Tree of Savior Forum

IDK bout you peeps,but fellas, I think P2P is the best way for this game to endure and survive in MMO harsh market

No idea for you guys o.O but it was already announce that it was F2P, unless they change it

i’d prefer Buy to play though, since i’m sure if i do 1 Month Subscription, i can only play like few days only

I like the EVE approach of being able to buy the monthly subscription from the game currency itself by buying them off others.

I don’t buy the argument that lots of people cant play the game because they dont have money to do so excluding maybe countries like Indonesia/Philippines if what @azebu95 is correct.

You obviously have enough money to have access to a computer good enough to play the game. If you own the pc then you also have money to pay for electricity and internet access.
If you were earning $5 an hour, you’d have to work 2-3 hours more per month extra to be able to play the game.

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Yeah I think you’re right but this is still a fun discussion to have.

Yes, IMCGames has stated that this is going to be a F2P.
But some of us have some opinions regarding that decision, that’s why we join the discussion.

Actually, the FGI translation says that “they are still thinking if to go pay to play or free to play”. Might be a mistranslation, but it’s not a ruled out topic.

I would prefer they had an optional $50 permanent subscription that gave a lot of bonuses. They could start tiny, but increase every couple weeks. Special effects, access to cool stuff, and making the game a lot more fun would get many to sub (no p2w). I am pretty tired of cash shops, they sometimes take the feeling of being in a game away from me, maybe if the cash shop was accessed from a normal NPC ? A donation box couldn’t hurt either.

It would also be a nice idea if they let us decide what gets put into the game in further updates if we donated a certain amount of money, $500-$999 = make new items, decide drop locations, crafting materials etc $1000+ = add new secret areas, bosses, set of legendary items, I would certainly donate a lot of money just to have a say in what a new class I’ve dreamed of should be.

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hmm well i realy want to play the game… but if it requires me to pay for me in order to play… well i just have to wait till its free… broken heated there T^T

but… if i have to play in game… earn tons of game money and buy for subcription i would love that… i bearly have time to play nowadays like 4-3 days in a week, much like 2-3 hours a day( i can play over night but ill be tire for work… oh no), and paying for a monthly fee is wastefull but if its like a … lets say, payed time and its cosumable and not continues deduction on payed time… that i would much like cause it saves me money, time, and resting hours,that would makes me happy…

im not saying P2P is a bad idea… but its not an option for me =<

also… $10 in peso is like: P45.00 times 10= P450.00 total for a month… no a bad deal… but how many kilos of rice can i buy with it? plenty… and im saving money for other usefull stuffs and using that amount for a game… well its not that a heavy burden but i can compensate it INGAME! true hard playing! lets say i earn tons of money(ingame) for a week and do it for 4 weeks i could probably buy somthing expensive cash shop item from players who bought cash shop items…(probably not all player will do it… but im that kind of person so ill do it =V).

logic->IMCgames get the money… cash payer gets my ingame money… i get the cash item… every1s happy?right? i support them indirectly! yay!.. well u guess that… >_< im just too pro/biased to F2P no offense to P2Ps

Nah, it’s not like you’re in the wrong here. Don’t worry about that. :smile:
This discussion isn’t talking about F2P,P2P players being this and that anyway. I bet there are a lot of F2P players think like you do and that’s acceptable, for me at least.
I personally prefer B2P, then F2P, P2P is the last resort if the developer really wants that.

Well earning in game money to pay for the sub would be fine too.

Out of interest how do you have enough money to play video games on a PC and have internet access, do you go to a LAN cafe or something similar?

cheers to you bro! =D

well… i just want the game to be free! a shackled/cage/restricted-of-somesort game is hard for me… u know what i mean >_<"

also… might be a nice system is uh… lets say earning points in forums system where u can earn points and use it to play the game … i think that would fail … :confused:

i have a somewhat 2nd hand, 5 year old pc that plays well on some 3D games… so i say i might play these games since its a 2.5D modern game…might get laggy though… i have an internet access that i pay cosumably not monthly… which is convenient and cheap i might say… but less reliable … still, playable >_<"

i earn money through my job… photo printing => its a leasure of a job and i enjoi it… i can play and still make money for living… i dont want to do hard work… might kill myself in the progres… i have a weak body too @_@"

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My example still stands for those counties to mentioned, it doesn’t effect me in anyway but I do feel like those who are less fortunate shouldn’t be pushed away

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P2P is a feast or famine scenario. It takes a good momentum buildup in terms of playerbase and revenue in order for a P2P game to thrive - if you don’t reach this “critical mass”, then playerbase retention will be impossible to retain. There’s whole scores of P2P titles that never managed to get off the ground - perhaps the most notorious in the west being Wildstar - and had to bail out into being a F2P title, which is quite often a swansong in terms of their survival.

Personally I see ToS having greater success as a F2P title.

F2P will always be the system of choice. Why? Because of the…

I would prefer a B2P system because of hackers and bots, but well, IMC need to make that dollar and F2P seems to be the most profitable way to distribute your game.

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Or someone can be super lucky and manage to login on a Blizzard account. This happened to me some time ago and I was permabanned in WoW for ‘botting’.

(I didn’t read all posts)

[IMO] Games should bring together all profiles - those who are willing to spend money and those who aren’t to lessen consequences of being in one of extremes of the same line. There are no irrefutable formulae to success or we would see tons of (good) options out there.

While this game is most likely be F2P in Korea (IIRC they have already confirmed it), they can always make it B2P for International Server. After all, this is on Steam, majority of Steam gamers bought something from Steam anyway, I am confident that IMC will still get a decent number of players even if they put the B2P entry barrier on it

It was announced F2P in Korea. Other publishers can decide how they want to finance the game.

GREAT videos !

But…I don’t agree with the idea that paid booster items are harmless in all games. For a game like WoW, where the only thing that really matters is endgame, it’s totally fine. But it was game breaking for RO.

You could basically say “the point” of RO was winning in guild vs guild. Both as a form of entertainment and as a way to eventually acquire god items. To again win even more in guild vs guild. And to win you need high leveled players (of certain classes, most of which are hell to level), where grinding is basically the only way to level.

So unless you’re dropping massive amount of cash to increase your EXP by 1.5 or 3x you’re not gonna be able to compete against guilds that are. Yes, there were guilds that funded their entire guild always having increased EXP AND drop rates. Because another way to give yourself an edge in GvG is to be able to buy all the expensive PvP essentials. And being higher leveled than everyone else and able to kill the bosses that drop the most desired equips in game (and at a higher rate thanks to cash shop) far before everyone else means tons of currency.

We have no idea at this point what “end game” looks like for ToS so can’t really say if EXP/drop rate/upgrade rate/etc boosters will cause an extreme imbalance. But I can attest to the fact that the booster items did far more damage to RO (Classic) than helped it. No one could compete with the top guild and most of the other guilds that would have been able to eventually quit out of frustration.

This is less directed at you, though, just…I see a lot of people that see no problem with EXP boosters and the like. Probably because they are only familiar with games that are focused on rushing to end game to acquire character-bound equips. Which is mostly fine, maybe a little unfair for PvPers getting a bunch of PVP gear before others. But you can still get PvP items while getting your ass handed to you, so.

Most people who work a lot use the excuse of wanting to be able to keep up with other players. However, people without busy lives can also buy a lot of boosters. Which just makes everyone at the same point again, but without as much money IRL, haha. And makes a shitty economy for everyone, possibly causing a loss of population, and therefore a loss of potential income. Especially if word spreads about how unfair the game is unless you pay to keep your EXP up at all times (which is not cheap).

TL;DR ToS isn’t RO but it also isn’t WoW so booster items might be a terrible idea.

There are many details not spoken off in the Extra Credits Videos, but they shouldn’t do that - their purpose is to give an outline, not an step-by-step walkthrough.

Everything can be a poison if it is applied wrong. The same goes for exp boosters. The answer is that they should have a limited use, like up to a certain level or similar. This would make it prefect for players that have few time at ehir hands to get to endgame, but it would not become a factor for the endgamers themselves.

I believe the game will survive with cosmetics if it’s well designed as a game!

Remember the most lucrative games in the world are F2P.