Hello everyone.
I’m excited to participate in the beta as much as everyone else! Currently I’m looking into figuring out a reasonable build for a pvp wizard and I’d like to discuss my philosophies on game design/pvp design. I’ve been an MMO gamer for over 13 years now, and I just want to say that I LOVE what I’ve seen in ToS. But I feel like many areas are unclear for me and I’d like some clarification (scroll to the bottom for my main 4 questions, otherwise keep reading! I apologize for any typos I may have made, wrote this in a clinical research lecture!)
What do I WANT out of my character?
- Crowd-control (stuns/slows/sleeps etc)
Seen these in the skill trees for wizards and elementalists, pleasantly satisfied. These are MANDATORY for squishy mages to survive, reposition/setup their burst combos.
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AoE/Burst damage (duh! Why else would I play a mage
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Dynamic gameplay
What do I mean by (3)? Well, after my class has expended its cooldowns, how long would I have to wait before using a different spell. How many auto attacks would I need to land? Auto attacks would tie into my next point. Given the high SP costs, and the limit to potions, what would be the optimal way to go, if such a path could even be theorycrafted at all?
- Kiting
Ideally once my SP is expended or once my main abilities are on cooldown, I will need to be attacking and kiting. This is in both pvp AND PVE and this is very important to me. Mages in ANY game are squishy classes, and the need for kiting is important, the best mages should be distinguished by their ability to land their combos and make effective use of maximizing the distance between themselves and the enemy.
With all this in mind, I have to consider a couple of points, namely:
A) SP cost
B) Stat builds (SPR or CON for survivability)?
Why are these two topics important to me?
As a mage, in many mmos you cycle through spell rotations and try to keep your distance. For those of you familiar with WoW, I’ll be making a comparison between the playstyle of a Frostmage and what I want out of the wizard class here. The frostmage class contains many elements that I believe are NECESSARY for mages in pvp. For those of you who aren’t familiar with the Frost mage, You spam frost bolts (your main attacking skill, short cooldown) and it slows with a chance of freezing them. Once they’re frozen you’d frost bolt + ice lance to trigger the talent called “shatter” which explodes the target for a 200% crit two times. This is an insane amount of single target burst, and you keep them perma-slowed. The downside to this is that you cant move while casting, so if they gap-close, you’d have to use some form of crowd control, teleport away and reposition.
This is different from what I’ve seen in TreeOfSavior and that’s GREAT!!
I’m not a fan of super spammy spell-rotations because if there was an optimal rotation that people cycle through all the time, then the game would become very one-dimensional. The fact that there are LONG cooldowns counter-balances this. Also with all of the different class extensions, you’ll always have a different spell to use while the others are on cooldown, so you can ALWAYS DO SOMETHING. But then the problem arises -> you run low on SP, now what? In ToS, I’ve been told if you spec SPR (skill point regen?) you will sacrifice survivability of a CON mage and just get nuked down really quickly. But if you dont have SPR, you wont be able to cast more than a few spells before going out of “mana” and therefore unable to fight.
So what did WoW do right with the frost mage? What where those good ‘elements’ i was talking about?
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Crowd control in the form of a sleep type skill/polymorph/Petrify/Stun
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Ranged abilites with slows and kiting
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Good mana costs and ways of regenerating mana outside of mana potions (potions are not usable in arena in WoW) but not broken to the point where you can cast an infinite number of burst spell rotations.
Inside PVP how would a mage be able to cast a reasonable amount of spells? If I went for a cryomancer/wizard/elementalist specc’d build, I’d have slows and CC but how long can I spam ice bolts before I go out of mana? Ideally I want to set up to burst them with heavy hitting spells. If I’ve done this, then I’ve done my job in the fight. But if I run out of SP because they tanked most of my hits, then I just get blown up. What’s my way around this? PVP mages from the previous CBT, maybe lend me your thoughts on the matter!
Also, considering that I do want to go for a PVP oriented build, but that ToS is highly based on exploration, leveling, grinding and killing bosses. Would a Wizard/Frost/Elementalist skill build still work effectively in PVE For grinding, or would I have to respec? Is respecc-ing even possible currently or should it even be allowed? What are your thoughts on the matter, because if there ARE NO RESPECS how would I transition from pve into pvp?
One thing I like about this game is how even the AoE Elementalist skills coupled with wizard + cryo OR pyromancer skill trees is VIABLE for grinding! The level of complexity and possibilites with the skill builds is crazy! I LOVE IT! However, with that being said, I haven’t seen a wizard + cryo + elementalist spec yet. Is this just suboptimal when compared with pyromancer? Do people just sacrifice the power of slows/freezes for the chance to just 100-0 burst people as quickly as possible before running out of SP? If that’s true would you guys recommend I ditch the idea of going wiz-cryo-elementalist in favour of pyromancer for the burst before going OOS (out of SP)?
I know this post has different questions posed in different areas, so I guess I’ll try and summarize here
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Is the Wizard-Cryo-Elementalist build viable in pve + pvp? I haven’t seen one yet, would that be because of SP costs being so high that it’s better to try and 100-0 burst someone before you run out of SP?
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Is the above build in (1) okay for leveling up as well as pvp, or are there respecs available with in-game gold that I can purchase?
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How do mages counteract the issues with SP in PVP, and even in Grinding? Mages seem to run OOS (out of SP) and have to auto attack for years, is there a way to mitigate this problem aside from spamming sp potions off-cooldown? Can the high spell cooldowns be counter-balanced with lower SP costs on some of the spells?
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Are there enough abilities for mages to kite back and auto attack until they get a major cooldown they can use to set-up a burst combo? Is there even a point to auto attacking in pvp? Is it dynamic and how can it be made to be more dynamic?
Thanks for the read! Look forward to discussing this with you all!

