Tree of Savior Forum

I taught a lesson to the people that rush ahead that dont wait for others in a dungeon

This is exactly what I’m trying to explain here: the 600% bonus is a hoax. It doesn’t give any bonus EXP, the only thing it does is equalize EXP won per mob independently of how many players are getting the EXP.

Use the EXP viewer addon and test it for yourself if you must.

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Unless something changed, when I started playing the game I always used Enter Now with some friends and we definitely took less exp than doing the same dgn going Auto with Party

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Nothing changed. Yes, you did win less EXP. Because the exp is divided between party members.

The exp is the same if you enter on auto match and on enter now alone. The 600% exp bonus is an equalizer, it serves the purpose of making the exp you win per mob the same as if you were alone in the dungeon.

Whenever you enter a party without this auto match “bonus” the exp is divided to some extent. It won’t be divided equally (5 people don’t mean you get 1/5th of the exp) but you will get less.

Hence why if you enter by yourself on enter now and use a voucher you will win the same exp as if you cleared with a party on auto match.

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Got it!
It’s some sort of bad design where if I party with some friends and enter via Enter Now we are penalized because we are a party :smiley:
we got IMCed even before knowing it :smiley:

Thanks for the info, I’ll keep it in mind

TIL
/20char20char20char

You can still queue as a 5man party and get the bonus exp.

That doesn’t change the fact that it’s a bad design :smiley:
Why do I have to be penalized by Entering Now when the party is full?

It helps make sure pre-mades enter together rather than perhaps leaving a new player behind who doesn’t notice or realise the others have already entered the dungeon, missing half the run. If only 4 people are in the queue they’ll shout at the 1, whereas if only 4 enter the dungeon and 1 or 2 start it, they might not say a thing and the 1 gets left behind not really understanding because he’s new and still learning.

It does work better the way it is. You just have to think through the reasoning a little more in-depth.

This doesn’t answer my question. My point is the bad design that lead ppl to the Enter Now trap, exp wise.

This is not reasoning, but speculation.
If the party is premade they have the same chance to organize with both systems.
Additionally, since clicking 2 times on auto with party will put the team in a queue the chance that someone will be left behind is still real.

A pop up message on the Enter Now button could solve the issue, though

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This is not reasoning, but speculation.

Arguing about semantics is a waste of everyone’s time.

If the party is premade they have the same chance to organize with both systems.

Yes. And one system is better for inexperienced players while the other is better for experienced players. Experienced players can get over it.

A pop up message on the Enter Now button could solve the issue, though

They should spend their time on things that cause more people to join it, and more people to not-leave it. This is just nitpicking to the extreme. We don’t need the devs wasting dev time on a tiny little thing that isn’t hurting anyone and isn’t contributing to anybody leaving the game.

It’s not semantic. Your arguments are “IF this happens on case X, it won’t happen on case Y”. That’s a point of view, not an argument. Btw, your example is not correct, since we are talking about a premade party. If 4 enters out of 5, the same “shout at the 1” will be done, while 4 of them wait for the fifth to enter.

Taking out the option to lose a bonus is definitely optimized for unexperienced players, the ones that rly need a better system. I agree that experienced ones can get over it.

Totally your point of view. Don’t force it on others, devs included.
Btw, I just stated a simple solution that can put a patch on it. I’ve never said anybody should spend his doing it.
Here as well I agree, though, that there are other issues that should be worked on, to retain players. On this matter I gave my 50 cents in other threads.

Edit: re-reading myself I seem a bit too aggressive. I’m not taking it that seriously and don’t want to pick a fight on a trivial matter, @Awoooo :slight_smile:

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Totally your point of view. Don’t force it on others, devs included.

If you don’t want people to respond to you. Don’t post on a public forum. Nobody is forcing anything on anyone, you’re acting like someone disagreeing with you is oppressive in some way.

I’m done here. The red flag that this was going to turn into nonsense was where the semantics began.

You win. We should redirect dev resources away from improving DPK to changing this, immediately. It’s a critical issue of the utmost importance.

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Well no.

te=“Awoooo, post:33, topic:364016”]
You win. We should redirect dev resources away from improving DPK to changing this, immediately. It’s a critical issue of the utmost importance.
[/quote]

Don’t worry, I can give you the win flag. Isn’t it the reason you moved to sarcasm, deliberately my words? :smiley:[quote=“dragonfeian, post:32, topic:364016”]
Btw, I just stated a simple solution that can put a patch on it. I’ve never said anybody should spend his doing it.
Here as well I agree, though, that there are other issues that should be worked on, to retain players. On this matter I gave my 50 cents in other threads.
[/quote]

Here they are, again. Read them this time.

Cheers

Edit: wrong quote for some reasons :smiley:

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I have to say guy forcing PoV on people that disagree with you is 90% of the forum banter.

On topic:

Not to sound like that guy, but relating to OP teaching someone or being a jerk, depending on how far ahead were the others he probably did not lose much of the exp and silver, and since the token specify to stay near the pillar of light, he or she effectively gave the other the middle finger (if that was his or her intention). In that sense Bravo

Im super inclined to believe him to be right. I know for a fact the “feeling” of getting more experience when on a automatch is real. That does not mean is actually real, my one argument in relation to the 600% would be that you get 100% more exp per mob that if you were solo.

Im assuming that 5 people group - 500% means that we get the same exp as if I was solo aka 100% of the monster exp. Considering the mob has his experience increased by 600% that means im getting twice the amount of experience per mob or 100% more, Hence, it is well worth it to token in a group.

I approve of this message.

I’d of done the same despite what others may think.

Nope. I just tested this because it didn’t seem right at all.

With 8x tome, 5x cookie, and team level 15, the first demosodus in the 50 dungeon gives 18081 exp if you’re alone. it gives 21692 if you automatch. You’ll notice that this is a 20% increase - and you should also notice that 600% divided by 5 is 120%.

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Not from 600%. That bonus was due to party bonuses (extra % for repeated classes or 4 different classes, etc).

I’ve had a 20% bonus in every single automatch I’ve done without fail, and exactly 20%. It seems more likely to me that the automatch simply actually does what it says on the tin.

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