It seems that limiting enhancement is more popular than I’d expected it to be.
I agree that the unlimited enhancement system creates problems. Not only does it let players trivialize content, it also gives the advantage to players who are willing and able to buy lootboxes for the materials needed to improve their weapons to ridiculous levels. Transcendence is something I’m less concerned about. It’s a very grindy, time consuming process so I’m okay with having a good reward for those players that are willing to go through it. I wouldn’t be opposed to reducing the values, though.
All that being said, I do want to remind everybody that any developer’s/publisher’s primary concern is return on investment. If implementing a change means losing profits, they’re unlikely to do it. I point that out because I’d like us to be able to talk about solutions IMC might actually consider.
So, how do you limit the enhancement/Transcendence system to address the problems while still giving people who want to spend money on the game a good reason to do so?
Side Note: Putting caps on the system would also require players to group up for more content. That’s actually a great thing but it’d require some much more robust group finding/building tools than we have now.