Tree of Savior Forum

My Personal problem with CH Reduction

Most common complain (not my main problem)

What most part of people complains about CH reduction are a variant of a KS [KillSteal, a player killing a mob that should be his] occasioned by less mobs on the map. That is not my problem, but is a big problem too. (I tell about my problem below).

This (the KS competition) Generates two main problems.

Problems to Grind and problems to complete Quests, since in many quests players need to kill mobs in order to complete the quest.

At the beginning Clerics and Swordsman suffer more, simple because they waste time until reach the mob, so the mob end up being killed by an archer or wisard, but at the middle game to the late game, this is more general.

KS will occur not only because players are on the same map. Yes Bots and Summoners will be too. But in reality players are the main competitors, the others just add some value to this competition. Sometimes, one more channel on normal maps is enough to solve this issues, as players can try a seconds spot without have to deal to the same player competitor again.

but

My problem

Is about Performance. :fire::fire:

I know opened channels with barely no players have a Cost. I already worked with amazon servers for example, and I know when the company need to borrow more processing, they also need to pay more. In this case server need more processing just for few players who want to be separately from the others, or have more space.

But I would recommend: Let at least 2 CH on each map to improve game experience, at least when the 1st channel reaches 20 players on the map. I know a channel can keep more than 50 players, but the performance for some players decrease to zero with much players on the map/ch.

The Truth be told: Tree of Savior have a Horrible cleaning of memory cash, what means that the objects created (objects of programming language) are not properly cleaned out of the memory. So, on computers with low specs, specially when comes to memory ram (4 GB still generates problems), the game causes an StackOverFlow after change to two or three maps. Not only this, the animations itself and the change of this animations of the game consume more process than many 3D games with for pc with high specs.

Generally on channel 1, you have not only the players, but Guild Towers, players Stores, Pets, players making potions. This means more objects to the memory.

People who have this error of stackoverflow just close the game and open it again to not be disconnected in the middle of a Saalus Missions for example, and have lots of patience.

The problem with performance on low spec computers are that with the reduction of the channels not only make this errors of stackoverflow come more fast, as make the lag much bigger as time pass, even if the error don’t occurring. Sometimes when there are more than 20 players on the map, the lag is instantly. Add that to the KS competition, and there is not way to play sometimes.

With this, the optimization updates will mean nothing. Will just kick out this type of players.

I already saw many threads about create a function to players to choose what channels they want Before moving to cities for example, exactly because when we move and are let directly to channel 1, the game crashes or the screen become almost frozen.

The last problem is that by forcing players to play on this conditions, the PC will burn as he**:fire: :fire:

I know this can be for 10% of the players or less, since the great mass of low spec computers already left the game, but this is my feedback.

The key in this case is not wait channel 1 reaches 35 players or more players, to open another channel, but do it at a low quantity, like 20 players. That is my tip.

Any one having some issues like this or want to comment I will be glad to respond, if not just a troll.

6 Likes

I farm some certain mats yesterday 'cuz of their potential income when sold to the market.

Brown Tini Horn = map only have 2 channels. Low % drop or DPK, 5 players hunting in 1 channel. rekt

Dawn Crystal Fragment = since the update that changes character stats, It’s possible for me to farm Kajimas without dying out of freezing to death. Map have only 2 channels, 2-5 players running around killing them. Item is DPK based so yeah, ■■■■ this.

Battle Bracelet = Tried farming this item for the 1st time. 2 channels, 1 heavily botted and other players running around.
Channel 2 = AFK characters in some areas with pets killing the mobs, an archer teleport hacker and yeah BOTS.

I feel your pain and your irritation of how IMC even worsen their game with idiotic moves and biased management through banning exploiters and other forms of wrecking the game.

and yeah more objects = more performance drop even with 16GB of RAM I still dip 10-15 FPS on fediminian after reset. even Tenet Church make my fps cry cuz of 2 channels only and 1 being the motherload of bots.

1 Like

+1 for effort

/forumatleast20charbutuwontallowmeusehuehuehue

2 Likes

On Silute they are letting only 1 Channel for many maps, with 20 to 30 players. The second channel opens at more or less 35 to 40 players, but close fast. So its always 1 ch only.

This is very sad for me. But yes, 2ch in some populated maps still sad as well, very disapointing.

+1 for another huehuehue cuzwebsitewontallowmetopost1huecuzofformatrestrictionyayimcfordoingafinejobwithwebsitedesignandimplementation.

2 Likes

The player base have been telling them about the stupid DPK system and retard spawn rates since beta. Nothing was done, because this is precisely what they designed for, so it’s a waste of time to talk about this anymore. it’s not going to change, look at how hard it is to farm the mats for 315 orange weapons. Now add the fact that they are very slow to ban bots, macro farmers and hooks, and in many cases they simply don’t do anything despite repeated reports from players.

As for performance issues, well it took them a year to push out the first multi thread update and ends up VGA crashing on many players. End of the day IMC is just incompetent. The art and soundtrack in TOS is awesome because it wasn’t done in-house.

1 Like

What’s your opinion towards grinding spots channel reduction?

What about the maps people use to afk farm and macro? How would they fall under your idea?

Overall, I really like your informative text.

Channel reductions should only be done if monster spawn rate gets increased accordingly. If only one channel is available on a map, monsters should have an instant respawn rate, otherwise grinding is stupidly slow and boring once more than 1 party runs around trying to farm the same monsters.

The problem isnt directly the amount of objects. You can have dozens of monsters on screen without experiencing too much fps drops (like Demon Prison maps).

The main reason for fps drops are other players, for some reason (network syncing between players?) player objects slow down the game alot more than monsters, even if they are not on screen but are somewhere on the same map as you.

1 Like

I’m not much of a Grinder, since I focus more on the quests:
But less mobs = more time to get the exp, so, its like they had put “Hard Mode On” to everybody. In places like demon prison, maybe is needed 3ch always open to support the amount of players. With at least 2ch or 3 ch the players can at least try different channels in order to not be stopped by another group of players killing every mob. I’m a pro-channels(I like more ch open), more better. The problem is always the cost to the company that keeps the game.

Well, while some people see CH reduction as an solution for this players, I see as more Headache for the normal players. High Level farmers instantly kill mobs. When the class is swordsman, there is always the chance you remove lots of HP from the monster and they do the final hit. There are sorcerers that complete dominate Tenet Crurch places, and the news players have no choice against them.
The solution for this is not CH reduction, but somekind of checker, to see if the player still there, or some rule about summons on low level maps. Also, the economy of ToS should be different. If the mobs on higher levels gave much more silver, this macros would have trouble to compete.
This cases are very complicated.
This cases need a more deep study. It is very difficult to deal with this kind of player, without harm the others or even the player community itself, that can feel more restricted more than already is, but CH Reduction for new players against Summoners is a nighmare, and is not the solution.

Thank you. I tried to make it very personal, since only few people may have the same performances issues as I have. But the KS Competition still a general issue anyway, so I thought it was cool to remember that.

2 Likes

low spawn n dpk syatem is the major reason why ks is hated.

i am fine with channel reduction if they compensate it with higher respawn.
I have faith in imc(hue)
i feel that imc will increase spawn soon.

as for performance, it lies with the animation/effect/coding team coz only certain skill causes significant fps issue.
(i dont see 10scout3 spamming split arrow will cause fps/performance drop compared to cyro pillar etc)

also, object interaction causes a slight hiccup such as killing shinning mobs… but no issue killing even 20normal mobs.
(cw farmed addon does lag my tos when i kill alot monster coz spamming info like silver earn/exp earned)

in short, making multi thread/so-called optimization is only first step. its all good. imc implement to live server/environment to collect feedback for more tinkering-fixes

what is lack, is imc do not seems to be apologetic/empathy to the inconveniences caused to existing player.
also, short-sighted decision like cutting channel without increase spawn is a major let down. (probably for collect data)

tldr, expect more incoming break/bugs in 2017 until imc finished with their ongoing effort to improve the game

if u wish to take part in the experiment, you may stay and play tos.
otherwise, knowing there will be alot breaking incoming, but u still play n have high expectation, be prepared to rage or lower down your expectation.

obligated huehuehue

4 Likes

To back this up, When I’m on ET 1&6F this happens a lot. Performance really really drops, like freezing because of the amount of effects and the poor optimization. A prime example is a party of CryoChrono, DievKiev, Inquisitor, Doppel & another DPS. Now this might not look much but the 3 1st mentioned have skills with normal to heavy animation and effects in which a Cryo can cast Frost Pillar, Diev will spawn statues with aoe effects and Inquisitor’s support skills that adds up to the effects. This will ultimately make me freeze for a few seconds even with a good rig.

Yes I’ve noticed that it’s mostly players and the summons or skills that deals with spawning an object that eats the performance in most cases. This must’ve something to do with their handling of rendering for PC(Participating Characters) and their associated spawns.

+2 for [Resolved]

+3 for [Noted]

huehuehue

1 Like

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