Tree of Savior Forum

Hidden mechanic. part 2!

well, here’s the thing, do you think that series of damage (probably around 10hits in a sec) is right?

tbh there are less sapper in ToS, in which importance to something like isn’t given attention. if this appears to be consuming the population (more or less 25-30% increase of players making the same class) then that is the only time the will act and do something about it.

is this game breaking? no,
is this setting a new breed of population? no

if not, most likely they will leave it as is. Doppel Cyclone + aspd interaction was there from the very beginning, in which iToS players thought it was their ‘PING’ that deals more hits than us. only to know that it was interaction between skill and aspd. IMC didn’t bother to do anything about it.

R8 Came, and everyone loses their minds. population of Doppel increase tremendously. that is when, it caught their attention and looked into the matter if it is intended or not.

tl;dr: rejoice as there were only few players classes of these type. if it were to alarmingly increase. expect for it to be taken care of.

Wait… so Punji Stake give those kind of continuous damage everytime it’s used? I thought that only works with Circling from Falconer?

That attribute exists for a reason. The difference is that it goes much crazier with circling

Bu-but… Clerics still exists…:joy:

Circling lowers ADR of mobs inside it in, letting Punji hit more monsters, resulting to a billiard bonanza.

The wording implies that the damage will be applied once… Very misleading…