Just imagine that your are an elementalist circle 3 playing with friend and that after 5 - 7 use of your “frost cloud” , your skill stop dealing damage,
Imagine that you are a fletcher and your “magic arrow” after used less that 10 time don’t deal any damage, or a dopple, your cyclone stop working for an illimited time until you relog.
Just imagine you are a cleric doing earthtower and after using 8 heal on the floor your team is not being cured. Your only way to make it work is to relog each 5 to 6 floors of earthtower.
Imagine that you play chronomancer and after using 5 - 10 pass on your party your team stop getting the cd reduction effect form your main skill.
And now what if I say to you that the last example is true and has been reported for more than one month in different topic and personnaly to gamemasters, with absolutely 0 answer from them.
You think that’s a issue that might be solved asap ? Well you are wrong. The best use of this skill it’s on the only rewarding end game content of the game blocked at level 13, because of a one month existing bug ; also being reported also being ingored.
Now Im not a progamation expert or game developpement but more that one month it’s kinda odd to fix an issue like this.
So here is my question :
IMC, are you planing to work on the pass bug and earthtower 13F crash before the increasing population of the game decrease again after you implement all kinds of gatcha RNG loots mandatory to be gear competitive ?