It’s not semantic. Your arguments are “IF this happens on case X, it won’t happen on case Y”. That’s a point of view, not an argument. Btw, your example is not correct, since we are talking about a premade party. If 4 enters out of 5, the same “shout at the 1” will be done, while 4 of them wait for the fifth to enter.
Taking out the option to lose a bonus is definitely optimized for unexperienced players, the ones that rly need a better system. I agree that experienced ones can get over it.
Totally your point of view. Don’t force it on others, devs included.
Btw, I just stated a simple solution that can put a patch on it. I’ve never said anybody should spend his doing it.
Here as well I agree, though, that there are other issues that should be worked on, to retain players. On this matter I gave my 50 cents in other threads.
Edit: re-reading myself I seem a bit too aggressive. I’m not taking it that seriously and don’t want to pick a fight on a trivial matter, @Awoooo 