Tree of Savior Forum

IMC it's time to man-up and stop fooling around

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@haukinyau stat reset is not a big deal btw and if you have all the world time to reroll 99 times it’s up to you but there is many and i am one of them that need stat reset and it will come sooner or later

and selling exp card not really funny btw

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we have skill reset in TP shop now but im sure they will drop stat reset in TP shop later and i hope they stop on it and don’t go for class reset as many topics out there asking for it

serious question tho …
whats the point leveling up atm ?
are we just cracking keppa head 24/7 ? right now i see no benefit rather just
get better item and see huge damage to monster … its boring againts
stupid monster …
ya ya try ET or smt, but what they do is just put ton of mob and ton of damage …
so, unless battle arena or PVP implement, i see no point to leveling up atm …

Having fun in a game you enjoy? Exploring a world that’s about to die? Creating a unique build that may or may not go against the player’s meta?

You gotta find your own reasons to enjoy something, otherwise you’re just going to moan and groan because you jumped on the bandwagon.

Can't wait for people to complain about lag in Battle League though, gonna be popcorn city.

Sorry PrinceMark, but I think this is BS.

On the “half effort” thing: If you deal with customers, you should never try to half-ass a job, e.g. you should always at least try to give complete and binding information and offers (which in this case, is a working patch, not a patch that may fit the needs, but is just the minimum and most likely won’t satisfy the costumer).

On the “two testing locations” thing: I get that testing and tweaking on one instance at a time can be better than on two, because costs. But you have to factor in losing customers as a price you pay for not giving benefits equally to all customers. If I know that two of my customers are talking pretty much and I know that they are going to compare prices or product quality (in this case: getting patches roughly at the same time), I’ll always try to give equal quality/prices to both of them if you can compare what they are going to pay or how much they buy.

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I get that, but why cant we get all the fancy ktos stuff that has been out there for a few months now?

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Administration is the formal term for “red tape” which is the soft word for censorship.

What works for a Korean server does not necessarily work for another server, case in point: Archeage. Fantastic in the Korean marketplace but absolutely useless to the western market, hence the game isn’t doing well outside its region.

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Yeah, I figure, you’re the ruler of the IT world. You know, I’ve been writing database applications for a few years now, so basically I know what’s going on. The thing is that there are no governmental rules on skill balances and effects. We’re not asking for new graphics, just “a few” changes in damage numbers, attributes, UI… I know this can still be pretty tense to transfer, but is the important stuff. Transferring skill effect changes and altering damage multipliers on skills really should not be an issue. If it is, IMC derped big time (aka. no proper database and code documentation, different code for the localizations, stuff like that).

Funnily enough, they did get us the new costumes, which, according to you, take so much time and effort to add to the other systems implement. So yeah… it’s about setting priorities, I guess. How disappointing.

I lol’d, considering how this came from a guy with the name @nuclearmissile. Hilarious. And since now I’m also in anyways, TNT! :boom:

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