I attribute the drop in playerbase to the wall R8 created in order to match the power creep in which transcendence brings. Eventually players get bored trying to get enough shards just to be able to quest in the new maps, and they have to do so for every single character they have. Yet all their characters need to pool their resources together for 1 character just for that 1 character to be able to proceed into R8 comfortably without much trouble.
Players just feel tired to log in everyday to farm shards and silver. There is zero progression at all for their characters.
Granted this can be easily solved by
- Lowering power creep level
- Introducing white/blue equipment to bridge the gap in the 270/315 bracket.
This has been highlighted by the community since the very start of R8, in October. Now we are well into the 5th month and nothing much has been done to address this.
The speed in which iToS receives the balancing updates is so slow that it is causing more player outflow.
Let me highlight another boring game, Diablo3 and how Diablo3 manages to retain its playerbase (besides how good its brand is). Diablo3 is actually a really simple and boring game when broken down to its fundamentals, every stage is the same, monster fights is the same, progression in storyline is the same. Similar to ToS, it collects gear to get better and has power creep problems. Yet players still feel good while playing/grinding.
The main reason to that is the sense of being able to progress when players devote time to grind. If a piece of equipment drops and it isnāt for the class, it might be good for another class. Diversity of equipment also means there are numerous equipment combinations to try out.
Compared to ToS, what we have is low progression, we spent more hours of our time grinding for shards on our alts but those times arenāt for our alts to progress at all, it is for our main. Alts donāt get any progression at all.
The equipment variety we have is also very small as compared to the times we had in 170s and 220s. We have
- 1 white 270 set (donāt even know where it drops),
- 2 blue 270 set,
- 1 purple 270 set,
- 0 white/blue/purple 270 weapons.
I like it when the developers come out to say that optimisation and balancing is their priority this year. But do realise that balancing come ahead of optimisation, and balancing means more than just balancing between classes. It comprises, at the very least:
- Class balancing
- PVE content balancing
- Equipment balancing
- Rewards balancing (rewards vs time/effort)
Things have to work on the design level first, put more focus on balancing and making players feeling they are progressing without huge artificial walls will give ToS the player retention it needs.