I don’t really play the market in MMO’s either, if you can’t make good money through the basic cycle of combat gameplay in an MMO, it’s most certain that I will be a poor MFer.
The thing is, even players like me or you will eventually be inclined to use the market. Maybe one day we luck out and get an item worth lots of silver. At some point every kind of player will “feel” the restrictions. It’s inevitable.
That being said, it’s never not worth discussing improvements, especially when said improvements would generally mean relaxed restrictions and more lenient (and thus, more fun) gameplay for legitimate players, because that’s the major criticism of their current trading system. It’s too harsh on legitimate players for very little progress in affecting the actual target of those implemented systems.
So what the prinny above is saying, is that we should be discussing options for which we can get way more bang for our buck, ways that may not even have anything to do with restricting innocent players gameplay experience. The ideas are out there, that’s generally what these forums are for…to discuss them, however bad or good they may sometimes be (in your eyes). You’re focusing a lot on pointing out that the system “succeeds”, but again…arm to save the hand. Success is relevant.