Tree of Savior Forum

Post-balance patch general balance suggestions

[quote=“SlyGoat, post:11, topic:361138”]
Because this isn’t class feedback.[/quote]
The most is directly related to the classes, so it’s also class feedback.

[quote=“SlyGoat, post:11, topic:361138”]
Vendetta is thematically terrible and also very weak, not to mention boring. Nobody puts a single point into this skill.

I thought my changes to Rogue skills made my idea of the rogue class pretty clear. Changing burrow, evasion and lachrymator to give the class more evasion and mobility, so that you can actually get behind enemies for backstabs. What synergy or theme do the current rogue skills have? It’s just random ■■■■ thrown together, honestly. You can’t even use rogue skills while burrowed.[/quote]
If I look at the damage to cooldown relation and related to the Rank it is maybe weak. But it has also a buff effect, which maybe should be changed from a STR buff to a percentage damage buff. Such a effect is much more balance than your idea: 40% dmg boost for 15 seconds (til cooldown is activated). By the way, if you feel Vendetta is a boring skill then a lot of skills are boring in your point of view. I mean Vendetta have to be well timed, to get the buff effect.

And no your idea of the Rogue class was not pretty clear unless you wanted to state you want a overpowered class. You just tried to communicate your idea through the skill ideas and that doesn’t work very well. It’s much easier for you and your “listeners” to hear your idea of the class directly and not through your skill ideas, because in such a way your ideas for skills of your understanding of Rogue. With this information readers can give you a better input to your skill ideas fitting to your
In my opinion, besides Evasion all skills are fitting to IMC’s idea of the Rogue, even if some need a buff.

[quote=“Borel, post:12, topic:361138, full:true”]
Stop acting like a forum mod or something like that, i have seen you do this in several threads. I have a notice for u: NO ONE ACTUALLY CARES ABOUT YOU THINK.[/quote]
Scroll a bit up, IllFatedGaming cares. I’m sorry that I care about a functional autonome forum in which suggestions and communication towards IMC is handled in the most effizient way. Dozen of threads to the same topic in a short period of time are inefficient for IMC and for the community. The community waste time by posting always the same comments and IMC waste its time because they have to read all those threads even they are replica.

No. This is unfair. You suggest boosts for every single high%-skill but want to nerf the low% Twin Arrows? Wtf is wrong with you.

Going Archer 3 and spending points into DEX for having skills to spam and rotate needs the 7 seconds CD 5 Overheat on Twin Arrows.
If you increase the CD time, you increase the time when you do nothing because of CD time, gg.

Also, most people just go Archer 2 anyway, neglecting Archer 3, so why’s there a “need” to nerf the skill? Just leave it the way it is currently and everything is good.

If it ends up being relatively the same DPS it’s not a nerf because you have to cast it less often, meaning more time for other skills or basic attacks. It also makes it consistent with other 5OH/10CD skills.

Did you really just compare the organizational abilities of an enormous group of total strangers to that of a professionally organized company? >_>

Of f*cking course the ToS forum are incompetent: look at us. But does that mean we can’t hold a professional company accountable for their incompetence? I think not.

High anchoring and Rapid Fire respectively could also have their Crit Resist attributes duration increased.

Given Swift step is 150 crit rate for yourself
High anchoring removes 75 Crit resist aoe so everyone can use it
Rapid Fire is 150 Crit resist removed on a single target so everyone can focus on it.

High Anchorings current Crit resist attribute Should go to 10 seconds so people can actually well make use of the debuff.
Rapid Fire’s could be extend to 15s.

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