Tree of Savior Forum

kTOS General Thread (keep all in-game discussion here)

Korean moon-rune symbols. ( ͡° ͜ʖ ͡°)

Luckily it’s an image, so here’s an imgur link.

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South Korea has the highest average hours worked per capita in the world (second is the U.S), so they’re definitely overworking themselves. :neutral_face:

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Wow! Thanks a LOT!

Also for the info about magic resist.

Also funny how telepath and joiny penalty can’t be removed.

For Telepath, if they get hit, it will cancel. So in team PvP, your teammate can hit the Druid to remove the effect unless the Druid use Safety Zone or any other protection skills.

thanks, wrote a little during my break;

Stat Reset Item (1x) Will be delivered to everyone

  • 01/29 Maintenance Check
  • 02/11 Delivered Prior to Maintenance

Update on Trading! 1:1 Trading will be possible for Token members

  • / omitted
  • Up to 5 items can be traded per transaction between players.

Bonuses to parties that are created with the Party Matching System

  • Bonus Experience applied for having 5 members in party ( Party Experience)
  • Bonus experience is applied for each unique family class in the party. * a possible of 4 unique class ( clergy,arch,wiz,sword)
  • The matching EXP Bonus doesn’t take effect with the Party member & Class Bonus.

Battle League Points can now be used to Purchase EXP Cards!

  • Maximum Points per Day
  • A maximum of 1 EXP Card can be Purchased per Day.
  • Rankings will be changed to reset weekly from daily.

Daily Quests will become slightly Easier

  • Quests hunting Elite Monsters have had the amount of kills required reduced.
  • Elite Monsters Magical Damage has been decreased.

Guilds & Guild Towers will be easier to establish

  • Guild Founding Costs has been reduced.
  • Guild Tower Funding cost reduced.
  • Guild’s Existing towers will receive compensation with the reductions.

Area Optimization
알에멧 숲 지역 채널이 증가됩니다.
크란토여안 등 기타 고레벨 지역본스터 개체수가 증가됩니다.

something something hidden functions to hair accessories

  • Doesn’t appear to be a cash exclusive feature

Other Changes

  • Difficulties affecting ability to play will be fixed
  • framework of some classess will be re-balanced
  • the other 4 missions ( excluding the catacombs) have had the exp rates increased.

note;
I can’t finish it all now, but it covers some of the basic comments. when i get home i’ll write the information more validly onto a pastebin. ( and that other page ) soon~!

14 Likes

I wonder if they’re doing some changes to the stat system?

Why is she showing us her middle finger? lol

Photoshoped i think

For me is a big deal to be able to trade between your own characters and share storage. I hope that is true.

2 Likes

I rly don’t understand what was the intention of the developers because this game is clearly far away to be a pure PvE game and there is no reason to not put a PvP option in a game where it’s possible.
About the balance… ppl already had problems just with PvE content so…whatever… some will always cry either way. Also ppl shouldn’t expect that every class is for pvp.

They could always separate how skills etc. work in PvP and PvM… if they don’t do it they either know what they are doing or… I don’t want to think of that… X)

@Val
I hope so because it still sux imo… XD

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I want more info on this.
Did they mess up scrolls to the point that some effects could only be cash exclusive (like number of awakened options)?

/me puts tinfoil hat on.

Funny thats your opinion when the closest thing we have to end game content so far is pvp based.

Stat reset is pretty sweet. Hm, might reset stats on my lvl 90 krivis c2 priest, went sta and dex but feels like dex doesn’t actually do much and the goal was a PvP character anyway.

How much of a diff does Int really do on heals? Is a full CON PvP support build viable?

Was thinking C3 priest, C1 Krivis (to fit all the buffs), Plague Doctor (or oracle if blood letting doesn’t work) and then C2 Cleric or C1 Pardoner (or maybe Chaplain but doesn’t seem to bring much for PvP).

I’m rly not sure what did you want to say with that…haha

I meant that the developers themselves said something once that they wanted the game to be PvE or something like that and I guess hemoleech was referencing to that too…and that’s what I don’t understand because even that time the game was ready for a PvP feature…

…but yeah since then the devs are either realised it too or accepted the demand…whatever… I’m happy with it…they just have to work on it…and I’m sure they do…

…or did you meant that you think there will be cool end-game contents later that is good PvE content?..that couldn’t exclude PvP either imo…

Why I cant find Dispeller Scrolls on the market? I also tried to put some and still cant find any at all. Maybe the search engine is bugged?

■■■■ YOU we got NERFS INCOMMING

That’S why imagine her saying xD~

Majority of the population going to pvp eventually So maybe instead of nerfing it completely they can adjust cc durations or change the effects for pvp. For example x skill has 50% chance to freeze target but its 25% on pvp? Im not only saying this for cryos ofc. There are other dumb ccs such as sleep. This is my first mmo where you don’t awake after 1 hit on sleep. Idk.

or diminishing returns like 99% of mmos

Would rather have a more skill based system… Like interrupts and counters that take planning and fast reactions to use. Diminishing returns is one of the worst balance mechanisms…

It’s the hey we want good players that know how to utilize their CC do less cause we got bad players that don’t know how to play around it. Even if they can.

It’s like WoW and their lets give everyone 3 different get out of fail cards. Dumbed down PvP… Before they did that a skilled player could outplay groups themselves. I used to solo groups of bad players that if they were skilled could take me on one on one. Then all that was lost after the get out of fail cards got put in. Then it didn’t mater if they played bad and I played optimally they’d just pop more cards and win with numbers.

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Deleted my psychokino Q_Q yesterday because of the struggle. Buffplz.

Is the numbers for the bonus indicated anywhere? IIRC its 44% total exp in a 5 man. If they can get that to 80% I’ll be pleased.