Tree of Savior Forum

Oracles are pretty cool

Although you use the false symmetry fallacy in your logic, the premise is more about nature of behavior. Farming afk although it is an annoyance to most players, it is not done with the intent of harming other players. However killing players is.

Hopefully nobody will report you for misconduct, because that would be considered. Specially with evidence being openly posted in the forum.

This does not include my opinion, of course, I am just stating the facts.

“Yes let’s report oracle’s and people who drop red orbs! They are interrupting my ability to abuse mechanics damn it! They are hindering my ability to not play. I don’t care if I’m hindering their ability to not do quests. I want to be a greedy ■■■■ and not care about others.”

Is that what you are saying? Maybe you should go outside Dina Bee farm. Yes, afkers are hindering people. They are loaded up where quests and class advancements are. And don’t say “well don’t do quests” because some people like to do them and actually, o I don’t know, play the game?

IMC is probably afraid that if they ban such behavior, the population would drop significantly. But yes, I will continue to kill such players. And if I get banned, IMC would be losing more from me than the afkers. Most contribute nothing to the game because they use the silver they aquire being afk.

Anyways, that’s simply my opinion. And I have a max level necro3 before the argument becomes “make one and afk”. If people want to AFK, then do it where it isn’t interfering with others. It’s just that simple. There are lots of maps that people rarely visit or simply run thru to get to another area.

It´s a shame.
We got this problem so long and now its even harder to kill them than before.
And i hear necro get a buff soon?

What does it matter whether they have the intent of hindering other players’ experiences or not? The point is they’re doing it.

AFK farming is cancer and necros should be deleted.

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Necro is fun to play. It’s just too bad that we have such a bad rep from all the afkers.

Two things that comes to my mind when i see the OPs picture :

  1. Does that mean that drops, even RNG drops, are precalculated and assigned not when a monster dies, but when the monster spawns?
    If they are precalculated when the monster spawns, isn’t that something bots/cheaters could easily exploit by sniffing out network traffic for monsters with rare drops? Obnviously some kind of drop data is sent to display the Oracle skill results for the player.

  2. How does the DPK system work in the first place when you can predict the drops with Oracle?
    Lets say i check a monster A’s drops and it says “will drop monster gem”, which is a, say, 3000 DPK item.
    But instead of killing that monster A as the 3000th kill, i kill another monster B of the same type as A, which should be the 3000th kill for that monster type and thus drop the gem from monster B. What about the gem that was supposed to drop from monster A, according to Oracle?
    Or is the DPK system not “Drops per kill”, which would indicate drop calculation on kill, but a DPS system : “Drops per spawncounter”, meaning that an item with 3000 DPK is not assigned on the 3000th kill, but is assigned on the 3000th spawn of that monster type?

I’ve often wondered how change worked when factoring dpk. I don’t know if it is a separate calculation or if once you reset the desired drop, the dpk counter resets also?

B>high level red orbs and also give change 3 more overheats pls imc

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My GL said that every player contributes to the dpk. Let’s say one person decided to farm and this other player comes in and finds a rare drop in a couple of kills if they’re lucky enough.

Not sure how true this is. Probly not true lol

Don’t have any sources, but I remember it being said somewhere that an item roll is decided upon the monster’s death. Otherwise you’d have situations where a DPK item is given too some obnoxious mob hidden in the far corner of a map and no one can get the DPK drop because they can’t find it.

Logically, Oracle’s Clairvoyance would count as a “kill” for DPK, it would just roll the item before the monster is killed instead of after. This makes sense since people frequently use Clairvoyance/Resetting to get DPK items on low-spawning monsters that would otherwise take ages to drop. If it didn’t count as a DPK kill then this wouldn’t be possible.

Nothing like changing a monster into a 2.4 mill HP one in front of a lvl 70 bot <3

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They should rework clairvoyance and resetting now that all the drops will be RNG. There is no point in a 2min cd to reset items with 0.001% drop rate…

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It also should have 2 charges imo, Clairvoyance > change instead of having to wait for the first one to be abailable before using the second charge of the other on a new monster

nothing like summoning a 2m HP mob for them to attack while you make more 2m HP mobs

its magical

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There is nothing not to like about oracles punishing bots <3

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Then i wonder what happens if you clairvoyance mob A, predict that a DPK item is supposed to drop, but instead of killing that monster A you kill another monster B of the same type.
Logically monster B would drop the DPK item because Clairvoyance predicted “if you kill this monster, this DPK item will drop”, but then what will A drop after B dropped the DPK item?
Will Clairvoyance have “locked” monster As drops so it too will drop the DPK item (in which case, use Clairvoyance until you find a monster Gem prediction, then instead of killing the Clairvoyanced monster kill another monster for a double Monster Gem drop) or will Clairvoyances prediction for monster A be invalid?

I imagine the DPK probably resets as soon as a monster is clairvoyanced with that DPK item on it, not when it’s killed.

i wonder how change worked when factoring dpk too. Do you mean Resetting btw? lol

O yeah I meant resetting :grinning: