Tree of Savior Forum

kTOS General Thread (keep all in-game discussion here)

I feel the same way about the Wugushi usable cards. There’s some 8-10 on the list, but only Canceril and Manticen are available in game. :frowning:

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Monsters have stats as well so I’m curious if the addition of Block Pen to Strength means monsters will also be benefitting off of this change.

Is there Werewolf Card in Itos? Seems pretty interesting for Rogue builds :smile:

“give me a hug my son”

“not in front of all the demons dad”

11 Likes

That list was so messy that i made it in groups.

Potions

Golem Card: Increases defense by [★]% for 10 seconds when using an HP Potion.
Glass Mole Card: Increases defense by [★]% for 10 seconds when using an SP Potion.
Frogola Card [1]: Increases magic defense by [★]% for 10 seconds when using an HP Potion.
Chapparition Card [1]: Increases magic defense by [★]% for 10 seconds when using an SP Potion. (or Magik Attack)
Manticen Card [2]: When using a stamina potion, increases your movement speed by +[★] for 5 seconds.
Neop Card [2]: Increases HP Potion effectiveness by +[★]%.
Spector Gh (?) Card [1]: Increases SP potion effectiveness by [★]%.
Ravinepede Card : Increases Stamina Potions effectiveness by [★]%.

Damage Reflection **Ginklas Card**: When receiving a fire property attack, there's a [★]% chance to reflect 50% of the damage received. **Rajatoad Card**: When receiving a ice property attack, there's a [★]% chance to reflect 50% of the damage received. **Mineloader Card**: When receiving a lightning property attack, there's a [★]% chance to reflect 50% of the damage received. **Denoptic Card**: When receiving a poison property attack, there's a [★]% chance to reflect 50% of the damage received. **Stone Whale Card**: When receiving an earth property attack, there's a [★]% chance to reflect 50% of the damage received. **Mandala Card**: When receiving a holy property attack, there's a [★]% chance to reflect 50% of the damage received. **Abomination Card [1]**: When receiving a dark property attack, there's a [★]% chance to reflect 50% of the damage received.
Status Increase **Yeti Card**: Increases Max HP by +[★*120]. **Spector F (?) Card [1]**: Max SP +[★*15]. **Nepenthes Card**: Increases HP and SP recovery by [★]%. **Pyroego Card [1]**: Decreases interval between SP recovery ticks by [★] seconds. **Genmagnus Card [1]**: Physical max attack by +[★]. **Plokste Card [2]**: Secondary Physical max attack +[★]. **Helgasercle Card [1]**: Magic attack power +[★]. **Centaurus Card [1]**: AoE attack ratio + [Card count]. **Naktis Card [1]**: Accuracy +[★]. **Rexifer Card [1]**: Magic Amplification +[★]. **Kimeleech Card [2]**: Block Penetration +[★]. **Deadbone Card**: Critical attack power +[★]. **Gray Golem Card**: Physical defense +[★]. **Nuaele Card [1]**: Magical defense +[★]. **Velorchard Card [1]**: Evasion +[★]. **Molich Card**: Block +[★]. **Basilisk Card [2]**: Crit Resistance +[★]. **Tutu Card**: Increases Weight limit by [★]%.

Ring Crawler Card: Int +[★].
Blud Card [1]: Con +[★].
Ellaganos Card [1]: Increases Agility stat by +[★]. (DEX?)

Bonus Damage
Size

Mitris Card [1]: Increases damage against small size monsters by [card count]%.
Reaverpede Card [2]: Increases damage on medium size monsters by [card count]%.
Onion the Great Card: Increases damage against large size monsters by [card count]%.

Element

Archon Card: Increases damage against fire property monsters by [card count]%.
Merge Card [2]: Increases damage against ice property monsters by [card count]%.
Achat Card: Increases damage against lightning property monsters by [card count]%.
Clymen Card: Increases damage against poison property monsters by [card count]%.
Bearkaras Card: Increases damage against earth property monsters by [card count]%.
MISSING: Increases damage against holy property monsters by [card count]%.
Unicorn Card [1]: Increases damage against dark property monsters by [card count]%.

Race **Goblin Warrior Card**: Increases damage against beast type monsters by [card count]%. **Moa Card**: Increases damage against demon type monsters by [card count]%. **Chafer Card [2]**: Increases damage against insect type monsters by [card count]%. **Devilglove Card**: Increases attack power on mutant type monsters by [card count]%. **Iltiswort Card**: Increases damage against plant type monsters by [card count]%. **Tomb Lord Card [1]**: Increases damage against boss monsters by [card count]%.
Movement **Mothstem Card [2]**: Increases damage against flying type monsters by [card count]%. **Fallen Statue Card [1]**: Increases damage against immobile monsters by [card count]%.
Elemental Damage Bonus by Size
Small

Red Goblin Warrior Card: When attacking small size monsters, has a 10% chance to increase fire property attack power by +[★] for 7 seconds.
Colimencia Card: When attacking small size monsters, has a 10% chance to increase water property attack power by +[★] for 7 seconds.
Gremlin Card: When attacking a small size monsters, has a 10% chance to increase lightning property attack power by +[★] for 7 seconds.
Honeypin Card [2]: When attacking small size monsters, has a 10% chance to increase poison property attack power by +[★] for 7 seconds.
Simorph Card: When attacking a small size monsters, has a 10% chance to increase earth property attack power by +[★] for 7 seconds.
Yekub Card: When attacking small size monsters, has a 10% chance to increase holy property attack power by +[★] for 7 seconds.
Necroventer Card [1]: When attacking small size monsters, has a 10% chance to increase dark property attack power by +[★] for 7 seconds.

Medium

Grinender Card: When attacking medium size monsters, has a 10% chance to increase fire property attack power by +[★] for 7 seconds.
Mallet Wyvern Card: When attacking medium size monsters, has a 10% chance to increase water property attack power by +[★] for 7 seconds.
Bebraspion Card: When attacking medium size monsters, has a 10% chance to increase lightning property attack power by +[★] for 7 seconds.
Mushcaria Card: When attacking medium size monsters, has a 10% chance to increase poison property attack power by +[★] for 7 seconds.
Lepus Card: When attacking a medium size monsters, has a 10% chance to increase earth property attack power by +[★] for 7 seconds.
Bramble Card: When attacking medium size monsters, has a 10% chance to increase holy property attack power by +[★] for 7 seconds.
Nether Bovine Card [1]: When attacking medium size monsters, has a 10% chance to increase dark property attack power by +[★] for 7 seconds.

Large **Ironbaum Card**: When attacking large size monsters, has a 10% chance to increase fire property attack power by +[★] for 7 seconds. **Merregina Card [1]**: When attacking large size monsters, has a 10% chance to increase water property attack power by +[★] for 7 seconds. **Sparnas Card**: When attacking a large size monsters, has a 10% chance to increase lightning property attack power by +[★] for 7 seconds. **Moldyhorn Card**: When attacking large size monsters, has a 10% chance to increase poison property attack power by +[★] for 7 seconds. **Gaigalas Card**: When attacking large size monsters, has a 10% chance to increase earth property attack power by +[★] for 7 seconds. **Sparnanman Card [1]**: When attacking a large size monsters, has a 10% chance to increase holy property attack power by +[★] for 7 seconds. **Strongholder Card [1]**: When attacking large size monsters, has a 10% chance to increase dark property attack power by +[★] for 7 seconds.
Bosses **Firelord Card [1]**: When attacking a boss monster, has a 10% chance to increase fire property attack power by +[★] for 7 seconds. **Hydra Card**: When attacking boss monsters, has a 10% chance to increase water property attack power by +[★] for 7 seconds. **LithoRex Card [1]**: When attacking a boss monster, has a 10% chance to increase lightning property attack power by +[★] for 7 seconds. **Woodhoungan Card**: When attacking a boss monster, has a 10% chance to increase poison property attack power by +[★] for 7 seconds. **Velpede Card [2]**: When attacking a boss monster, has a 10% chance to increase earth property attack power by +[★] for 7 seconds. (or overall) **Marionette Card [1]**: When attacking a boss monster, has a 10% chance to increase holy property attack power by +[★] for 7 seconds. **Flammidus Card**: When attacking a boss monster, has a 10% chance to increase dark property attack power by +[★] for 7 seconds.
SP Recovery
Hit by Enemy Size **Velnewt Card [2]**: When being hit by a small sized monster, has a [★]% to recover 1% of your SP. **Cerberos Card [1]**: When being hit by a medium sized monster, has a [★]% to recover 1% of your SP. **Canceril Card [2]**: When being hit by a large sized monster, has a [★]% to recover 2% of your SP. **Deathweaver Card [1]**: When being hit by a boss monster, has a [★]% to recover 3% of your SP.
Defeat Elemental Monster **Salamander Card**: When defeating a fire property monster, there's a [★]% chance to recover 10% of your SP. **Carapace Card [2]**: When defeating a water property monster, there's a [★]% chance to recover 10% of your SP. **Harpeia Card [1]**: When defeating a lightning property monster, there's a [★]% chance to recover 10% of your SP. **Throneweaver Card [1]**: When defeating a poison property monster, there's a [★]% chance to recover 10% of your SP. **Rocktortuga Card**: When defeating a earth property monster, there's a [★]% chance to recover 10% of your SP. **Spector M (?) Card [1]**: When defeating a dark property monster, there's a [★]% chance to recover 10% of your SP.
Resistances
Property Type **Confinedion Card**: Pierce resistance +[★]. NEED TO CHECK **Gorgon Card [1]**: Strike resistance +[★]. **Glakuman Card**: Pierce resistance +[★]. NEED TO CHECK **Nuodai Card [1]**: Missile resistance +[★].
Elemental **Sequoia Card**: Fire property resistance +[★]. **Saltistter Card**: Ice property resistance +[★]. **Shnayim Card**: Lightning property resistance +[★]. **Poata Card**: Poison property resistance +[★]. **Moyabruka Card**: Earth property resistance +[★]. **Yonazolem Card**: Holy property resistance +[★]. **Unlocker Card [1]**: Dark property resistance +[★].
Status Effects **Tetraox Card**: Increases bleed status resistance by [★/2]%. **Riteris Card [1]**: Increases blind status resistance by [★/2]%. **Shadow Gaoler Card**: Increases silence status resistance by [★/2]%. **Capria Card**: Increases sleep status resistance by [★/2]%. **Crabil Card [2]**: Increases stun status resistance by [★/2]%.
On Hit Effects **Minotaur Card [1]**: When dealing physical damage, there's a [★]% chance to inflict the stun debuff for 3 seconds. **Templeshooter Card [1]**: Missile attacks have a [card count]% chance to silence for 5 seconds. **Kubas Card**: Magic attacks have a [card count]% chance to sleep for 4 seconds. **Mummyghast Card [1]**: When attacking demon type monsters, there's a [★]% chance to inflict the blind debuff. **Magburk Card**: When attacking a mutant type monster, there's a [★]% chance to trigger a splash damage attack. **Werewolf Card**: When attacking there's a [★]% chance your attack will be judged as attacking from behind. (Rogue?)
Others **Gazing Golem Card**: When attacked there's a [★]% chance to invoke Pain Barrier Lv 1. **Bite Regina Card [2]**: When defeating insect monsters, adds [★]% to increase poison quantity by 10 (Wugushi exclusive). **Giant Red Wood Goblin Card**: Adds a [★]% chance to obtain a log when defeating a plant type enemy. **Giant Wood Goblin Card**: Adds a [★]% chance to obtain a carving related item when defeating a plant type enemy. **Rajapearl Card**: When defeating beast monsters, adds [★]% to increase corpse quantity by 3 (Necromancer exclusive). **Dullahan Card [1]**: When being defeated in battle, adds a 5% chance that you will revive with [★]% HP.

[1] - Sorcerer
[2] - Wugushi

@Doddler can you check Confinedion, Glackuman and Velpede?

31 Likes

Seem like [★]% type card is stack-able

Chapparition Card :
[Card Slot Equip] Increases magic attack power by [★]% for 10 seconds when using an SP Potion.

Before m.atk 1625

After m.atk 2762

1625*1.7 = 2762.5

They will made some change and fix to new boss card system.

5 Likes

Wow. Betcha that’ll get fixed.

New story quest boss

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Never thought I will finally see the day they will use Deives Veliava track on Boss. Yasssssssssss.

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@Doddler
@Hillgarm
https://tos-kr.neet.tv/items/644006
Isn’t the Glass Mole card +physical damage % after using SP potion? Google translate shows Glass Mole as physical damage, and only Golem as defense. Which would make sense considering which potion type they are using and the other cards don’t have duplicate effects.

Oh, i forgot about manual “C block”.

NotLikeThis.jpeg

Until then, rest in :pizza:

It does look like you’re correct, at a glance. I’m sure there’s more errors than just that though! :stuck_out_tongue:

See how op some system imc implement now, i wonder how strong mobs future patch 4*/5* map later on

They only buffed end game player damage by ~50%. How much worse could it possible be? X.X

Given the pattern we’ve seen.
They’ll eventually have 300-400k health because Earth tower has 300-400k health mobs.

The Health level of everything else in instances eventually made its way outside of instances.

most later game content ends up with bosses that spam 1 hit kills. i hope they eventually manage to get the sophisticated boss responses they tried to in the betas.

First thought:

Space Marine Devastator?!

I’m curious… A lot of the bosses listed are usually only met in quests. Does that mean they implemented something like a new unique field boss system where these certain quest bosses respawn infrequently in their respective quests maps now? (i.e. the Genie boss in Videntis Shrine, etc.)

If there isn’t, how would people normally get cards from rare and usually quest-related bosses?