Im tired of IMC only caring about Gold Sellers. Im serious. Every decision they make that negatively impacts the player base is made to somehow combat RMT. IMC is so affraid they wont get a chance to nickel and dime players, that they f*ck us at every juncture alone the way.
Can you guys focus on your playerbase for one moment instead of worrying about how you can maximize the amount of cash you can extort from your player base before they are no longer jaded and abandon you?
I’ve been so excited for this game that I’ve followed for years, and have been playing in Korean, which I cannot read.
Almost every change you’ve made to the International version has been to the detriment of the players. Raising our prices on EVERYTHING, lowering the rate at which we generate TP, reducing the number of dungeons we can play. Removing the ability for us to trade altogether. And now we are being charged real money or 10+ hours of game play for every transaction we make on the AH. You should be absolutely ashamed of yourselves. It’s hard to make Nexon look good, but you are doing a fantastic job at it. I’ll be refunding my DLCs (bought them all) and so will my friends if this remains the current state of the game.
I’ve never felt so offended in my life by a game developer. And that says a lot considering the state of mobile games currently.
Might have jumped the gun here with my outrage. The information I was given led me to believe this was an iToS change. After spending a bit of time looking for a source, I fount this was a change for kToS ran by Nexon on their test servers: Buy-in shops have been removed. Auction house now costs TP (your equivalent of i-coins) to use. Limited duration + you must pay for extending the duration - “The minimum is 3 hours, with 24, 72 and 120 hours. It costs 2, 4, 6 and 8 TP per item listed.” Personal trade has been removed.
This may not be indicative of any sort of change in iToS. Sorry that my anger led to haste and possible misinformation. Hopefully this has nothing to do with us.