I believe you should check your statements, playerbase is dropping every single day since Leticia’s Cube was introduced.
Okay, I will be completely honest too.
I’m the kind of person that likes to play the market (buy low, sell high, watch prices/trends, figure out what is selling well and hunt for it, etc) but I just can’t seem to get that enjoyment out of ToS
The reason is because the market is just… slow. The servers aren’t highly populated and even if they were, the market requires 2 hours for an item to be placed onto the market after it is successfully registered. Not only that, but non-token users have to wait 2 days to obtain silver from the market and suffer a 30% commission fee AND can only place 1 item per character… which discourages them from wanting to use the market UNTIL they get a token. Lastly, completely new accounts cant even use the market for a very long period of time (I think its 2 weeks, correct me if I’m wrong though).
All-in-all, the market is just boring to try to play. Sales can take days if even a few people undercut you. If you undercut to sell items, you risk reducing the value of the item for a period of time due to the buyers expecting the item to sell for the undercut prices as a static price.
I can’t get much enjoyment out of the market due to the restrictions in place and I find myself playing the game less and less.
I recently made an afk-necro just so I could sponge some silver while I draw or do other things, but it just feels like I shouldn’t even bother playing. If I would rather have an afk-character sponging silver as opposed to hunting monsters to get silver, why am I even “playing” the game?
Maybe part of me hopes that IMC will make better decisions to encourage players to stick around. Maybe part of me hopes that the reason we don’t really have raids or engaging end-game is because IMC isn’t focused on making anything feel like end-game until R10 or R12.
This game has a lot of potential, but I’m just not feeling much soul from this game. Just a lot of restrictions and limitations that turn players away from wanting to play.
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