Tree of Savior Forum

How do we make World Bosses more interesting?

Improving the rewards is a way, currently it’s just too much time demanding if you don’t have a whale party with you. I’ve seen the channel crashing just before the boss is about to die and it’s infuriating to spend around two hours to kill a boss which is highly likely to not reward you with anything worthwhile.

At least until IMC figures a way to make the game and the channels more stable, they should avoid making fights that can last for so long. Now someone comes and brags about how they can kill a WB in 10 minutes with their whale party/guild. Yeah might be nice to be you, but the game $houldn’t be centered at the exception$.

I also still think the Demon Lord WBs should be balanced considering the amount of player’s on the server in general, a low pop server like fedimian should’nt be forced to do the same damage as a high pop server like kleipeda.
Well of course finding the right numbers here could be too difficult

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on fedi we have 6 7 ppl, who coming on wb, idk how do it more interesting
:tired:

the biggest hurdle to this is fixing the netcode, so a channel doesnt lag/crash when loads of people are performing actions in it.

if they somehow manage to do that then…

1st they need to tone down the enhancement system so you dont have +40 weapon players shitting all over everyone

remove the ranking system and the change the reward system to benefit everyone who participates, what we currently have promotes and encourages elitism

the thing is… i think they did this limited reward thing as a crutch for server stability, over actual game design lol, imagine 50+ people getting cubes in a single instance, with the current netcode that would blow the server up, which is probably why they only give out 25 rewards to the top 5 parties.

either way i dont think fixing this system is possible until they upgrade thier tech and improve the netcode.

I totally agree.

First: remove all the +40 Weapons. Wait I dont know anyone with a +40 Weapon.

Second: remove the possibility to get a +40 Weapon. Wait you want to remove the only endgame of ToS?

Third: remove the ranking system on WB. So all those Idiots spend time dealing damage and I come at the end to get the same reward. Wait you want to destroy the last rare Item drop in ToS?

Fourth: Give us a magic button than on clicking give us everything that we need and want. Back in the 90’s aka Trainer/Cheating.

Fifth: Remove every p2w or how the new generation calls it p4convenience Item and compensate your loses while you remove 2 of the 3 “potatos” that you call “server”.

And even tho I have the same amount of proof as you do, I dont think the “netcode” is the reason for channel crashing.

Last but not least I apologize that I respond to your post with my critic to the community. But after the last 2 weeks reading all those crybabys Threads about removing Diamond anvils, fixing p2w, fixing rng, fixing velcoffer, fixing silver sinks and every other critical thread - I HAD TO POST HOW I FEEL

ok so lets ask to remove falcons from the game and see how you cry :wink:
get some empathy broh
like @Cless_Alvein said:

not all server have the population to make some content and all the game its developed about how its going on Ktos so they make bosses balanced on Ktos +40 weapons not on our +16 poor Itos weapons.

1 Like

boss, need shields, evasive moves, inteligent bosses.

I think how the players (in Klaipeda) approach world bosses right now seems to be problematic. It feels almost predatory right now. A bunch of weak players struggle on the first phase for a long time until they reach the second phase. Then strong players show up to finish up the boss while denying the weak players rewards because the strong players just do that much damage. In fact, they do so much damage that the second, harder, phase can take half the time of the first phase.

You might say that it’s stupid for the weak players to start it in the first place, and I’d be tempted to agree with you. Spend well over an hour killing the boss only to have your rewards denied by people that spent a third of the time? It makes no sense to even try. However, it often feels like the strong players won’t start a world boss unless a bunch of weak players started it first. Usually these strong players are the savvy sort that know how to spend their time efficiently. Why waste time starting the boss themselves when someone can do half the work for them? The strong players save half an hour on the boss while the weak players spend 1.5 hours only to get absolutely nothing. That’s why it feels predatory to me. I think most players won’t ever bother with a world boss again after experiencing that.

I think something like a participation reward could be nice. Then you wouldn’t get nothing for spending the most time. Another idea might be having some sort of stacking bonus for being around longer.

At the end of the day I think that world bosses should be a competition. It should be a PvE competition to see who can DPS best. But right now that’s not what it is. It’s more of a test of players’ tolerance toward wasting time. Decreasing the overall HP might just be what we need. It’ll improve the reward-to-time-spent ratio because you’d be getting just as much but spending less time. But also, if the bosses die faster people might actual try from the start, rather than take advantage of other players.

I’m looking at you people that sit on the side and tell your guilds when to come in…

They should just make the boss identical to its 2nd form and get rid of the double phase nonsense.

I think world bosses… should be trying to destroy the world. Maybe everything else in the ToS world comes to a standstill, the class master npcs start talking about it, the fish go into hiding, monsters become enraged and more aggressive in most maps, world boss specific elite monsters spawned by that particular world boss start appearing. Maybe have these elites drop recipes and/or special ingredients like blessed gems, talt(lol), ominous spirit pieces, primus gear for the level map they’re in, sierra powder, anything you get from fishing. Maybe even have the cheaper mission versions of the boss also spawn in maps adjacent to the one the world boss is in.
Maybe have mini events going on in the map that deal with weakening the boss. The world boss spawns those Pillar Traps in far places around the map it’s in but like elite versions that have wide areas of negative effects, summon mobs that kill the regular mobs and attack players. Players have to go defeat them.
Have special quests activate when the world boss spawns. Beating these special elites and mini bosses will give you rewards, maybe have it as a percent like in dungeons but personal. You get cube fragments cubes after every 10% then at 100% you get a lesser cube. For players in the very dangerous map the world boss spawns in, they have a quest for destroying pillars, beating the summoned mobs and after every 30% you get a lesser cube, a world boss cube at 100%. The lesser cubes can be opened for rewards maybe the worst you can get is 15 blessed shards. Or the lesser cubes can instead be combined into a world boss cube. Where these world boss cubes have the chance to give useful things like legendary cards etc. or fragments of that particular boss… I think it would be cool if every world boss had a different gear set specific to it. Like a Rexipher has a cloth set, Blut a plate set, Marnox a leather set etc. All the sets differ from each other with the set effects and are basically legendary gear. Maybe the full set gives use of 1 of the boss’ skills but a weaker version lol.
Instead of world bosses being a competition to see who gets there first, who does the most damage, who gets the last hit etc., I think it should be more like the whole world(server) working together to take down these threats to the whole way of life/ecosystem.

well… this along with some other stuff…

Maybe add a quest system to the world boss that players can manually choice depending of their gear/build/level while adding challenges suggested above.

For example, players can choice to be killers, assistance, deploy, healers, etc.

Killers would gain an extra cube for dealing a % of the WB health while gaining another cube when the WB is killed while healers would gain an extra cube for having X number of heal tiles consumed( Rewarding the healers to heal non-party members) and adding challenge of deploying obstacles to debuff/damage the WB.
All rewards should be given upon the death of the WB with the extra cubes. Also adjust the rewards, they are quite bad.

:tired:

Agree with this.
Fixing the lag issues should be absolute first priority before other factors are considered. Dont matter what features there are if the entire game is just delay / freeze.

Also i imagine if the WB is actually more challenging in terms of AI and damage instead of mass defence and hp, it will be more engaging the for participants.
A nice intensive 15-20min WB fight that heavily requires party play is better than 30-120min of sandbag punching.

EIther add some reward for first phase or remove it. Killing boss twice for a pile of stones is not fun.

The drop should change. Instead just red stone, it should be red stone + etc, etc, etc. The extra stuff that can be dropped is base on drop percentage with card is the lowest. Maybe add point voucher or 100 talts (please don’t). If not, add reroll cube.

5 whale parties can clear boss in an hour or less. Seldom happened, but already done. Most of the time, world boss completed in 3 to 4 hours. Nobody like to farm world boss everyday, it is too time consuming.

Not to mention, nobody hunt rexiphier and herga anymore in siaulai. You know that they feel lonely?!! Crying all alone at the corner of the map and thinking everyone already forgotten about them.

Three mediocre to well geared parties with a handful of randoms can drop a boss in less than 30 mins on Klaipeda. What are you guys going with?

Maybe your mediocre is too high for us? Don’t know…
Maybe we surf forum more than playing…

take 15m to kill a boss like(Marnox, mirtis, rexy) with 2 good party with the correct class (not necro plis).

Maybe you don’t know the difference between “mediocre” and “whales”.

Last time I checked in Klaipeda, a Marnox took 30 people 1 hours 45 minutes, and while on the way searching for Marnox, there was a brand new Rexi sitting at the previous map.

1 Like

i like the server wide buff thing when boss is defeated Owo

i also like how they implement that there are phases on these boss fight, though i wish it’s easier to determine what phase they’re in when people joins in the middle of the fight Owo

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