mmm shorts… the pantsu squad will be mad
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yeah! you are right…
7‧ When you obtain a Field Boss Cube, you will get a “Cannot Obtain Field Boss Cube” debuff for 8 hours.
- When you are not online, the debuff duration will not elapse.
- Debuff time does not overlap.
- When you are inflicted by the debuff, you can not obtain a Field Boss Cube, and will be excluded from the damage ranking.
Seriously? Is this really necessary in Korean servers? There are few players hunting for field bosses nowadays.
Is there a site that all these new things are being uploaded? I see “contacts” and new costumes… Just wondering if I can see them all in one place?
wtf is those changes, they sound like something iTOS want right now.
Some Skills have received some changes.
Barbarian
- Pouncing
Stunned targets will receive 200% additional damage when hit with Pouncing at a 2% chance per skill level.
Rodelero
-
Shield Charge
When hit by missile attacks, the chance to block will increase. -
Slithering
Block chance increased during use.
Pyromancer
-
Fire Pillar
Skill damage per level has been increased from 20.2 → 25.3 -
Hell Breath
Skill base damage has been increased from 115.5 → 145, Skill damage per level has been increased from 34.5 → 43.1
Necromancer
-
Flesh Hoop
Enemies under the Decay State have a 50% chance to take an an additional 10% damage from Flesh Hoop. -
Dirty Pole
Skill Damage per level has been increased from 31.5 → 47.2 -
Corpse Tower
Corpse Tower’s additional damage is increased. -
Raise Dead
Skeleton Soldiers maximum HP will now increase according to the level of [Raise Dead].
Paladin
- Conviction
This skill will deal 20% more damage when hitting an enemy afflicted with [Stun].
Team Battle League has been changed with the following things:
- The duration of 3 skills effects will be displayed in the tooltip.
- Healing Factor effect duration / Bloodletting effect Duration/Heal magic circle duration
- The following skills have been rebalanced in Team Battle League.
Pain Barrier
The Buffs resistance rate will be increased by 20%.
Swap
The target that is swapped by the caster has a chance to be afflicted with [Bind] for 2 seconds.
Gravity Pole
Damage Reduced by 50%, Cooldown is now 45 Seconds. ( Previously 35 Seconds)
Heal
Heal Tile Circle Duration will expire after 10 seconds. ( Previously 40 Seconds )
Stone Skin
The block rate scaling has been decreased to [SPR x 0.5] ( Previously [SPR x 4] )
and the baby has been thrown out with the bath water.
Very curious about this right now
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the problem with that… if it only on character… then they can make other char
and… yea
The chance to prevent kd/knockback/stagger will be increased further.
Isn’t it already 100%?
what a stupid boss change tt
I don’t think so, it was just a high chance i thought?
tooltip says a high chance, but I never got knocked with it active
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I guess they can do that… and then they end up make ton other account XD
Never get flinched with it before, and I use rush so if anything flinch me I will stop
Tons of high level accounts is actually good for the game, let just do that already
have you tried rodel’s kb (it have high kd power) or falcon’s hovering ?
No, I actually didn’t test it. I’m just talking about my general experience in PvE, as I have sword 3 so my pain barrier is up most of the time.
I didn’t know different atacks had different kd powers.