Tree of Savior Forum

Official Class Feedback Thread Post-Patch

The color doesn’t really matter. Wugushi is green too =D

Cleric
Fade was modified last November, and it actually ruined the skill. Fade used to allow us to become invisible, yes, but most importantly to not get hit by ground skills. It was necessary as a last resort to help the party. Now mobs can’t see us but we can still be hit, making it a useless skill with only one purpose: explore maps without being bothered (but even then it can’t even be done because it doesn’t last long enough, even when maxed).
What’s the goal with this skill now ?

Priest
Aspersion: It is pretty useless now. The scaling is really bad making the PDEF buff really low.
Blessing: It’s in a good place right now imo. It has a good scaling, you can get a good 1k+ Blessing, especially if you invest heavily in SPR.
Stone Skin: I don’t really get it… “Decreases Slash, Pierce, Bow and Gun attack damage for you and your party members.” so it got changed into a mostly PvP skill ? The previous version was much better. Maybe make it a lower scaling since mobs don’t hit as hard now, but we need a “real” buff to help with PDEF/blocking. (or change back Aspersion I suppose)

Krivis
Krivis is pretty much dead at the moment.
Zalciai: It’s been bad since you made it impossible to go to negatives with the enemies’ critical resistance.
I think since now it’s impossible to get crit rate through stats and we need some skills and gear to increase it, changing Zalciai so it gives a little bit of crit rate (nothing too extreme) could be better, maybe~
Zaibas: Zaibas’ damages is pretty bad now, but the worst part is that it’s actually buggy. Not all mobs get hit by it. They can walk inside just fine.

Dievdirbys
Laima: It’s pretty terrible right now since it’s bugged. It totally stops mobs’ movement even if it’s at a low level (1-5).
Owls: The damage is incredibly bad now, even for a full INT build. And since the duration is really low, it doesn’t even feel worth it using them a lot of the time… I didn’t like it when they lasted forever, but an attribute to increase the duration or slightly increasing it would be better.
And the damages need to be increased a little bit more. Some timed quests (when you have to kill mobs in short timers) are close to impossible for Dievs 3. Even if full INT. Since their main DPS are the Owls, they’re DOT, and they don’t hit fast.

Sadhu
I’m pretty happy where it is now. Not being stopped by just any hit when using Possession was really needed. Out Of Body is still useless though, its only uses are to lure mobs and use Body Explosion. Because of that it makes Sadhu 1 not viable at all. It’s really a circle 2/3 class. It’s sad, because using your soul to deal damages is a fun idea.

Pardoner
Increase MDEF: Like Aspersion, the scaling is really bad. Pardoner was actually really balanced before the patch, it didn’t need changes.
Discerning Evil: It doesn’t seem to increase many debuffs anymore… And it’s buggy since it doesn’t increase them for as long as the skill says it would. Or you forgot to modify the skill’s description. Either way, the way this skill currently is it’s ruined.
Those two skills were two of the main reasons Pardoner was viable as something other than a money-making class, but in this state I don’t see the point of putting Pardoner in a build unless if it’s mostly to craft Dispellers/scrolls or sell Priest’s buffs.

Paladin
I like where it is at~ Barrier got a little needed boost and will have another one, making this class more worth playing, when before everybody was just “lol just buy barrier scrolls”

Miko
Sweeping: A level 1 skill only now since the durations of the aoe has been reduced and the Sweeping duration is fixed at 5s now. It’s quite a shame, it was a nice new aoe Divine Might.
Hamaya: It was really great. Now it’s pretty lackluster I feel because of its reduced damages and reduced duration.
And next to that, the support skills aren’t that good, so overall the class seems a bit “meh” at the moment.
(I’d definitely ditch it if I didn’t use it to increase my useless Owls’ duration with Clap)

@pedrohenriquembil
Archer support is different from Cleric support though. Wugushi does “support” damages, it’s not a main DPS, a buffer, or a utility class. They’re here to help kill things faster with DoTs and maybe cure poison if the Cleric’s sleeping (>:D), but they’re not the main DPS of the party~

Bokor:

  • Hexing
    Hexing’s Aoe size needs to be increased by 50%, so far it usually only hits around 3 monsters even though its able to hit 6 (i have level 6 hexing) bcuz the monsters have to be on top of eachother to be effected by it. This really kills bokor’s DPS because you need hexing for effigy to do anything.

  • Effigy
    Effigy needs either an increase to 6 Overheat or to revert back to no CD no Overheat. Its damage isnt too good at the moment and i feel as if the skill was designed to be a no CD no Overheat skill which is why it underperforms as a CD skill.

  • Damballa
    this skill needs a buff more than the other skills im listing. its damage is great no need to buff or nerf. but the skill itself is probably the most inconvenient skill in the game. first, you need atleast one zombie summoned, which is fine. BUT, the zombies need to be litterally within .00001 cm of the damballa ball thing to do damage. so to get this skill to work most bokors either: cast damballa on the zombies, which does not work 70% of the time because the range that damballa summons at is random, it can sometimes summon 20 meters away and sometimes 1. Or 2, cast damballa, throw a tet skull at the damballa, and use bwa kayiman. this usually doesnt work, especially on bosses. usually ur zombies are out and about, and when you use damballa dn throw the skull, zombies walk (you see that? WALK) towards the skull, and using bwa doesnt help 50% of the time bcuz the zombies still walk toward the skull unless you run far enough to where you cant even see the damballa anymore. if you stand still, the zombies will walk back and forth from you to the skull an sometimes just stand still. and this skill doesnt work on bosses, bosses knockback ur zombies with litterally every hit and the damballa just despawns in like 2 seconds.

this skil needs these following changes:

  • You are able to select where damballa will spawn (why was this removed??)
  • When damballa is casted, all summoned zombies will gain increased movement speed, immunity to damage and knockback, and will immedately walk towards the damballa ball thingy.

And add this Attribute:

  • when damballa explodes a zombie, a new zombie is created with a 100% chance, but at the end of damballa all zombies will explode leaving you with no summoned zombies.

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