Tree of Savior Forum

Orange Lizardmen, to high HP for level

Lizardman Magician - move slow and require an almost melee range to start its attack (unless server lag, in which case it can fire from further)

Hallowventer Shaman - its normal attack is physical, and the really strong attack has a start up animation (it’ll hug itself), its Hexing attack on the other hand is homing and does something like 3k :< slow animation tho so you can attempt to burst it down first.

Kepa Raiders in Sunset Flag Forrest also BUT their might be something up with all those mobs.

I noticed that because of the Kepa Riaders aswell.
Roxona recipes require Kepa WIngs.

There are some flying Kepas in Roxona right. But not many, so oyu go to Sunset Flag Forrest to get some wings. And then you can’t simply onehit those, It needs a few autoattacks or a skill when youre around the Roxona level.

And maybe just maybe that is the whole deal behind all those supertanky mobs, they all hold ingredients for higher level recipes.

Bad play when you need to grind or quest in those areas.

the problem is not the hp… the problem is the fuc king magic dmg… jesus they hit u soo hard

When you’ll encounter Wendigo Searchers, Hallowventer Shamans, Lizardman Magicians, Lepusbunnies, Pumpleflaps, Goblin Wizards, etc., you’ll wish they were Orange Lizardmen. At least the latter doesn’t hit as much.

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Nuoridin Falls…

[Censored] this place…

Yea i went to the falls last night, HORRIBLE. lol the difficulty gauge got pushed the F* up lol

There’s nothing wrong with their HP, it’s not that high.
The problem is the 1k+ seeking magic attack.

The map is fine you cant expect every map to be good to your class , for example stuff that fly are awful for elementalist and kinda bad to pyro

I actually level my wugushi there for some time and i even got a blue one of lizardman that gave me more than 1 level without the exp bonus back then. I can grind that mob easily and I even end up competing with some pyro for different spots. I dont see any problem with it but I’d say grinding there depends on build + your class. Well i hate the magic one lul. I bet i need to master cloth for it.

So, I been going through these maps for a couple days now. And tbh i been getting frustrated often.

Just like during iCBT1 with archer mobs being able to one shot. In combination with the aggression theyre given.

Im in Namu Temple ruins as i type this. And these are the main troubles that I face in this map.

  • Lizardmen Magicians, they have ranged magic attacks that deal 1.6k damage.
  • Lizardmen Magicians are mobby, and their aggresion range is very far. Running around trying to avoid these mobs, while aggroed. Is difficult. Ive died tons of times so far in this map. And additionally, this map, and probably the map with orange lizard men ive died the most in entirely. Which doesnt make sense seeing how im a paladin who can fight demon/mutant mobs. Theyre suppose to be weak to things like Smite, but it hardly does damage.
    -Their HP is inconsistent with mobs in their general area s well.

It would be nice to confirm if this is intentional and their literally suppose to be this awful. Or if theyre like Archers in CBT1 who are overly power and deserve nerfing? Because they do cause unnecessary trouble. Specially for an area where you need to be running around looking for stuff having 10+ aggroed on you can be really deadly. For anyone.

Theres also a mob in Nouridn Falls (something like that), its a wendigo archer and that ■■■■ hits for over 1k every arrow and has much more HP than the other wendigo types in the area (shamans and warriors)…

I am a pyro c2, linker c2, necromancer, level 179 and I can’t quest on that map that is level 169.

These monsters give vastly more EXP than the other enemies, it is clearly intentional and those areas are meant to be tackled as a group.

They have more HP, more attack as well. They are this game’s hunter flies. The Magicians also move very slowly, you can avoid them if you are careful.

Not every map is meant to be soloed. Just because the level requirement is met does not mean there wont be enemies that push you in. I would recommend grouping with a support class and then you can quest.

Green Manor’s Lizards : 33% poison chance than ticks 2xx hp for 15 seconds.
Wendigo Searcher : 1.6k+ damage per arrow.
Lizard Magician & Hallowventer Shaman : 1.6k+ homing magic damage

There was one quest where 12 or 14 lizard magicians is spawned simultaneously LOL.

These are the most hated mobs in the game lol. I suffered a lot with my archer but not even a slight problem with my mage.
Fireball + move the ball closer to the mob + Link + hangman