
Because you are cool, here is a cute FF geomancer