Tree of Savior Forum

Need Oracle Advice!

I was fighting monsters at Fedimian Suburbs when I encountered Different monsters which was unsual to the map. It was a Panto with 5 million HP. I was wondering if Oracle skill “Change” can transform a monster into a super monster with that 5 mil HP?

I wanna make one just for fun :stuck_out_tongue:

Although I missed my chance for a screen shot already, I was wondering if it is truly an oracle skill that caused this, or is there another class that caused this?

Any Advice about the Oracle Skill “Change” would be awsome!

Yes, and more…

In the examples below, I used [Change] on 2 monsters, got Vubbe Warriors on both and their HPs were vastly different.


Lv1 Change is enough

Please beware, you canNOT use change on mobs with a special emblem. Most higher level mobs have the special emblem (elite, etc.).

1 Like

Correct!

Only use them on mobs that have this icon:

With Tree Root Crystal being an obvious exception (don’t cast them on TRCs).

Awsome! Thank you for Investigating for me! It is very helpful. I plan to build a Cleric1 Krivis3 Cleric2 Oracle as my Max Goal for this one, if it goes a lil farther, then maybe Miko at R7 and Taoist.

But Pretty much I wanna make a monster that will wreck bots.
Btw, Another Question. Do you Think Oracle1 will be enough to make a monster with 5 million HP (By luck obviously) or a Higher Oracle(Circle 2-3) will create those Astronomical Monsters with High HP :P?

Not trying to say to transform boss monsters or Elite monsters, just saying on normal mobs, will the higher level of the skill Change (5+ If Oracle2 and 3 were to be chosen) give them better multiplicity of having High HP and Dmg (to bully bots)?

Thanks for the extra info. I will take note of it! I didn’t know what that symbol meant but I’ll check “tosbase.”

Lv1 Change is all you need baby!

The character I used to make that 21.9m HP mob is the same one that spawned the 9k HP one.

It’s all RNG.

Do something like this:

I took Lv1 Arcane Energy and learned its attribute: “Additional Damage” at Lv1 as well. This gives me a mini-AoE to lure mobs since I solo a lot. Other than the rest, it’s pretty much up to you if you even want to take Arcane Energy. (I always right-click the AE buff after I use it to lure, since I don’t need it, I needed the AoE it does).

Mighty Perfect Mate. Thanks for answering my question again! :smiley: Thank you So Much! Now I can really start my Cleric!

1 Like

are monster that have been change will stay that way until some one killed it? if so ill go make a trololol oracle (event make it easier to have r6 class)

Until someone kills it or until the channel is reset (either from maint or from someone crashing it).

1 Like

And channels also reset when they are no players for a few minutes to boot.

1 Like

ok i see, thnk (lol opps i need 20… to post)

Do you also have any good ranks before oracle? I plan to go oracle 3. Not sure how good it is but oh well. Got to troll bots.

If you’re dead set on Oracle 3, I would suggest having Diev2~3 somewhere in the build. The class, when fully fleshed out, is a CD-whore. Having the CD reduction statue helps. Other than that, I ditched my Oracle 2 (intended for 3) because I couldn’t stand it anymore (it was an alt).


Otherwise, Ora1 with Lv1 Change is more than enough to disrupt bots.


[The deleted alt was built as Cle1-Pri1-Kri1-Cle2-Par1-Ora1-Ora2, it doubled as my scroll maker but it was pitiful as a character]

Your choices for classes before Oracle 3…

Cleric 2 -> Diev 3 (most common build I’ve seen)
Cleric 2 -> Bokor 3 (alternate to diev 3)
Chaplain (auto attacking/simple support)