I’m looking to make a bruiser Monk, basically. With the buffs, and natural dmg of the Monk, it’ll make for a good solo class, and, also aid in team-play.
Edit: Updated builds
Option 1
Concerns:
- For Priest Circle3 I don’t know if Monstrance or Blessing would be best to cap. Doesn’t say how much Monstrance increases your DEX by. So, at the cost of a minor hit to DPS, survavability could potentially be a lit greater.
Option 2
Concerns:
The downside to this, is, with going pally I lose out on +10% phys. Def on Aspersion. I would also miss out on a potential 5lvl skill difference for Monstrance or Blessing.
And I lose out on Stone Skin, which, helps with blocks for me, and my party(I think. No idea how the skill works.). I don’t know the numbers, but seems it’ll help a lot?
With pally, I get a Physical dmg skill finally, to help me grind, and a +169HP recovery Aura for me and allies, AND, a +23resistence to almost every element.
All of that would help with Magic resist, sustain, and dmg, Where Priest3 would help with Physical resist, Blocks, and some flat dmg on hit buff.
So, my questions are,
-[Answered] What would the heal be for a lvl5 heal on a Monk that isn’t specing for magic?
-[Answered] What’s the opinion on Sacrament vs. Blessing?
- How much DEX does monstrance give to you/your party?
- What exactly does Stone Skin do? Does it increase your chance to block? Or, does it give you a x - Blocks like Safety Zone?
- Is +23 Resistance a lot? What does it translate to, for % reduction?
-[Answered] Is a +169HP recovery Aura good? - Basically is Pally1 in any way worth getting over a Priest3?
Edit: Also, input on your opinion for Monk stat allocation would be great. Heard Full DEX was nerfed. So, deciding is 3:1 or 4:1 DEX:STR would be better. or even throwing some CON in.
Edit: Changing Cleric1 cure, for Heal.
Edit: Changed build links to updated builds. Changed bullet points, and concerns.
Thanks to everyone for their input thus far!

Though, Priest3 may still just nudge out in front.