Tree of Savior Forum

Priest1 Resurrection and lag

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sorry cant resist the temptation :3
i know u feel like this whenever u fail ress

you guys assume i am right there where people die in the arena? which is not true, that does not help at all

When people dont die in my view, they have been where their dead body is. Maybe they already got resurrected once? Cuz you can only resurrect once.

it happens when i am sole cleric too, bodies in random spots

this bug is still there… also revive does not always kicks in :frowning:

on mission too this is a issue.

at dungeons you can check the minimap, the gray spot usually is right about where is the body.

but in areas where there is no minimap this is verry frustrating.

annoying bug, still there and because of it i loose a lot of score points, imc how about fixing it? it puts us, the support priests at a very big disadvantage, 30 sec of running around just so i resurrect air …

also hard to get 15 wins when you have 5 points of waste in your build and noone from dev team cares about fixing this game

still not fixed…

also its unfair that there is no tell that a person cannot be revived, no other skill has a limitation like that and you always know when your skill is going to work without waiting 30 sec, ridiculous

now not only does resurrection still cause the same problems of reviving air but also a lot of the times i cannot even cast anything, i push the hotkey and my character freezes with arm up and nothing happens ;_;

forgot also to add to that crashes and game stopping loading the pvp match, heh fun times…

oh new stuff… got disconnected while joining pvp… now “game in progress” and i cannot even join… have to wait to loose the score points and hope next one i am actually able to join

Can I bump this??

Yesterday, one of my teammates died on ET 10th floor. I cast resurrection precisely in FRONT of him but nothing happens.
I thought “must be wrong position” then I checked with him again and we’re already on correct position. So casted again but still nothing happens.
On the third time, I casted again but still failed
We thought “screw this. Floor has cleared”

But today, I failed to resurrect my teammates on ET 6th floor!!
His corpse didn’t slide so I believe I already got positioned it right but nope, NOTHING HAPPENS!
In the the middle of the heat, Our chrono got to the rescue and use backmask and ta-dah! he revived… only to be dead again from those mobs… :expressionless:
So it’s up to me again to resurrect him…tried 2nd time still not working…tried 3rd time stilll NOT working. And ultimately, our run failed because I can’t resurrect him…:sob:

There is also one case where our chrono do backmask as well to revive but failed. I’ll leave that for now cuz this is not the thread.

Okay so to sum up there are some problems I should point this out:
-Body sliding. Already explained from all previous post
-No invulnerability after resurrection. Seriously! This is frustrates me the most!. You’re alive to be dead again in less than 1 sec.
-Not working 100%. What is exactly the problem?? Lag? didn’t meet the condition? or something else??

I’ll see if I can record the video and post this the next time I get this happened again.
But even without video, please please and please do a proper check on this skill and fix that BODY SLIDING! it’s freaking annoying!!

ress him at the spot where he received damage. Known issue with bodies or death mark when desync lel.

His body / location is actually not where he dies/taken damage.

no no. I already know where he is. Even my teammates pointed them out. He even said that my position is already correct

Or maybe I should’ve point also that this happens only on ET. so far I seen the problem is 6th floor and above. I really don’t know what’s going on at that time.

You know i had times where i RESS his body / location/picture as shown in discord from Screenshot is actually not the real placement where he dies.

It is cause by a desync since backmasking at times does desync also.

I have no issue ressing after times even in ET. This is when i told my peers to keep track the moment where they DIE(on hit) properly according to the Damage hits. or remember the exact location seconds before they died.

Lag also plays a part where the damage taken is off the area instead of the place of death.

For example. he take hits but did not die , die 5 second later. His body is off 5 second of the area. So no matter how hard you try and ress his extact location it won’t work, but ressing the spot where he is 5 second around will work.

It’s potato net coding and death interaction rip. Just some insights to you. Well obviously it would be best if it’s fix some day but looking at the chain of bugs heh… :joy:

At least that’s one thing good to know then for next time.
thanks for your advice

But then again…

Oh c’mon IMC :sob: this shouldn’t have happen in the first place.

Well this’s same as attack skill case(especially Musketeer’s Snipe).
client & server position data not sync properly.
aka draw phase & update(Data) phase not sync.

When he received the killing blow, did he get knock backed by enemy attack?
For easy siau example, if the killing blow is in the middle map (i.e. by the golem’s earth slam attack ) and his corpse is placed at the corner due to the knockback… you gotta res (as unicorn said) where his body initially receive the hit… which is the middle of the map.

Who cares anyway…
Corpses should be where everyone see them, not somewhere else.

Bugs like that are proof of imc incompetence. How hard is it to send corpse location data after death like char location data is sent when alive…