Tree of Savior Forum

[New player] Thinking of a healer with summons

as a few recommendations to your build:

Drop the level of Seed bomb. The skill damage might be good, but it scales badly and the CD is pretty high to use it frequently, so best is to drop it to level 1 and level the Thorny Vines skill to level 1.
It deals ± the same damage you get from the level difference between 1 and 10 Seed bomb.

If you want to run a support build, I recommend increasing the level of Sterea Troph to 10, and also to learn Shape Shifting (need level 1 only) and Transformation (level 6 required).

The reason why I suggest this is because the transformation into a large insect will drastically boost your own survivability, as the Transformation attributes boost your max HP for being a large monster and your defence for being an insect type.
That way you can concentrate on supporting your team with a problem.

At Paladin, Sanctuary is the skill to go to if you want to support. It adds property damage to the attacks of your allies based on the amount of defence you have with up to 33% uptime.
Once you reach a decent level of equipment, you can help a lot at endgame this way, as the additional damage ignores the defence of enemies.
I’d drop Restoration to level 1 or 4 and grab Smite at least at level 1, it can help a little with its triple damage to mutant and devil type monsters and its knockdown attribute can help to move mobs (e.g. in Velcoffer Nest Stage 4).

I should, but don’t have a proper pala spr build atm so that’s gonna take some time.
But at best that makes it a build with a niche for CM, and still sub-par for the rest of the game.

The 330 dungeon will, and it’s nice to see they fixed that. (wasn’t always the case)
But in every other dungeon you cannot convert mobs due to them being special rank.

vs my original:

If you can’t spot the difference, then you need help. There are a ton more special mobs in this game than you make it sound.

a: wrong, zombify skill level also adds to their dmg.
b: you should be using divine might and/or a skill gem for Ouguveve for an up to +70% dmg boost.
c: If you build zombie spr right than damballa is a loss of dps regardless. Just stack more spr.

in a ton of outdated content. You don’t even need to run dungeons until 300, and challenge mode is the most rewarding daily so don’t make it look like it’s not viable to make a character focused on challenge mode. You can reach level cap, get gear and get rich solely on it and running with fewer people makes it even more rewarding. Besides, the intention of OP is a support with summons and paladin can fill in that role with barrier, sanctuary and the situational converted mobs.

EDIT:

a: wrong, zombify skill level also adds to their dmg.
b: you should be using divine might and/or a skill gem for Ouguveve for an up to +70% dmg boost.
c: If you build zombie spr right than damballa is a loss of dps regardless. Just stack more spr.

Wrong, damballa is not a dps loss as long as you can keep generating zombies. And I’m not denying that zombies can do decent damage fully buffed and fully geared, but they won’t do as much damage as skeletons and company.

Lastly, you can give out those points without being smug about it.

EDIT2: well you edited out the smugness so there’s that.

While Damballa is not directly a DPS loss, it’s also not a DPS gain, because you’ll lose the 60% attack buff on your new zombies. I’ve tested this actually on my Bokor>Oracle>Kabbalist and decided to abandon Damballa for this reason, because you gain ± the damage you’d deal with buffed zombies during the time Damballa staggers them/after they resurrect.

Given you need about 67000 attribute points for Damballa to be really effective (especially in challenge mode, your Damballa damage goes from yay to meh within the first 4 stages unless you’re Kabbalist to multiply it from stage 4 onwards or Plague Doctor to spread Hexing debuff for 80% damage boost),
I’d say not to nuke your zombies except for situations where it’s really profitable (e.g. Saalus runs, early Challenge mode stages [1-3], 330 dungeon, daily questing for silver/attribute points, unique raids).

The problem is probably with Kabbalist not having a reliable way to alternate between damballa and finishing off mobs. The meta bokor3 druid3 exo2 basically has you making zombies with rubric, blowing them up then dropping grass in between.

In a party CM setting, you won’t be running out of zombies either as long as your party members finish off enemies over the zombify circle.

EDIT: Henge also adds a level to oguiveve so bokor3 really should go with druid exo imho. That’s why I believe Kabba3 will do better with paladin instead of bokor3