Tree of Savior Forum

Lancer Full PvE Boss Hunter

Anyone have opinions on going hop2 cata1 rather than hop3 for this lancer build? It feels like the utility from cata 1 would be better than 5 more lvls of finestra and spear throw?

Test it at least on saalus bosses. Ideal testing on 10m+ hp bosses.

Siaulai bosses are a joke. 2 damage cap hits and they are almost dead. You are wasting a lot of potential damage not shown because you chose to record on siaulai.

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Serpentine and Pierce have 10% chance to apply bleeding per skill hit. Serpentine deals 7 hits and Pierce deals 4 to boss monsters.

You don’t need Crosscut, but if you’re unlucky it still helps (Crosscut is 100% bleed chance).

Skyliner + Bleed combo is stupidly strong (+70% damage while bleeding). You also get Crown + Moulinet combo. Cross Guard also gives +130% pierce damage debuff on staggered enemies, which is pretty strong given you can weapon swap quickly enough.

Overall, Highlander 2 has much more dps than swordman 3 but loses out on pain barrier.

Agreed, most people tend to show their damage at request center wich its not optimal IMO, at least when i gear chars to solo stuff i always think in bosses from salus as a end goal, request center bosses die in a blink without trans and with a catacomb’s pike with my lancer.

But then again, even salus bosses die in a proc from my chapparition with my WL, however they are more tanky than the request center ones.

Don’t fret maboi! I’m already recording a Saalus solo Run, but unfortunately, I’ve only got easy missions for now :T

To record the video, I want at least Mausoleum or Great King missions.

Cata is literally one of the few classes in the game that I can think of that you either take it to C3 or just completely ignore its existence. 5/5 Trot is near worthless, Earth Wave tickles even at 15/15, Impaler is a gimmicky funny spell, and while I personally like the animation of steed charge it might be one of the most useless skills in the entire game honestly. Going C2 gives you 10/10 trot still not worth it, 5/5 doom spike not worth it, earth wave tickles more powerfully and the other skills remain the same. If you want Cataphract you are going C3 to get Rush (which imo is one of the best AoE mobbing skills in the game not attached to a class that gives Captain Lone Starr a run for his money) and Trot 15/15 which makes you go zoom zoom. Then you have an alright doom spike and earth wave that tickle but in conjunction can clear weaker enemies.

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i Use these combo everday on my catagon and forget it lol.
Brainless …x.x

seen some people talking about block with 2-hand spears in this thread… is that even possible? and if so, how?

Initiate has a hidden effect that allows 2 Hand Spear Lancer to block. It still doesn’t show any block value on Stat menu, and the current added block value is unknown.

Thanks for replying. That’s pretty interesting. Wonder what happens if you use a block potion.

Block from Initiate seems to be very low, though. I have a shield user with hoplite 3 and lancer with hoplite 3, both are zero CON builds but shield user seems to block much more when Finestra is up than Lancer with Initiate + Finestra. The uptime of the skill is also terrible.

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It’s not that terrible as you may think.

The duration scales greatly per level, and probably you’ll be around with a cleric 2 to cast divine might, lessening this problem quite a bit.

Also the block reduction debuff lasts for 10 seconds and are re-applied whenever you hit an enemy, so, the overall block penetration lasts for 10 seconds more than the skill cooldown.

yeah…but what is broken about initiate it isn’t the block, but the block pen, a cata+lancer can have over 6xx of block pen without even 1 point of dex.

I just made a swordie so I can be Lancer. Seems like so much fun. I really feel Cataphract is more appealing, imo, but everyone saying how blah it is right now made me go Hoplite. :open_mouth: Maybe in the future they’ll balance it a bit.

I love my Cata3. just don’t take anything less than Cata3.

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I know! They’re 2 different classes with different roles!

Hoplite is fine at both C2 and C3, however. C2 loses some skill % modifiers and Finestra crit, but it has a 100% Finestra uptime and pierce debuff. Spear throw is 5xOH now anyway.

In my opinion, Finestra 15 is a must. With Zega + Skill Gem and Divine Might, Finestra lv 19 is a God given buff.

Shielded, it can make any basic shield to have insane block rate values, and Critical Rate is the hardest status to get nowadays, so every critical rate you can get is welcome.

Spear Throw is also a very good skill. It makes up for the Lancer weak point that is lack of AoE range.

Also its a great filler while Lancer/Dragoon rotation is on CD.

I would go for Hoplite 3 whenever I can. I’ve only went Hoplite 2 on my Corsair farming build, that I got doppel on R8 only for Double Pay Earn. R9 i’m going for Hoplite 3 without any doubt unless a new farming mechanic is introduced on newer classes.

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I have a cata/goon/lancer and can confirm that my damage comes from gae bulg, double slash and lancer skills alone, at the moment the only good thing cata has its trot and only that, i love cata but im not blind to the facts and i knew the class was nerfed to the ground when i decided to go this build but im hoping they will buff it soon, they already changed doom spike and the CD from dragontooth but that’s not enough.

At the moment:
Earth wave: Does little to no damage in high level content, not to mention boss battles
Doom spike: Same problem that EW has, little no damage good thing the long cast was fixed in KR
Steed charge: Eh, i used to like this skill, it seems like in KR they increased its range so cant say much untill test it myself
Rush: Does ok damage, but that’s all

IMO cata needs something outside of damage to make it have more synergy with all the other swordsman classes, this class has little to no buffs or interactions so its 3 circles for pure dmg skills (wich are bad at the moment) so in the end its just 3 circles for trot.

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Also there is a thing that I’m in love with Hoplite 3 besides Finestra - Spear Lunge at lv 10 is quite a strong single hit skill for 2 overheat plus it’s god like debuff. Also a Critically strike lv 15 Pierce hits HARD on boss.

What is even better, both Pierce and Spear Lunge attributes are cheap to level up, so both skills can reach almost the same damage potential of Lancer Crush/Quintain if you invest some money on both skills.

I wish Pierce had an overheat though :T