Tree of Savior Forum

I need some words from anyone who's gone Rodelero C3

How is it? What’s your kill speed? What’s your particular build?

I’m wanting to do a “DPS Rodelero” build. Just wanna hear from the real thing.

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This guy did it during iCBT2:

His path was Swordsman c3 > Rodelero c3, the worst possible build for levelling a Rodelero c3. Rodelero hasn’t changed much since, so a lot of the info is still relevant. Not sure if he went with his planned build of Swordsman c1 > Peltasta c3 > Rodelero c3 in this OBT though.

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Yes, I have gone the DPS Rodelero route however I’m currently running a swordc3>barb1>sair2 in hopes of making an auto atk fencer build. After this I’ll try my luck with a templar

Depending on what your aim is (pvp or pve) I’d go for this (Note all builds are assuming your using a sword and shield):

Pel c1 rank2> taken for shield attributes and swashbuckling for quality of life. This isn’t necessary at all if your planning to pvp extensively, but I highly advise it, you get the guard skill from Rodelero regardlesss.

Sword c-2 r3> taken for more damage as their is no rank 3 circle with DPS buffs unless your going hoplite and wanna use spears. You also get pommel beat, as awful as it is, melds well with rodelero’s stuns and gives you another strike skill to add to rotation at a low so cost. Also note most classes at this point will give you 1 strike skill, pel giving shield throw, barb helm chopper, etc.

Rodelero c1-3 r4-6> Focus on the maxing the debuff and targe smash, your defense debuff and main DPS skill until shooting star. As they fixed targe’s knockback it will definitely be much better than what I had to put up with.

Doppel> taken for Deeds of valor, cyclone, and mordschlag. I ignored impale and double pay as this is pvp focused and pierce does nothing for this type of build. Mordschlag meshes well with high kick, cyclone gives you a nice aoe multihit so restrain and concentrate are still relevant while valor is taken because DPS buff.

I wouldn’t use Rodelero c3 for PVP to be honest, to do decent damage you need good setup with High Kick, which is difficult to land in PVP when Plague Doctors negate stun/slow.

Not to mention with PVP u need to use 2H weapons for the stronger attack power so you get stronger burst damage with skills. 1H weapon just doesn’t hit hard enough to kill in PVP

IMO Rodelero remains a PVE class unless they fix Plague doctors, because all of Rodelero’s skills are countered by Bloodletting

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If we’re talking purely pve DPS Rodelero with party utility I’d go:

Pel c1-2 rank 2-3> Taken for higher level swashbuckling, shield throw, high guard and getting umbo/rim blow lvl6+

Rodelero c1-3 r4-6> shield push still maxed with point distribution balancing out between shield bash and targe, with one point in high kick (all you really need for debuff) giving you more utility in parties.

Fencer c1 r7> taken for pierce skills as you definitely lack that in rotation, as well as situational, pierce burst damage when using shield throw as pierce skills get a 15% dmg boost when no shield is in your offhand. Falconade and Lunge provide great DPS and allows Dex-heavy builds to be viable due to Lunges evasion buff, as well as swashbuckling’s Eva boost.

Hope I could help a little

Fair point but no other classes will give you the survivability that rodelero’s give you, through its skills. If your focusing on using a shield, you will be going Rodelero. As long as you have a decent sp and HP pool you’ll be better off and last I checked only slithering can help alleviate magic damage, that alone makes it clutch in pvp (note ailments can still get you examples being sleep or stone curse).

Magic is the only thing stopping swordies from stomping pvp imo, and Rodelero is the only class which comes close to tanking that directly. I think there’s some merit too that. Plus I read somewhere that stuns can’t be negated, not sure If that holds true but If it does sword c2’s restrain would always remain relevant in the build for PvP.

I had a Swordsman->Peltasta->Hoplite C1->Rodelero C3 character during iCBT2, which pretty much got to max level.

Now that Stabbing is a better skill, I think it would have done wonderful things for early leveling, but wouldn’t change much the result of the build.

Overall you don’t really have DPS, even if you go with an offensive build like I did (0 CON) and C3 is pretty useless as all it does is try to add more damage. The problem is that this damage from C3 is low, not consistent and requires a lot of setup.

I haven’t got around to play Rodelero again with the new level cap, but I can just imagine it would be much more painful since higher level mobs have way more HP and deal a lot more damage, so it is going to take a lot to bring them down solo.

There is a funny video going around, which while it is with a build that has a lot of CON, the result wouldn’t change much even if it went with an offensive stat build:

I think that the only way to use Rodelero right now is to only go up to C2 and get Fencer at Rank 6 to balance out your build with damage, which will pretty much all come from the Fencer skills.

But at that point you gotta question what exactly is the point of such a build since Slithering doesn’t block CC, so it is not very useful in something like PvP and barely used in PvE.

So in it’s current state, I don’t think it is possible to build a “Shield DPS” build, or at least not one that could be compared to real DPS builds.


The problem is not really magic itself, but the CC, which Slithering doesn’t stop.

Stun is negated by Plague Doctor.

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That video looks concerning at a first glance…but I also have no context as I’ve never been that high of a level before so I don’t know how much slower it is to say a c3 barbarian or something.

I think aside from Rodelero c3 I would be picking supplemental classes that better help to make up for the lost damage. Like, what if I went in to Barbarian somewhere? Would that not improve things?

Hell, what if I went Barb C2 and Rodelero C2-3?

By the way my R7 is very likely going to be Shinobi, and I’ve already went Peltasta c1 > barbarian c1…if this is relevant.

I don’t think it would do much in the end, because both Barbarian and Rodelero suffer from the same problems when it comes to end game.

Both classes have to replace their main damage sources for new ones acquired from classes like Fencer, Doppelsoeldner or even Dragoon.

At least Barbarian has the option to maximize it’s high level utility by going into C3 and maxing out Frenzy / War Cry with the C3 attributes (plus the possible incoming buffs it could get in the future).

But if you leave Barbarian at C1 and C2 then the result doesn’t change much, at least not for higher levels. Rodelero has it even worse because it is available 1 rank after Barbarian, so there is not much room for you to choose classes on because of the lack of more ranks.

The main problem is that Rodelero is only available from Rank 4 to 6, leaving 2~3 and 7 to fill the build with other classes.

There is not much to pick at Rank 2~3 because it is mostly about utility at that point. You could pick Highlander C2 for some extra damage, but it is not worth it to give up Peltasta for it, especially on a Rodelero build. Other than that there is only Stabbing from Hoplite.

So if you are dead set on making a Rodelero build that ends with Shinobi, maybe something like this:

Swordsman->Peltasta->Barbarian C2->Rodelero C2->Fencer or Doppelsoeldner -> Shinobi

That is the best you could do with the parameters you have given me.

If you give up Rodelero C3 then you have a lot of room for improvement and the build would turn out alright once you complete your build at Rank 8. You could even pick something like Dragoon since it gives you the attributes for both 1H and 2H spears.

Ok, this is sound advice, thank you. I know it seems silly to try and make Rodelero work at this point but the sword and board damage play style is just so much my thing, it feels wrong to ignore because just for now it’s a bit on the weak side.

I’m of the opinion that only being able to take Rodelero from R4 is a crippling attribute of the class, it’s so inconvenient that at the earliest point before taking Rod C1 you’re either a Sword C3 or barb/highlander c2, or if you took peltasta, nothing but c1s.

You’ve got 8 ranks there mate.

But yeah I agree, in the end anything below rank 6 just pick classes for their utility value and not for damage, anything rank 6 or above you pick for the damage / performance.

@Zipzo

Yeah, probably the only way to make it a good Rodelero/Shinobi build considering that there is already a Barbarian C1 in that character. Otherwise there is just a random Barbarian circle on the build which doesn’t make too much sense to have.

Without waiting for Rank 8, then it would be something like:

Swordsman->Peltasta->Barbarian->Rodelero C2->Fencer or Doppel->Shinobi

And then end Rank 8 with one of the new classes or another circle of those ones. But there is a Barbarian circle floating in there that is not doing much.

I guess you do have the stun from Helm Chopper and some extra damage from Cleave, but overall they are not doing much for your late game (or early).

If you are willing to go through some slightly more painful early leveling then you could just give up on the Barbarian circle and aim instead towards Fencer/Doppel and Shinobi at higher levels.

I think it wouldn’t be too bad since you already have Peltasta and you can just do missions/dungeons/party grinding every day to have a consistent leveling speed without suffering too much on the solo aspect.

@Zipzo
I’m on a very similar class path to what Cathexis proposed above too and I don’t find levelling Peltasta c2 too much trouble at all. There are so many EXP cards from Orsha now that everything is a breeze and Swash Buckling lv 10 is a huge difference to level 5 in dungeons. Swordsman c3 in comparison is MUCH harder to level through, as the only good damage is Double Slash, which is more slash damage. Pierce damage you can spam Thrust but lack of Strike damage during these levels is a pain

Strike is a fantastic damage type, and in addition to rodelero being able to debuff enemies to take triple strike damage every wizard C1 can get the lethargy attribute for another 100% strike debuff.

Shield push doesn’t work on bosses and seems to work only like 10% of the time on anything else too. Awful.
I hated Targe Smash for various reasons, too.
I’m going with
https://tos.neet.tv/skill-planner#1134aaa.1123354551.15243541.152545.1126314151657f8a95
on my next rodelero given the upcoming patch changes.
Could go for Finestra to get the +3 AoE ratio half the time, but there’s gobs of +3 AoE attack ratio 1-handed swords and synchro thrusting is actually quite a bit stronger than pierce and has overheats.

I’d probably just go Shinobi at R7 and debuff and shadow clone with a mace equipped to break bosses.

Hi Cathexis, what are your thoughts for
Swordsman->Peltrasta C2->Rodelero C2->Fencer C2?

And what stat distribution can you recommend? Would full con be good to for GvG/PvP?

Does Shield Push’s defense reduction debuff and Shield Bash’s status scrambling debuff work on bosses?
And does anyone has a video of Shield Bash skill? I’ve tried youtubing it and didn’t find a clue.

no, they don’t work on bosses

*Sorry did a mistake and the system couldn’t cancel my comment deletion.

This is a reply to my questions, right? If so, thank you very much.
Oh well I guess I’d just leave Shield Push and spend points on Montano.

If you’re going into Shinobi (as old as the thread is by now), yeah, that one Barbarian circle isnt going to do much. At the very least you can still throw Helm Chopper in your rotation while High Kick and Slithering attribute are up.

A better end option with Barb already in there is a Fencer, especially with the recent buff to Cleave on kToS (which I pray to god comes here too) where Cleave increases slash damage by 50%, which Fencers have a spammable skill for, alongside Lunge which in turn also increases Slash damage.

Though, this may all be slightly biased since i’m going pelt/barb/rodel3/fencer myself…hahaha.

@EternalDream

You build has interested me since I’m doing a similar one (Palt-Barb-Rod2-Fencer-Templar). Would it be possible for you to show me so I can compare them? Because I’m currently in doubt with some stuff, like Barb1 Helm Chopper 5 and Cleave 5 – did you keep the other 5 points for a possible Barb2 or did you use them? About Flannconade, did you up it instead of attaque coquille, waiting for the kTOS Barbarian buff? That’s it, if you could help me I’d really appreciate. Thanks in advance.