Tree of Savior Forum

Help me with a monk build?

I’m looking to make a bruiser Monk, basically. With the buffs, and natural dmg of the Monk, it’ll make for a good solo class, and, also aid in team-play.

Edit: Updated builds
Option 1


Concerns:

  • For Priest Circle3 I don’t know if Monstrance or Blessing would be best to cap. Doesn’t say how much Monstrance increases your DEX by. So, at the cost of a minor hit to DPS, survavability could potentially be a lit greater.

Option 2


Concerns:

The downside to this, is, with going pally I lose out on +10% phys. Def on Aspersion. I would also miss out on a potential 5lvl skill difference for Monstrance or Blessing.

And I lose out on Stone Skin, which, helps with blocks for me, and my party(I think. No idea how the skill works.). I don’t know the numbers, but seems it’ll help a lot?

With pally, I get a Physical dmg skill finally, to help me grind, and a +169HP recovery Aura for me and allies, AND, a +23resistence to almost every element.

All of that would help with Magic resist, sustain, and dmg, Where Priest3 would help with Physical resist, Blocks, and some flat dmg on hit buff.

So, my questions are,

-[Answered] What would the heal be for a lvl5 heal on a Monk that isn’t specing for magic?
-[Answered] What’s the opinion on Sacrament vs. Blessing?

  • How much DEX does monstrance give to you/your party?
  • What exactly does Stone Skin do? Does it increase your chance to block? Or, does it give you a x - Blocks like Safety Zone?
  • Is +23 Resistance a lot? What does it translate to, for % reduction?
    -[Answered] Is a +169HP recovery Aura good?
  • Basically is Pally1 in any way worth getting over a Priest3?

Edit: Also, input on your opinion for Monk stat allocation would be great. Heard Full DEX was nerfed. So, deciding is 3:1 or 4:1 DEX:STR would be better. or even throwing some CON in.

Edit: Changing Cleric1 cure, for Heal.
Edit: Changed build links to updated builds. Changed bullet points, and concerns.

Thanks to everyone for their input thus far!

Let me answer some of them

-It’s gonna be around 200-250.
-If you want to increase your dps, max both blessing and sacrament
-Let me see, when I first used monstrance lv1, my dexterity doubled (from 16 to 32). I cannot say if increasing its level increase the dex you get.
-No idea about stone skin

As for the last two question, since you’re going for a bruiser monk, which implies to be dps monk, go for priest 3. You can max blessings and sacrament. Going for paladin, you do get an active attack skill but the other two skills are much more on the support side.

Well, if Monstrance is worth maxing, based on DEX given, I only plan on specing into one of them.

Heal is good when you fight a lot of monsters or even a Boss who spawn minions every time, normally they will explode rapidly and you can focus on the Boss.

Heal don’t do more damage in general though?

Pretty much heal ain’t gonna help in damage, since you’re definitely awful at the magic part. Most of the time, it will help you in the early level of the game, then use it to heal yourself rather than using it on the enemy

You should just get lvl1 Cure since the base damage doesn’t scale well. Each level of Heal up to 5 will give you an extra tile, so you’ll definitely want to get Lvl5 Heal. Heal also scales of your max hp so it’s good to have even if you’re not getting much INT. You can use Heal as an AoE damage skill early but and get the attribute to remove it’s damage later once it falls off. That way the monster won’t proc the Heal tiles for pitiful damage but they will still heal yourself or the party members.

Noted, and changed. Thanks!

Still looking for info on

Sacrament vs. Blessing
DEX given from Monstrance
Info on Stone Skin

Think I pretty much decided on going Priest3, as it seems more useful all around.

Edit: after looking around, unless things have changed, I may just not get either, and instead opt for 15monstrance, 9 Revive.

Blessing is better, if you’ll be going to have Energy Blast (Holy damage) already, you can choose to Sacrament if your initial party don’t have any holy attacks, like your initial skill plan.

It’s good. it’s even better that my fabulous Aukuras from Krivis class… They need to balance that better, Krivis have more duration on that but Restoration heals much more.

Stone Skin only reflects damage. Transforms you into a wall with spikes basically, you will suffer, but you can do that same damage to the enemy (if your skill reachs 100% to reflection).

Let me explain blessing

Assuming that you deal 100 base damage on one enemy, then you cast a lv10 blessing (gives you 50 bonus damage), then you final damage output will be 150. The only problem with blessing is that the duration is short, the limit of whacking the enemy with the buff and it requires an item.

But if you manage to max blessing, with the attributes max, then it becomes a lethal buff.

As for sacrament, it feels the same as the enchant fire buff from pyromancer but I had never had the chance to get it during cbt

Aukuras also decreases the Acc. of nearby enemies, while Restoration is meant to solely act as a HoT though. I mean, the HoT on Aukuras does seem a tad low, but I haven’t played the class, so I can’t really comment.

Anyways, are you sure that’s how Stone Skin works? All the info I could dig up says it increases the parties Block, and what you describe sounds like a reflect.

If so, I may need to strongly reconsider Priest3 vs. Pally1 again :confused: Though, Priest3 may still just nudge out in front.

Thanks to both of you for the Blessing vs Sacrament opinion. Seems Blessing is def. the way to go if I get either. It also seems that it works per.spell not per.hit, so a spell that hits multiple times, will apply that damage each hit while only costing one stack of Blessing. Don’t know if that’s a bug, but that’s really nice if it stays that way.

Well, Aukuras have another pro too, it have a atribute that does fire resistance, and it’s a huge amount. Krivis is a class based on nature fire after all.

And yeah, Stone Skin is a buff cast on yourself, thought I have not played at that point, I’m 90% sure.

Dang. . . Hopefully some info is presented to clarify the skill before ICB2, because that would change a lot.

Are there stat, and/or skill resets?

Hmm, I think not. They don’t revealed anything about this at this time.

We still have about a week or so till cbt2, so yeah, just wait for it

there possible of status reset but dunno about skill

Just be mindful about the number of buffs you get because you might not be able to apply them all to yourself. As far as I can tell by reading stuff, you can only have a max of 5 buffs at a time, meaning if you already have 5 (like aspe+bless+monstrance+sacra+stone skin), then next buff you cast will override the first (aspe).

This is unless you have the Krivis’ Daino that increase the max number of buffs you can have. So, if you don’t, better count your buffs because you might get them but not able to use them.

(Bear in mind that you also get buffs from your party if you have any, I think the same rule apply to party wide buffs)

This is what I observed from videos I watched and from what I read. IDK if the patches already changed this mechanic but I haven’t read any update about his yet. Please feel free to inform me if I got this wrong. :grin:

Stone Skin benefits from SPR, as does Monstrance. I am unfamiliar with the DEX bonus from Monstrance.

Monstrance: Evasion/P.Def Debuff = X + (SPR0.4), where X is the flat debuff per level.
Stone Skin: Block Bonus = X + (SPR
4), where X is the flat bonus per level.

Blessing is a great damage addition to skills, but it isn’t as good for auto-attacks due to the limited number of hits it lasts for. Sacrament is a great damage buff for auto-attacks, but is useless with skills.