I didn’t mean the game would stretch itself across all cpu cores, I meant that the game could offload itself onto unused cores so it wasn’t restricted to core 1.
A 32 bit program fights against other 32 bit programs for that base 4 gigs of RAM, if you run a 32 bit OS, it fights against that as well. 64 bit programs are not bound to those 4 gigs.
Last year Microsoft stated that only 8% (7%? Don’t remember) of their users used the 32 bit OS, including those using a 32 bit OS on a 64 bit cpu (Source: Twitter of the corporate vice president of Microsoft).
Though the 64 bit client wouldn’t matter to 64 bit cpu users running a 32 bit OS as it wouldn’t be able to run 64 bit programs anyways.
