Tree of Savior Forum

Increasing Viability of Swordsman

That…would be really fun

this^^ better support could help a lot, but i have no idea how they could do it =/
maybe concentrate scale with STR and work like blessing, pain barrier be party buff too, but its not enough for support =/

this too, inquisitor have cyclone now lol, and u dont even need to be close to the monsters and can use it while using other skills. dude if u look for clerics, theres no reason to play anything else, they have the same dmg + healing + shields + even more utilty.

That’s because 90% of people are only interested in PVE, and immobility/animation lock are much smaller issues in PVE since you just bring the mobs to you. Hell, the tiny hitboxes are a way bigger issue in PVE, and that would also improve Swordy PVP a lot.

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I’m with you guys on this front the beginning. More damage is worthless if anyone can bunnyhop out of your hotbox before it even comes out… The small delay AFTER. The attack, I can take it, not before.

Dude, wasn’t my post like #2 in this thread? Lol

Moves and animation>proper defensive skills> damage>unique armors

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Seeing 2 swordies (except for cata using rush) on a duel is like watching stop animation. :cry:

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Well, the swords should have the ability to attack while dashing (without being freeze)

Hmm, don’t see what’s the purpose of a poll. Ultimately we want all the buffs for the swordsman haha.

Maybe a summary will be nice. Gimme a day I’ll go compile,consolidate and attribute the various information in this thread into the 1st post.

Yeah, and which one does IMC choose :rolling_eyes:

That sounds great, actually.

Shield attacks, of course. :joy:

I gotta admit block pen was important though.

I think the DPS increase we got is at an OK state now, still the lowest, but not ridiculously low like before.

Animation improvement would be a good next step for IMC to work on.

As what an unranked PD who was the last man standing because he’s apparently DPS (didn’t bother to drop heals and shit) would say to a R6 swordsman who have graced the top10 a few times:

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I personally feel that swordsman is in a decent position right now. They do need some help but they are doing okay. For one thing, I really feel like playing swordman depends on the player’s skill and connection status. I have seen good swordman who jump, dodge, run, fight, and kick butt all at the same time. Meanwhile, 90% of swordman doesn’t even bother to use sprint or jump during a fight. Also I have seen 50% of swordman who feel like all their job is to hold C and stand there. Thus, swordman really depend on the level of the player’s skills. And playing swordman has a steep learning curve.

I do want to say this though. One major reason why swordman is hard to play at later level is because there is no heal. Sure you have a lot of HP but it takes too long to regen it all. They really should consider giving swordman a self heal so they can sustain themselves. It doesn’t have to be over powered either. For example, they can tag a self heal on Pain Barrier, let’s say 20% self heal at max level. That will pretty much boost end game swordman’s population.

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I actually expected before I’ve started reading about this game that the sword tree would have a core skill or attribute similar to the “Increase HP Recovery” skill of RO swordies.

http://irowiki.org/wiki/Increase_HP_Recovery

  • Enables the natural recovery of additional HP every 10 seconds while the user is not moving.
  • This skill also increases the effectiveness of the Healing Items (HP). —> double the effectiveness at max level.
  • The increased effectiveness of items is cumulative with the increase gained from VIT (maybe CON in TOS’ case). —> tank builds will appreciate this
  • No HP is restored if normal HP regeneration is not permitted (i.e. the user has overweight).
  • HP will be replenished as long as the user does not move itself from whatever cell it is located at. This means if they attack a monster for twenty seconds while staying on the same cell, some of their HP will be restored twice.

I’d take this over Concentrate or Thrust any day. Hell, even if IMC just gives us Bash, this, and Gung Ho at C1.

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Yeah, that would be nice. Any type of self-restoration ability would change swordman around. This is because pass level 230, EVERY single map’s mob are elite. They hit hard and have a lot of hp. Sure swordman can kill mobs, but each time, you are almost half dead. Thus it slows things down. What’s even worse is that the strongest potion we have available at the moment won’t heal that much HP.

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Except TOS has linear scaling for almost everything. Stat, pots and skills.

On the second thought, full Con Wiz will love HP pots that scale with more Con. Balance is overrated anyway

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I have some common sense ideas for various Swordsman classes specifically. Not like, “this thing needs more damage,” just “why the hell doesn’t this work this way?”

Cross Guard should work with all swords. 1H swords are weak, and cross guard is pretty much the one thing giving 2H swords any real edge over spears. Plus, all swords have cross guards anyway. This would be great for e.g. Corsair since you can’t use a shield.

High Guard should improve all shield-based skill damage instead of just umbo and rim blow. It harshly reduces your damage to the point where it’s never worth using just for umbo and rim blow, boosting all pelt/rode/murmillo skills would make a lot more sense.

You should be able to move during Giant Swing. It wouldn’t even need a new moving animation. It already looks like you should be spinning across the ground when you use it.

You should be able to redirect your aim while using Stabbing. Being rooted in place is punishment enough without making avoiding it as easy as “walk slightly to the side and continue punching the swordsman in the ■■■■”.

Long Stride sorely needs a knockback removal attribute.

Shield Charge should make you move faster, not slower. Or at least renamed to “Shield Crawl”.

High Kick needs an attribute that knocks the target way the ■■■■ into the air. C’mon.

Double Weapon Assault should be usable with a pistol. Corsair is literally the only class that has a weapon attribute that makes one of its skills unusable.

Pistol Shot should be usable while mounted, since SR can fire pistols while mounted just fine, and Corsair3 has no R8 advancement otherwise. (Seriously a mounted class and a shield class? Rank 8 is a big middle finger to Corsairs).

Armor Maintenance needs to scale with star value, instead of just being a flat value for armor of any level. What a joke of a skill.

Penalty Reduction should reduce how much durability your equipment loses from attacking and being hit, and give you a longer respawn invulnerability period in PVP. This is seriously the most retarded idea anyone has ever had for a C3 skill.

Fencer needs some goddamn attributes. Seriously, they have none that aren’t enhancements.

Double Pay Earn should apply to X number of enemy kills rather than X number of hits. I know, this could actually be a nerf to party grinding, but the way it works now is just retarded and clearly not intended. It can get a longer duration and shorter cooldown in exchange (Like, 15 seconds up, 45 cooldown instead of 7 up 57 cd?)

Templar… ■■■■ this class. Are you ■■■■■■■ serious? Rework all of Templar’s skills please, this class is a joke. I understand that as a utility guild leader class he obviously won’t get attack skills but the skills he does get could at least not be awful. Warps with an hour long cooldown? +25 STR buff? 25% reduced crafting times? ■■■■ right off with that. Selecting Templar at R7 might as well delete your character in exchange for a guild, at least then you wouldn’t have to grind this useless character all the way to R9 to get all guild features.

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